Denizen

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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
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About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
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Posted Dec 11, 2012@mclightcraftproduction xd i will answer ur question the error comes from citizens.
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Posted Dec 11, 2012Amazing plugin .. just amazing.
I would like to donate, i honestly cant afford much as im broke right now. but id still like to donate a lil :) both to you and the citizens project
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Posted Dec 10, 2012I get this error, anyone knows how to fix this? 18:53:21 [SEVERE] Could not load 'plugins\denizen-0.76-FINAL.jar' in folder 'plu gins' org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: net/ci tizensnpcs/command/exception/RequirementMissingException at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j ava:152) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager. java:305) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager .java:230) at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:227) at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:577) at org.bukkit.Bukkit.reload(Bukkit.java:183) at org.bukkit.command.defaults.ReloadCommand.execute(ReloadCommand.java: 23) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:18 6) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:5 02) at org.bukkit.craftbukkit.CraftServer.dispatchServerCommand(CraftServer. java:494) at net.minecraft.server.DedicatedServer.al(DedicatedServer.java:258) at net.minecraft.server.DedicatedServer.r(DedicatedServer.java:223) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:493) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:426) at net.minecraft.server.ThreadServerApplication.run(SourceFile:856) Caused by: java.lang.NoClassDefFoundError: net/citizensnpcs/command/exception/Re quirementMissingException at net.aufdemrand.denizen.scripts.ScriptEngine.<init>(ScriptEngine.java: 35) at net.aufdemrand.denizen.Denizen.<init>(Denizen.java:57) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j ava:148) ... 14 more Caused by: java.lang.ClassNotFoundException: net.citizensnpcs.command.exception. RequirementMissingException at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader. java:44) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader. java:29) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 21 more
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Posted Dec 9, 2012Looking for a nice script where a Denizen asks for things a builder needs and then builds the schematics. He should afterwards offer something else (award, teleport or something like that).
I truly suck at these script-thingys but I love em anyway ^^
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Posted Dec 8, 2012Dear maker of this plugin. You are the best plugin maker ever.
This plugin is incredible.I have been having trouble with the default activities.
Also... Would it be possible to make the npcs use a bed at night?
please say yes
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Posted Dec 8, 2012Is there a way to set custom timers before a player is able to repeat a quest ?
Thanks in advance
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Posted Dec 8, 2012Thanks. I love this plugin, keep up the good work.
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Posted Dec 7, 2012There is a bug with this + factions. Faction chat overrides the "Stopping chat" under a Chat trigger, which makes it pretty annoying as it confuses players. When you say "Yes" for a trigger, it says server wide. Will this be fixed?
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Posted Dec 4, 2012I have a problem using chat trigger with non english text. Plugin stop responding on it when I started using CB 1.4.5 R0.3. On version of CB 1.3.2 every thing was working right.
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Posted Dec 3, 2012Uploaded the final build of 0.76 which has some bug fixes from the last version posted here. 0.8 is in pre-release testing and will be released soon!
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Posted Nov 29, 2012@zafer00
It does work. Your doing something wrong.
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Posted Nov 29, 2012Does this use "displayname" or "playername"?
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Posted Nov 25, 2012I download bukkit 1.45 Build #2488 but not work !
ERROR : "I have nothing else for you right now."
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Posted Nov 24, 2012@zafer00
Sure this questsystem is awesome and works propper on my server with bukkit 1.4.5 Build #2488
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Posted Nov 24, 2012NOT WORK ! - I create a quest. Im in game and right click npc. Npc say Im busy!
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Posted Nov 23, 2012Hello, is it possible to change the format of a flag?
For Example:
the value of Flag is 2.0 but i want to display only 2 (with Chat event)
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Posted Nov 22, 2012@Cyborax uuh maybe i know why... i could be because the monster get bleeding effect from mcmmo?
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Posted Nov 22, 2012Hey there! I tried to create a bossmonster script. It works but its a bit buggy... Maybe you can give me a tip how i can make it better. If i kill this monster the script will spam the deathmessage several times... and i dunno why. http://pastebin.com/chqipHgR
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Posted Nov 16, 2012@XF1taX
They are predefined constants, that you make, you can name/set/use them however you want. So you could make one called angry and start it at 0. And for example you want it to go up by 1 everytime someone attacks that Denizen, then at 20 Angry, you can have them do something. etc.
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Posted Nov 16, 2012I am just asking about this line:
- Patience: 5
and
- FLAG PLAYER '<DENIZEN.NAME>_PATIENCE:'
i was wondering is 'Patience' a predefined integer or are you able to make those yourself? so i can make one called Angry: or something?