DefaultCommands
DefaultCommands is a huge plugin. It aims to reduce the amount of plugins a server needs and bring as much functionality as possible without increasing cpu or ram usage too much.
- Changelog <- Development build is here!
- Command usage
- Commands
- Config
- Permissions
DO NOT LOG OUT WITH ENCHANTED ITEMS, POTIONS OR BOOKS IN YOUR INVENTORY!
This is fixed in the dev build!
All commands have customizable aliases, which means you dont have to type "dc" in front of every command! Eg. /dcteleport has /teleport and /tp by default. This is to minimize command conflicts with other plugins.
- Handle multiple worlds with ease by in-game commands or by editing the config!
- ID specific world-related data (level, inventory etc.)!
- Admin tools (/dcban, /dchide etc.)
- Teleportation (/dcjump, /dcteleport etc.)
- World editing (/dcregenerate, /dccuboid etc.)
- Player-related commands (/dclightning, /dcnodamage etc.)
- Freedom - Change things for offline players as well as online players!
- General commands (/dconline, /dcpvp etc.)
- Chat colors!
- World-protection like explosives and mob specific configuration.
- Customizable physics (fire_spread, water_flow etc.)
- And much more!
More features is being added all the time, if you want one - tell me!
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Posted Oct 9, 2011Hey,
@vildaberper,
cb1240 DC DEV 3.70
still getting
2011-10-09 12:47:52 [SEVERE] Could not pass event PLAYER_TELEPORT to DefaultCommands java.util.ConcurrentModificationException at java.util.AbstractList$Itr.checkForComodification(Unknown Source) at java.util.AbstractList$Itr.next(Unknown Source) at org.bukkit.craftbukkit.CraftWorld.getPlayers(CraftWorld.java:551) at com.vildaberper.DefaultCommands.Listener.DCPlayerListener.onPlayerTeleport(DCPlayerListener.java:380) at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.java:300) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339) at org.bukkit.craftbukkit.entity.CraftPlayer.teleport(CraftPlayer.java:303) at com.cypherx.xauth.xAuth$2.run(xAuth.java:302) at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34) at java.lang.Thread.run(Unknown Source)
also lotta players complaining their invents are empty, when i check the inventory files, most are about 287 or 288b but these were 0B. any idea's about conflicting plugins?
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Posted Oct 8, 2011@vildaberper Maybe I was jumping to conclusions, but the players who have had most trouble with inventories are the ones that DC is giving the "Failed to load inventory" error for and I don't have any other plugins that do anything to the inventory.
Will I be able to use aliases for WorldEdit commands (starting with a
//, e.g.//set) again some time? They used to work, but don't on the dev build.-
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Posted Oct 8, 2011@roryee Use the dev build for 1240.
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Posted Oct 8, 2011I have CB1240 and when I have your plugin installed I can't see the user chat on the console. I have tested all my other plugins and it is not any of them. Please help! The people on my server are getting angry that they cannot use dc commands anymore. Thanks
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Posted Oct 8, 2011@Sean_O_Seaghdha I really dont know whats the cause for this, but I dont think that its DCs fault. It enables you to see offline players inventories. :)
@Sean_O_Seaghdha Yeah, since it saves everything on exit itll "scramble" the order.
@nedercraft Use the dev build with 1240, 3.6 wont work. :)
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Posted Oct 8, 2011Sup Vildaberper,
first of thanks for this great plugin, I love it and it makes my work a little easier.
though I'm getting alot of errors, mainly on player join & player teleport. CB 1240 plugin list, on request.
Running an 80 slot server with 40-70 ppl online its kinda screwing up my server.log, and makes server kinda laggy when somebody joins..
Also found this one which we get every teleport..
same story messes up my server.log & kinda laggy.
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Posted Oct 7, 2011@vildaberper
THANKS A LOT XD I LOVE THIS PLUGIN IS A DEFAULT PLUGIN XD
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Posted Oct 6, 2011Just noticed that DC now seems to be randomising Commands.yml on shutdown. Before I thought it kept the same layout?
I had it alphabetised with my aliases at the end...a lot easier to manage.
Just ran into a more serious issue. I had some WorldEdit commands aliased in Commands.yml which no longer work. They all start with
//.-
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Posted Oct 6, 2011@vildaberper
Thanks vildaberper. Dev build fixed it, but I'm also getting the "Failed to load inventory" message for a couple of people. The .dat files are empty (0 bytes). I suppose I should just delete them?
What is DC doing with these files anyway? I don't have separate inventories turned on at all. I've had users' inventories empty spontaneously a few times and also had mine come back unexpectedly, but I haven't been able to see any special conditions that cause it. Mostly my users stay in one world.
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Posted Oct 6, 2011@re4397 wat?
@vicente947 @Sean_O_Seaghdha Fixed in the dev build, do /dc updatedev :)
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Posted Oct 6, 2011I can not do the permissions nodes work.
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Posted Oct 5, 2011@Sean_O_Seaghdha
I have got the same problem and the other problem
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Posted Oct 4, 2011FYI , just tried Craftbukkit RB 1240 and I get this on player joining...
DC doesn't show any "player joined" message. Didn't notice any other problems but I've reverted since this is pretty useful.
/dc updatesays my version is 3.6.0-
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Posted Oct 2, 2011I have got a problem with the 2 versions of your plugin (1.6.0 and 1.7.0) when the plugin load a inventory i put the log: