DeathNotifier
DeathNotifier - Broadcast Deaths!
DeathNotifier - Broadcast Deaths!
DeathNotifier notifies the world of deaths with configurable random messages. This plugin has grown from only able to broadcast deaths in game to be able to broadcast deaths in IRC. Features have soon been modulised to suit the needs of various people. I welcome feature and module requests, just ask, I don't bite.
Features
Features
- Broadcasts death messages chosen randomly
- Death messages are configurable
- Additional modulised features
Installation
Installation
- Download DeathNotifier Recommended Build and rename to DeathNotifier.jar
- Put it in the plugins folder
- Configure
- Done!
- Note: DeathNotifier uses the NC-BukkitLib and Plugin Metrics which would be downloaded automatically on first run.
DeathNotifier Modules
DeathNotifier Modules
- Download the module
- Put in /plugins/DeathNotifier/modules/
- Restart server
| Module | Description |
| CraftIRC2Module | For broadcasting deaths through CraftIRC 2 |
| CraftIRC3Module | For broadcasting deaths through CraftIRC 3 |
| ConsoleOutput | For sending deaths to console |
Configuration
Configuration
The configuration of DeathNotifier is simple and easy. Basicly edit each option by adding or removing new messages.
The default messages are just examples, use your creativity, I will not provide more messages. (Unless a new death cause were to appear and I have to give it default messages)
Variables in messages include: %player (The killed player), %opponent (The player who killed) and %weapon (The weapon the killer used)
Messages can be per world and the delay between messages can be configured in seconds. Everything that is not a tool will not have its name shown exactly. To enable the names of all items, it is also configurable.
Commands
Commands
| Command | Description |
| /dnreload | Reloads the config |
| /dnversion | Gives you the version of DeathNotifier |
Permission Nodes
Permission Nodes
| Permission Node | Description |
| DeathNotifier.reload | Required to be able to use /dnreload |
| DeathNotifier.update | Will be notified about version updates on join |
Colour Codes
Colour Codes
Colors can be used in messages.
Here is a list of colour codes and the colour it represents:
#==============================================================# # COLOUR CODES # # &0 (black), &1 (dark blue), &2 (green), &3 (dark aqua), # # &4 (red), &5 (purple), &6 (gold), &7 (silver), # # &8 (grey), &9 (blue), &a (light green), &b (aqua), # # &c (light red), &d (light purple), &e (yellow), &f (white), # # &k (magical) # # &l (bold), &m (underlined), &n (striked), &o (italic) # #==============================================================#
Just put the colour codes in where you want them and you're done!
Video
Video
Thanks to UltiByte for making this video
Questions?
Suggestions?
Problems?
Let us know about them!
Links
Recommended Build
Latest Stable Build
Source
IRC
We welcome pull and feature requests!
Metrics
Metrics
To determine popularity of this plugin, plugin installs are automatically tracked by the Metrics plugin tracking system. If you don't want to help or are paranoid, edit plugins/PluginMetrics/config.yml and set opt-out to true. But seeing more users makes me very happy.
DeathNotifier Statistics by Metrics

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Posted Mar 25, 2012It broke with 1.2.4... getting errors
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Posted Mar 25, 2012@pjrueda
Fixed on the Recommended Build, DBO won't let me upload the fixed one.
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Posted Mar 25, 2012Could you please, add the ability to put accents ( á, é…) to messages?
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Posted Mar 25, 2012I keep getting this error: Every time a player dies, it shows no message http://dev.bukkit.org/paste/4975/
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Posted Mar 25, 2012Is colourise and decolourise broken? DBO won't let me upload a new one, so please download the Recommended Build in the description.
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Posted Mar 23, 2012Okay, will be updating this page soon. After I decide whether the build on Jenkins can be released. :)
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Posted Mar 22, 2012@deleted_8039704 Thank you so much!
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Posted Mar 22, 2012@hawkfalcon:
Looking at your cfg, you are missing a end quote on one of your messages (the 'cactus poked back' message, directly above the Lightning - Zeus one) and also the color code needs a & not a @
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Posted Mar 21, 2012Nope Config: http://dev.bukkit.org/paste/4962/
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Posted Mar 21, 2012Getting this error on CB build 2083 whenever someone dies. :(
http://dev.bukkit.org/paste/4959/
@hawkfalcon Did you accidently use a tab in your config? If not, paste your config.
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Posted Mar 20, 2012Started getting a error message:
http://dev.bukkit.org/paste/4957/
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Posted Mar 19, 2012I'm waiting for an update too.
Goodluck :3
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Posted Mar 19, 2012@thomascarter
I think adding VillagerGolem and Ozelot to the config of the dev build on Jenkins will give it 1.2.3 compatibility. Still testing for any errors.
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Posted Mar 17, 2012Does this work on 1.2.3?
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Posted Mar 16, 2012@hawkfalcon
It will function like DeathNotifier. I do not know how HeroicDeath functions, but yes, it will report death messages with the death messages listed in the config.
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Posted Mar 15, 2012But if i do that will it function the same?
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Posted Mar 14, 2012HeroicDeath uses %d as "target", the dead player's name. Use the find-and-replace-all function in your editor (preferrably notepad) - that's what I did :)
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Posted Mar 13, 2012@hawkfalcon
No, you'll have to change the "%" variables. We don't use "%d" whatever that is. Also, it is not recommended to paste the whole thing, you may paste it sentence by sentence to the corresponding lists. Remember to change the variables afterwards.
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Posted Mar 12, 2012Can I just copy and paste my heroicdeath messages into this? Its inactive: ( http://pastebin.com/QxHvmAzB
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Posted Mar 11, 2012@Satukon
Posting twice? That's unusual, never experienced that. I'll see if there's any error in the code.
I am aware of Fire Death messages when struck by lightning. Flames created by the lightning is inevitable, I have never seen it report lightning deaths to be honest, but I put it in just in case. :|
Anyway, thanks for reporting. :)