Death and Rebirth
The plugin is not going to be continued on it's own, you'll find a rewritten and much better version in

Death and Rebirth gives Minecraft a new death system. After dying a player needs to be resurrected which can be done by other players or by using a shrine.
Note: I'm (G4meM0ment) student and need money to finish my driving license. So if you want I would add special features and ideas for you to the plugin for a little donation. PM me!
Download Devbuild v3.1.04 (Hotfix 30th of December)
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Requires Vault
Vault bridges support for various Permission and Economy plugins
If you want to report bugs and errors please use the ticket-system. Please don't report tickets to themuCkk!
Features
- If a player dies he becomes a ghost
- Ghosts
- ... can't use chests and furnaces and can't pickup items
- ... are ignored by monsters
- ... don't take damage
- ... are not involved in pvp
- ... can't interact with blocks (except doors, levers and buttons)
- Hardcore mode
- ... player needs to wait until resurrection
- ... others can resurrect them
- Grave robbery with item and amount to set
- Resurrection only at daytime
- Ghost names ("Ghost of <Playername>")
- Grave-signs
- Two dropping systems
- Shrines: get near a shrine to resurrect yourself and right click it to bind your soul
- Resurrection through other players
- Automatic version check on join (for Ops)
- Skins, sounds and the colors of the gohst-sky are editable (using Spout)
- Multi-language support
- Supported by CraftBukkitUpToDate (Thanks!)
- Supporting:
- Permissions
- Spout
- MobArena
- Heroes
- mcMMO
- Citizens 2
Other Pages
- Installation - How To
- Language Files - Get messages in your language
- Information - What exactly does this plugin do?
- Commands - Overview
- Configuration - Explanation of all values
- Permissions - Nodes and their rights
- Spout - What does Spout offer you
- Ideas for future updates - A To-Do list
- Known Bugs - A little list which hopefully will soon be empty
- Ressources - Which were used
Videos
Version 3.1 - Tutorial
You can donate to G4meM0ment via this button
And to themuCkk

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Posted Mar 13, 2012@S3thc0n
Which plugin are you using? I have to take a look at the code to figure something out.
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Posted Mar 13, 2012Could these problems with multiple inventories be resolved somehow?
Also, could I run into problems with the changed name if I have chat plugins?
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Posted Mar 13, 2012@S3thc0n
Multiple worlds are supported. But if you have plugins that handle differend inventories for each world you will run into problems. DAR can be easily toggled on and off using "/dar enable <world>" and "/dar disable <world>". If no world is specified the current world will be used.
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Posted Mar 13, 2012Looks nice, do you have multiworld support? Also it would be nice to disable/enable the whole system with a command, so you can use it for events like a Zombie invasion, but having normal system on normal days.
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Posted Mar 12, 2012@G4meM0ment
2.6.1 should work fine with R6 (also R8 and 1.2.3 R0.1). It compiles against these builds, but I only tested it with 1.2.3 R0.2.
@LordKainzo
Done.
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Posted Mar 10, 2012@themuCkk
Would DaRt work with R6 or only with 1.2.3 R0? If, that would crash our whole plans, because most of our plugins we esential need dont works hundred percently with R6, so we would must wait very long till we could use DaR... :(
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Posted Mar 10, 2012Sorry about the new bugs, I will get a fixed version out asap.
@G4meM0ment
Yeah that's because you are using 1.1-R4.
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Posted Mar 9, 2012@LordKainzo
He already mentioned that he'll add Vault support in next update.
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Posted Mar 8, 2012Drop Register and use Vault - it is awesome.
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Posted Mar 8, 2012@themuCkk
Zum Anfang, wenn du willst das ich english schreibe das du nicht alles doppelt machen musst, gerne, wurd alles nur etwas ungenauer.
Also: Ich bin gerade am ausprobieren, zwar auf 1.1 R4 das soll keinen Abbruch tun...
Folgendes fiel mir direkt zuerst auf, ich weiss nicht wieso aber ich kann die config immer noch nicht editieren...
2. Wenn es daran liegt das wir auf R4 sind dann tut es mir Leid das gepostet zu haben ich poste es aber trotzdem mal:
Caused by: java.lang.NoSuchMethodError: org.bukkit.event.entity.EntityDeathEvent.getEntity()Lorg/bukkit/entity/LivingEntity; at muCkk.DeathAndRebirth.listener.EListener.onEntityDeath(EListener.java:49) ... 22 more 2012-03-08 22:56:42 [SEVERE] Could not pass event org.bukkit.event.entity.PlayerDeathEvent to Death and Rebirth org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$103.execute(JavaPluginLoader.java:1026) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:61) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:460) at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerDeathEvent(CraftEventFactory.java:367) at net.minecraft.server.EntityPlayer.die(EntityPlayer.java:171) at net.minecraft.server.EntityLiving.damageEntity(EntityLiving.java:546) at net.minecraft.server.EntityHuman.damageEntity(EntityHuman.java:612) at net.minecraft.server.EntityPlayer.damageEntity(EntityPlayer.java:213) at net.minecraft.server.EntityHuman.attack(EntityHuman.java:797) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:949) at net.minecraft.server.Packet7UseEntity.handle(SourceFile:33) at net.minecraft.server.NetworkManager.b(NetworkManager.java:226) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:100) at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:552) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:537) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435) at net.minecraft.server.ThreadServerApplication.run(SourceFile:465) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$103.execute(JavaPluginLoader.java:1024) ... 17 more
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Posted Mar 8, 2012@G4meM0ment
Ich habe Register von Towny genommen. Die haben das auf 1.6 geupdatet. Man muss einfach die Register.jar mit in den plugins-Ordner packen, dann sollte das funktionieren :). Vault werde ich in der nächsten Version benutzen denke ich.
English: To use DAR with an economy plugin (i.e. iConomy) you have to use Register. All you have to do is place the Register.jar into the plugins directory. The Towny guys updated Register to 1.6. In the next version I''ll probably use Vault instead.
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Posted Mar 8, 2012Hab nochmal nachgeschaut, wie ist das jetzt? Hast du Register selbst geupdated? oder in deine .jar eingebunden? Müsstet du vvlt nochmal erkklären oder ich bin einfach zu blöd -.-
Aber wie ich sagte wenn ich es empfehlen darf, dann würde ich Vault nehmen wenn nichts dagegen spricht.
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Posted Mar 8, 2012Update <3 Aber ich würde auf Vault umsatteln... weil Register mittlerweile schon sehr sehr lange nicht mehr funktioniert bzw outdated ist.
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Posted Mar 3, 2012Tried this back in january but couldn't get it to work well on the server back then and shelved it. Love the idea though. Looking forward to trying out a 1.2 version, which I hope will arrive soon ;)
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Posted Feb 29, 2012Vllt solltest du einen weiteren Bug bearbeiten, ich nutze ein Plugin mit dem die Spielerliste gefärbt wird (iChatPlayerlist) jedoch wenn ich sterbe und ein Geist bin, dann verschwinde ich ja von der Liste, wenn ich dann wiederbelebe bin ich (wennich gefärbt bin) doppelt, einmal gefärbt und einmal weiss.
Eine Möglichkeit wäre vllt einfach so einzustellen, dass der Geist nicht von der Liste verschwindet.
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Posted Feb 27, 2012Amazing plugin.
This one plugin has made me set my server from Spoutcraft Recommended to Spoutcraft Required.
Great work.
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Posted Feb 26, 2012Is it possible to prevent players from dropping items while ghosts?
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Posted Feb 22, 2012@themuCkk amazing! #1 developer :-)
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Posted Feb 22, 2012@zathrus_writer
I think that should be possible, it's on my todo list.
@JoneKone
With some major bugs and R5 coming DAR needs a little overhaul. I hope I find some time for that.
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Posted Feb 22, 2012@themuCkk
Ok, sry for posting all these comments, here is a little collection of bugs found by me... http://forums.bukkit.org/threads/death-and-rebirth-bug-report-v-2-5-3b.61410/