CustomMobs
CustomMobs moved to spigot for newer versions! Check out the page here: CustomMobs on spigot
VERSION 4.0 AND NEWER ARE ONLY AVAILABLE ON SPIGOT

Bored of the normal mobs spawning all over the world? Mobs which just have always the same weapon, same health and nothing else? Here's the solution: CustomMobs! Customize your mobs just like you want and save them to a simple file. Once created and saved you can spawn them easily as often you want and where you want. In addition it's easy to spawn mobs with other plugins since the whole spawning process got shortened to one single method!
What is CustomMobs?
With simple words this is a mob-customizer. create mobs just as you like them and spawn them with potion effects, armor or whatever you like. Even the drops of a mob can be customized!
Permissions
- custommobs.* gives access to all customMobs commands
- /op - Operators have access to all commands of CustomMobs.
- Each command has its own permission, to use any command you need the "custommobs.cmduse" Permission! See the Command-Descriptions and Examples Page.
Commands
Command-Descriptions and Examples: Click Here...
/Cmob
[Command descriptions for v3.0 and newer]
- /cmob - Overview of the /cmob commands.
- /cmob create <Type> <Name> - Creates a mob with given type and filename (not the displayname of the mob!)
- /cmob burn <Name> true/false <duration/-1/infinite> - Sets the mob on fire or not with given time (ticks not seconds)
- /cmob delete <Name> - Deletes the mob from the database
- /cmob name <Name> <CustomName> - Sets the displayname of a mob shown above it's head
- /cmob fireproof <Name> <true/false> - Sets a mob fireproof so it doesn't take damage from fire, lava and related anymore.
- /cmob exp <Name> <ExpAmount> - Sets the amount of exp it dropps on death
- /cmob health <Name> <Health> - Sets the health of the mob as high as you like
- /cmob setpotion <Name> <Effect> <Amplifier> <Duration> - Sets potioneffects on the mob when spawned
- /cmob resetpotion <Name> <Effect> - Removes the given effect from the mob
- /cmob equip <Name> 0/1/2/3/4 - Sets current weared armor/item-in-hand on the mob (0 weapon, 1 boots, 2 leggings, 3 chestplate, 4 helmet) (Enchantments are possible)
- /cmob drop <Name> <Chance (0.0 - 1.0)> - Sets the item-in-hand as possible drop of the mob with the chance 0% to 100% (0,0 - 1,0)
- /cmob spawn <Name> - Spawns the mob on the block you look at.
- /cmob spawner <Name> [delay > 0] - Sets the named mob as the spawned mob of the spawners youre looking at.
- /cmob cmd <Name> <CommandLine> - Sets a Command that's executed by the ServerConsole on Mob Death. (see configuration section for banned commands)
- /cmob limit <Name> <limit/-1/infinite> - Sets the limit how often a mob can be alive at the same time on the whole server.
- /ccmob spawn <Name> <worldname> <x> <y> <z> - spawn command for Console and CommandBlock!
/Cconfig
- /cconfig - Overview of the /cconfig commands.
- /cconfig add <Name> <(groupspawn) true/false> <groupamount> <(SpawnRate 0.0 - 1.0> [b:Biomes] [w:Worlds] [r:Regions] - sets a new mob to be spawned randomly.
- /cconfig remove <Name> - removes a mob from being spawned randomly.
- /cconfig list - lists all mobs that are spawned randomly.
/Crespawn
- /crespawn - Overview over the CRespawn commands
- /crespawn add <Name> <Time in seconds> - Spawns and sets the mob to respawn after <time in seconds> after being killed at the block you look at. See command description for detailed information behind this.
- /crespawn add <Name> <Time in seconds> <x> <y> <z> - Spawns and sets the mob to respawn after <time in seconds> after being killed at the location you specify. See command description for detailed information behind this.
- /crespawn remove <Name> - Removes the mob from being respawned after certain time.
Installation
Installation instructions and patchfiles for your craftbukkit or spigot server are included in the download Zipfile.
Configuration
- frequency - (Default: 10 - Recommended.)
Its range can be from 0 to 100 and it defines how often a mob-spawning is controlled by the CustomMobs plugin and a normally spawned mob is replaced by a randomly selected mob of the mobs that are added to the randomly spawning mobs.
- spawnAtStartup - (Default: false)
Connected to the /crespawn-settings. If a mob is set to respawn at a certain location this mob will spawn there at server startup if this is set to true.
- spawnAtStartupDelay - (Default: 100)
Connected to the /crespawn-settings. If spawnAtStartup is 'true' all mobs that set to respawn at their defined location will spawn not instantly at startup, but <delay> ticks later. (1 second = 20 ticks; Which means by default they will respawn 5 seconds after startup if spawnAtStartup is set to true)
- spawnerRange - (Default: 16)
Connected to Spawners. This defines how near a player has to be to a spawner so the spawner actually spawns the mobs specified. Like if you are 17 blocks away, but this is set to 16, the spawner will spawn nothing.
- bannedMobCommands - (Includes by default: pex, restart, stop, sudo, op, reload)
Connected to the /cmob cmd-settings. Commands listed here are banned from being executed when a mob dies. Which means if a mob has been set to shedule the command '/stop' (to stop the server obviously) when being killed, but this list contains this command as banned command, it will not execute. This secures some restrictions so that somebody who has access to the functionality of this plugin only, cannot take over the server. However, if you wish that a mob should be able to execute /stop or /restart when killed for WHATEVER reason, then you just have to remove that command from the list and reload or restart your server. Commands listed here in the config.yml must not start with the leading '/'.
- spawnlimitResetCommands - (Includes by default: butcher, killall)
If one of the commands listed here is executed, all mobs with spawnLimit will be killed and the player will recieve a message about how many mobs are killed. Killing mobs with this command does not shedule the respawning. Commands listed here in the config.yml must not start with the leading '/'. Only players with the permission custommobs.* (permissions will change and multiple permissions will be introduced with v3.1) can use this functionality so be sure that all players that have access to /butcher or /killall or whatever command listed here has permissions to use the limit-resetting functionality. Permission needed for usage of spawnlimitResetCommands: custommobs.limit.flush
Developer-relevant Information
(Moved to the following Site:)
History
[Outdated D:]
Downloads
As dev.bukkit.org doesn't allow the sharing of .rar files, i'll upload v3.0 and newer versions to dropbox.
See the Readme file for instructions on installing the plugin!
v2.51 and older still available on the "files" page
v3.0: CustomMobs_v3.0 (Dropbox.com)
v3.1: CustomMobs_v3.1 (Dropbox.com)
v3.2: CustomMobs_v3.2 (Dropbox.com)
v3.3: CustomMobs_v3.3 (Dropbox.com)
v3.4: CustomMobs_v3.4 (Dropbox.com)
v3.5: CustomMobs_v3.5 (Dropbox.com)
v3.6: CustomMobs_v3.6 (Dropbox.com)
Chinese mirrors:
v3.6: CustomMobs_v3.6 (Chinese Mirror)
v2.6: CustomMobs_2.6 (Chinese Mirror)
Upcoming Features
Upcoming features are not listed in the "Future Plans" section on the spigot page!
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Posted Jan 1, 2015Error code 370? o:
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Posted Dec 29, 2014@Mipastu
1.8 update will follow soon..
@Minevolution
That's minecraft :P But yea i can fix that issue.. i haven't thought about that sorry :P
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Posted Dec 27, 2014Hi @HellFirePvP,
Merry Christmas and thank's for the update. With the custom spawn sometimes it spawn baby zombie and they are really cheat ! how to remove them ? Thank's for everything ! Bye :)
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Posted Dec 27, 2014Does this work 1.8?
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Posted Dec 25, 2014Excellent work on the update :D Hope you have a great holiday HellFire!
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Posted Dec 25, 2014@HddnNinja
It's known and somewhat intended/i knew this would happen but i decided not to include an option at first...
There will be an option to toggle that soon.
Second question and to @qq867648970:
Yea i think i know why although i'm not sure exactly why this problem occurs, but i maybe know which parts cause that. That will be solved in the 1.8 update - which will be released before 31.December - at least i try to do so.
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Posted Dec 25, 2014First off, I would like to say that this plugin is AMAZING and adds so much to my players' survival experience and I thank you for that.
Now I have 2 Questions:
1: Whenever I add a hostile monster, such as a Zombie, they still spawn during the daytime & out in open areas where the sun is shining. Is there any way for me to disable that per monster?
2: When I give a monster armor, it always defaults to enchanted Iron instead of whatever I've given him. How can I fix that?
Thanks in advance!
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Posted Dec 24, 2014<<reply 2431282>
I am sorry that my English is not very well. The second qustion means such as I set a Zombie's equipments but it just show weapon not all the eqiupments.
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Posted Dec 24, 2014@qq867648970
simply break the block which is the spawner. you have to have /op or custommobs.* or custommobs.spawner.destroy otherwise you can't break that block.
"Why it cannot show that monster's other equipment just shows.weapon." - Whatever that means? i suggest you meant that "why doesn't it show all the equipment i set, like weapon or stuff - it does show on other mobs" - Is that what you meant? Well, simply because enderman, spiders or whatever can't be equipped. They have the armor, but it doesn't show up because the client doesn't show it. Not my fault.
"Can you add a CMD to change monster's attack?" - nope sorry.
Merry Christmas!
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Posted Dec 23, 2014hey,there. I want to know how to remove a spawner? Why it cannot show that monster's other equipment just shows.weapon. Can you add a CMD to change monster's attack? Thanks . Merry Christmas!
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Posted Dec 20, 2014@Minevolution
I already did. If you want to know the answer just read it - hint: it's in the 3rd comment below yours.
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Posted Dec 20, 2014@HellFirePvP
Can you please check My Configuration to help me ? :) Thank's man, merry christmas ! :)
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Posted Dec 20, 2014@Fritz2456
no intention to do that.
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Posted Dec 19, 2014hey there,. hope you can hook this plugin into skillapi so it gives exp on skillapi depending on monster's level :D
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Posted Dec 19, 2014so many questions o.o ;)
@Minevolution
i don't know where the lagg's coming from, but the bug with the spawnlimit is not the reason. It may be the reason, if you set the limit to 1 and there spawn 20 mobs per sec that would be something you could connect to the bug :P
i'm sorry but you'll have to look for the problem elsewhere.
@TheFireballBoss
we already talked yesterday.
@Fritz2456
let me finish and release v2.51 first and then maybe..
@Samueljuhasz
No not yet and i don't have intention to implement that.
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Posted Dec 19, 2014Is there a way to stack mobs (!Mobs from CustomMobs!) with a Commandblock? If no, it would be cool if you implement it =)
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Posted Dec 18, 2014btw, when the plugin for 1.8 comes out. If you're looking for beta tester,. I'll gladly volunteer and try it on my server : D
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Posted Dec 18, 2014@HellFirePvP My current version is 1.7.2 - 1.7.10 (Spigot) Just one server and yes there is no bug when doing /cmob spawn (Name) BUT there is when it spawns randomly even enchanted bows don't work (For Skeletons and Skeleton Withers) :/ If you would like to join yourself the Ip is: Play.ExoNetmc.com P.S. is there a place where I can look up all the biome names because it seems some don't work like I typed for the Biome Jungle then for a different mob I did Snow, Ice no errors popped but it doesn't seem to work for what I typed.
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Posted Dec 18, 2014@HellFirePvP
First, thank's to read my comment.
Next, Effectively i can read, "v2.51 for all 1.7 minecraft versions will be released on the 1st year anniversary of custommobs" but i don't know when it was the first day of this release.
And yes when i'm talking about "unplayable" that's because their is too many mob on the map because of lag with random spawn ! :O and it's uncontrollable. On my server their is like 30 plugins, and it's a test server so only 5-7 player at the same time, maybe it's a problem on my configuration, i will show you my files of configuration :
My Configuration
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Posted Dec 18, 2014@Minevolution
the bug itself isn't the cause of any lag. CustomMobs itself is kinda heavy plugin. Anyway the spawnlimit doesn't work correctly at the moment, so maybe a bit more mobs spawn and that's the cause of lag then. BUT if you don't overdo it with the groupSpawn amount, there should hardly be any lag. If you have like 80 plugins on your server that's more likely the cause of lag.
And if you can read - at least i can assume that - then you may find a information about that in the description above, or some comments ago.