CustomMobs
CustomMobs moved to spigot for newer versions! Check out the page here: CustomMobs on spigot
VERSION 4.0 AND NEWER ARE ONLY AVAILABLE ON SPIGOT

Bored of the normal mobs spawning all over the world? Mobs which just have always the same weapon, same health and nothing else? Here's the solution: CustomMobs! Customize your mobs just like you want and save them to a simple file. Once created and saved you can spawn them easily as often you want and where you want. In addition it's easy to spawn mobs with other plugins since the whole spawning process got shortened to one single method!
What is CustomMobs?
With simple words this is a mob-customizer. create mobs just as you like them and spawn them with potion effects, armor or whatever you like. Even the drops of a mob can be customized!
Permissions
- custommobs.* gives access to all customMobs commands
- /op - Operators have access to all commands of CustomMobs.
- Each command has its own permission, to use any command you need the "custommobs.cmduse" Permission! See the Command-Descriptions and Examples Page.
Commands
Command-Descriptions and Examples: Click Here...
/Cmob
[Command descriptions for v3.0 and newer]
- /cmob - Overview of the /cmob commands.
- /cmob create <Type> <Name> - Creates a mob with given type and filename (not the displayname of the mob!)
- /cmob burn <Name> true/false <duration/-1/infinite> - Sets the mob on fire or not with given time (ticks not seconds)
- /cmob delete <Name> - Deletes the mob from the database
- /cmob name <Name> <CustomName> - Sets the displayname of a mob shown above it's head
- /cmob fireproof <Name> <true/false> - Sets a mob fireproof so it doesn't take damage from fire, lava and related anymore.
- /cmob exp <Name> <ExpAmount> - Sets the amount of exp it dropps on death
- /cmob health <Name> <Health> - Sets the health of the mob as high as you like
- /cmob setpotion <Name> <Effect> <Amplifier> <Duration> - Sets potioneffects on the mob when spawned
- /cmob resetpotion <Name> <Effect> - Removes the given effect from the mob
- /cmob equip <Name> 0/1/2/3/4 - Sets current weared armor/item-in-hand on the mob (0 weapon, 1 boots, 2 leggings, 3 chestplate, 4 helmet) (Enchantments are possible)
- /cmob drop <Name> <Chance (0.0 - 1.0)> - Sets the item-in-hand as possible drop of the mob with the chance 0% to 100% (0,0 - 1,0)
- /cmob spawn <Name> - Spawns the mob on the block you look at.
- /cmob spawner <Name> [delay > 0] - Sets the named mob as the spawned mob of the spawners youre looking at.
- /cmob cmd <Name> <CommandLine> - Sets a Command that's executed by the ServerConsole on Mob Death. (see configuration section for banned commands)
- /cmob limit <Name> <limit/-1/infinite> - Sets the limit how often a mob can be alive at the same time on the whole server.
- /ccmob spawn <Name> <worldname> <x> <y> <z> - spawn command for Console and CommandBlock!
/Cconfig
- /cconfig - Overview of the /cconfig commands.
- /cconfig add <Name> <(groupspawn) true/false> <groupamount> <(SpawnRate 0.0 - 1.0> [b:Biomes] [w:Worlds] [r:Regions] - sets a new mob to be spawned randomly.
- /cconfig remove <Name> - removes a mob from being spawned randomly.
- /cconfig list - lists all mobs that are spawned randomly.
/Crespawn
- /crespawn - Overview over the CRespawn commands
- /crespawn add <Name> <Time in seconds> - Spawns and sets the mob to respawn after <time in seconds> after being killed at the block you look at. See command description for detailed information behind this.
- /crespawn add <Name> <Time in seconds> <x> <y> <z> - Spawns and sets the mob to respawn after <time in seconds> after being killed at the location you specify. See command description for detailed information behind this.
- /crespawn remove <Name> - Removes the mob from being respawned after certain time.
Installation
Installation instructions and patchfiles for your craftbukkit or spigot server are included in the download Zipfile.
Configuration
- frequency - (Default: 10 - Recommended.)
Its range can be from 0 to 100 and it defines how often a mob-spawning is controlled by the CustomMobs plugin and a normally spawned mob is replaced by a randomly selected mob of the mobs that are added to the randomly spawning mobs.
- spawnAtStartup - (Default: false)
Connected to the /crespawn-settings. If a mob is set to respawn at a certain location this mob will spawn there at server startup if this is set to true.
- spawnAtStartupDelay - (Default: 100)
Connected to the /crespawn-settings. If spawnAtStartup is 'true' all mobs that set to respawn at their defined location will spawn not instantly at startup, but <delay> ticks later. (1 second = 20 ticks; Which means by default they will respawn 5 seconds after startup if spawnAtStartup is set to true)
- spawnerRange - (Default: 16)
Connected to Spawners. This defines how near a player has to be to a spawner so the spawner actually spawns the mobs specified. Like if you are 17 blocks away, but this is set to 16, the spawner will spawn nothing.
- bannedMobCommands - (Includes by default: pex, restart, stop, sudo, op, reload)
Connected to the /cmob cmd-settings. Commands listed here are banned from being executed when a mob dies. Which means if a mob has been set to shedule the command '/stop' (to stop the server obviously) when being killed, but this list contains this command as banned command, it will not execute. This secures some restrictions so that somebody who has access to the functionality of this plugin only, cannot take over the server. However, if you wish that a mob should be able to execute /stop or /restart when killed for WHATEVER reason, then you just have to remove that command from the list and reload or restart your server. Commands listed here in the config.yml must not start with the leading '/'.
- spawnlimitResetCommands - (Includes by default: butcher, killall)
If one of the commands listed here is executed, all mobs with spawnLimit will be killed and the player will recieve a message about how many mobs are killed. Killing mobs with this command does not shedule the respawning. Commands listed here in the config.yml must not start with the leading '/'. Only players with the permission custommobs.* (permissions will change and multiple permissions will be introduced with v3.1) can use this functionality so be sure that all players that have access to /butcher or /killall or whatever command listed here has permissions to use the limit-resetting functionality. Permission needed for usage of spawnlimitResetCommands: custommobs.limit.flush
Developer-relevant Information
(Moved to the following Site:)
History
[Outdated D:]
Downloads
As dev.bukkit.org doesn't allow the sharing of .rar files, i'll upload v3.0 and newer versions to dropbox.
See the Readme file for instructions on installing the plugin!
v2.51 and older still available on the "files" page
v3.0: CustomMobs_v3.0 (Dropbox.com)
v3.1: CustomMobs_v3.1 (Dropbox.com)
v3.2: CustomMobs_v3.2 (Dropbox.com)
v3.3: CustomMobs_v3.3 (Dropbox.com)
v3.4: CustomMobs_v3.4 (Dropbox.com)
v3.5: CustomMobs_v3.5 (Dropbox.com)
v3.6: CustomMobs_v3.6 (Dropbox.com)
Chinese mirrors:
v3.6: CustomMobs_v3.6 (Chinese Mirror)
v2.6: CustomMobs_2.6 (Chinese Mirror)
Upcoming Features
Upcoming features are not listed in the "Future Plans" section on the spigot page!
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Posted Jul 18, 2014Also everytime the server crashes all the spawners for mobs reset.
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Posted Jul 18, 2014@charchar64
Oh my bad... i just saw the registration in the plugin.. - there's a typo with "PigZombie" - so i'm afraid its not createable at the moment. If you want to spawn a PigZombie anyway just follow these steps:
If that should not work please tell me. (Pretty sure that worked though, just tested it.. But you never know...)
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Posted Jul 18, 2014/cmob create PigZombie [name]
The mob PigZombie isn't a valid mob type! Existing mobtypes: Zombie, Skeleton, PigZombie, etc
A zombie pigman isn't working. Please fix this!
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Posted Jul 18, 2014@MrDragonio
Not yet, but since many users want this feature, it will be added in v2.4.
@charchar64
i'm still not sure about adding these mobs since i may cause heavy damage if misused. i may add them with restrictions, but the next weeks will show it how i'll handle them.
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Posted Jul 18, 2014Is there a way to limit mobs spawned by mobspawners ? Because when i set delay to 1 i don't want to have 60 zombies in 60 seconds If it is not possible, can you add,please, a value like "maxmobs" THANKS, and sorry for my bad english
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Posted Jul 16, 2014Can you add the mobs Wither and EnderDragon? I want to make some really cool bosses.
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Posted Jul 15, 2014@Cryices
Why do you need me? Is there anything you don't understand?
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Posted Jul 15, 2014@HellFirePvP
Is there anyway I could get your skype?
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Posted Jul 15, 2014@MikyoM
So far that's not possible i'm sorry.
@AmorphousDragon
may be added in v2.4 yes.
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Posted Jul 15, 2014Is it posible for this to work with Terrain Control's custom biomes? (for the random spawning of mobs)
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Posted Jul 14, 2014an idea for your next update could be adding spawn eggs with the custom mobs it would be cool if we only wanted one to spawn in a certain area when the player goes to that area
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Posted Jul 12, 2014@hellobgbg
i'm afraid there is no such option D: i will add that.
The problem is there are so many options about spawning mobs, but nearly none of controling them/their spawning behavior. i'll add spawning limits.
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Posted Jul 12, 2014@HellFirePvP
Hellfirepvp how can i make mob spawn limit, because i was making a boss and it spawns like 2 of them . How can i make it control spawning like 1 boss every 1 minute?
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Posted Jul 12, 2014Hi there, i have a question
How do you make custom mob spawner spawn 1 mob at a time?
Because im planning to make an RPG server and i think your plugin is great
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Posted Jul 12, 2014@Dallas123450
1. Look at the Command Descriptions linked above to see detailed Information and Examples to each command.
2. its uploaded now and waits for approval. There are 2 versions of v2.3 - one with worldguard, means you need to have WorldGuard on your server to use it, one without worldguard, but you can't use -region option with that version!
3 & 4 maybe, but in v2.4 i want to make mostly changes to the spawning process, but i will see if i will add that.
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Posted Jul 11, 2014@HellFirePvP
Some Questions: 1. Is 4 the Boots, 3 the Leggings, 2 the Chestplate, and 1 the Helmet? 2. Is Version 2.3 Out Yet? If so, where can I find it? 3. Can you add the ability to give them "Damage" instead of the Potion? I think that /cmob Damage {Name} 1 will make it do .5 Heart's of Damage per Hit w/o any Armor. 4. If you do /cmob potion {Name} {Potion} {Amplifier} {Duration} it gives them the Potion. Why not add /cmob potion {Name} {Potion} {Amplifier} {Duration} {True/False} so they can give it to you if set True?
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Posted Jul 10, 2014@Dallas123450
To reply everything in one post:
oldest:
it does equip armor. i'm pretty certain
middle:
that's something fixxed in v2.3 since i saw that error rarely, but didn't think it would be a major issue of the plugin to fix though...
newest:
in v2.3 if you let a mob drop an item with amount of 5 and it drops when the mob dies, the mob will then drop randomly 1-5 items of the specified item.
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Posted Jul 10, 2014Also, lets say you make one drop 3 each time, why not do 1,2,3 so it can either drop 1, 2, or 3 of that item?
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Posted Jul 9, 2014Also, the Bosses are spawning underground in Stone and Suffocating making Loot easy to get.
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Posted Jul 9, 2014The Armor is not working for me. It does not equip the Armor.