CustomMobs
CustomMobs moved to spigot for newer versions! Check out the page here: CustomMobs on spigot
VERSION 4.0 AND NEWER ARE ONLY AVAILABLE ON SPIGOT

Bored of the normal mobs spawning all over the world? Mobs which just have always the same weapon, same health and nothing else? Here's the solution: CustomMobs! Customize your mobs just like you want and save them to a simple file. Once created and saved you can spawn them easily as often you want and where you want. In addition it's easy to spawn mobs with other plugins since the whole spawning process got shortened to one single method!
What is CustomMobs?
With simple words this is a mob-customizer. create mobs just as you like them and spawn them with potion effects, armor or whatever you like. Even the drops of a mob can be customized!
Permissions
- custommobs.* gives access to all customMobs commands
- /op - Operators have access to all commands of CustomMobs.
- Each command has its own permission, to use any command you need the "custommobs.cmduse" Permission! See the Command-Descriptions and Examples Page.
Commands
Command-Descriptions and Examples: Click Here...
/Cmob
[Command descriptions for v3.0 and newer]
- /cmob - Overview of the /cmob commands.
- /cmob create <Type> <Name> - Creates a mob with given type and filename (not the displayname of the mob!)
- /cmob burn <Name> true/false <duration/-1/infinite> - Sets the mob on fire or not with given time (ticks not seconds)
- /cmob delete <Name> - Deletes the mob from the database
- /cmob name <Name> <CustomName> - Sets the displayname of a mob shown above it's head
- /cmob fireproof <Name> <true/false> - Sets a mob fireproof so it doesn't take damage from fire, lava and related anymore.
- /cmob exp <Name> <ExpAmount> - Sets the amount of exp it dropps on death
- /cmob health <Name> <Health> - Sets the health of the mob as high as you like
- /cmob setpotion <Name> <Effect> <Amplifier> <Duration> - Sets potioneffects on the mob when spawned
- /cmob resetpotion <Name> <Effect> - Removes the given effect from the mob
- /cmob equip <Name> 0/1/2/3/4 - Sets current weared armor/item-in-hand on the mob (0 weapon, 1 boots, 2 leggings, 3 chestplate, 4 helmet) (Enchantments are possible)
- /cmob drop <Name> <Chance (0.0 - 1.0)> - Sets the item-in-hand as possible drop of the mob with the chance 0% to 100% (0,0 - 1,0)
- /cmob spawn <Name> - Spawns the mob on the block you look at.
- /cmob spawner <Name> [delay > 0] - Sets the named mob as the spawned mob of the spawners youre looking at.
- /cmob cmd <Name> <CommandLine> - Sets a Command that's executed by the ServerConsole on Mob Death. (see configuration section for banned commands)
- /cmob limit <Name> <limit/-1/infinite> - Sets the limit how often a mob can be alive at the same time on the whole server.
- /ccmob spawn <Name> <worldname> <x> <y> <z> - spawn command for Console and CommandBlock!
/Cconfig
- /cconfig - Overview of the /cconfig commands.
- /cconfig add <Name> <(groupspawn) true/false> <groupamount> <(SpawnRate 0.0 - 1.0> [b:Biomes] [w:Worlds] [r:Regions] - sets a new mob to be spawned randomly.
- /cconfig remove <Name> - removes a mob from being spawned randomly.
- /cconfig list - lists all mobs that are spawned randomly.
/Crespawn
- /crespawn - Overview over the CRespawn commands
- /crespawn add <Name> <Time in seconds> - Spawns and sets the mob to respawn after <time in seconds> after being killed at the block you look at. See command description for detailed information behind this.
- /crespawn add <Name> <Time in seconds> <x> <y> <z> - Spawns and sets the mob to respawn after <time in seconds> after being killed at the location you specify. See command description for detailed information behind this.
- /crespawn remove <Name> - Removes the mob from being respawned after certain time.
Installation
Installation instructions and patchfiles for your craftbukkit or spigot server are included in the download Zipfile.
Configuration
- frequency - (Default: 10 - Recommended.)
Its range can be from 0 to 100 and it defines how often a mob-spawning is controlled by the CustomMobs plugin and a normally spawned mob is replaced by a randomly selected mob of the mobs that are added to the randomly spawning mobs.
- spawnAtStartup - (Default: false)
Connected to the /crespawn-settings. If a mob is set to respawn at a certain location this mob will spawn there at server startup if this is set to true.
- spawnAtStartupDelay - (Default: 100)
Connected to the /crespawn-settings. If spawnAtStartup is 'true' all mobs that set to respawn at their defined location will spawn not instantly at startup, but <delay> ticks later. (1 second = 20 ticks; Which means by default they will respawn 5 seconds after startup if spawnAtStartup is set to true)
- spawnerRange - (Default: 16)
Connected to Spawners. This defines how near a player has to be to a spawner so the spawner actually spawns the mobs specified. Like if you are 17 blocks away, but this is set to 16, the spawner will spawn nothing.
- bannedMobCommands - (Includes by default: pex, restart, stop, sudo, op, reload)
Connected to the /cmob cmd-settings. Commands listed here are banned from being executed when a mob dies. Which means if a mob has been set to shedule the command '/stop' (to stop the server obviously) when being killed, but this list contains this command as banned command, it will not execute. This secures some restrictions so that somebody who has access to the functionality of this plugin only, cannot take over the server. However, if you wish that a mob should be able to execute /stop or /restart when killed for WHATEVER reason, then you just have to remove that command from the list and reload or restart your server. Commands listed here in the config.yml must not start with the leading '/'.
- spawnlimitResetCommands - (Includes by default: butcher, killall)
If one of the commands listed here is executed, all mobs with spawnLimit will be killed and the player will recieve a message about how many mobs are killed. Killing mobs with this command does not shedule the respawning. Commands listed here in the config.yml must not start with the leading '/'. Only players with the permission custommobs.* (permissions will change and multiple permissions will be introduced with v3.1) can use this functionality so be sure that all players that have access to /butcher or /killall or whatever command listed here has permissions to use the limit-resetting functionality. Permission needed for usage of spawnlimitResetCommands: custommobs.limit.flush
Developer-relevant Information
(Moved to the following Site:)
History
[Outdated D:]
Downloads
As dev.bukkit.org doesn't allow the sharing of .rar files, i'll upload v3.0 and newer versions to dropbox.
See the Readme file for instructions on installing the plugin!
v2.51 and older still available on the "files" page
v3.0: CustomMobs_v3.0 (Dropbox.com)
v3.1: CustomMobs_v3.1 (Dropbox.com)
v3.2: CustomMobs_v3.2 (Dropbox.com)
v3.3: CustomMobs_v3.3 (Dropbox.com)
v3.4: CustomMobs_v3.4 (Dropbox.com)
v3.5: CustomMobs_v3.5 (Dropbox.com)
v3.6: CustomMobs_v3.6 (Dropbox.com)
Chinese mirrors:
v3.6: CustomMobs_v3.6 (Chinese Mirror)
v2.6: CustomMobs_2.6 (Chinese Mirror)
Upcoming Features
Upcoming features are not listed in the "Future Plans" section on the spigot page!
-
View User Profile
-
Send Message
Posted May 28, 2014@Kyren_Leah
i'm sorry the lore and displayname of an item the mob wears/is holding is not saved so far. i will implement that in the next version ;)
-
View User Profile
-
Send Message
Posted May 26, 2014I'm wondering about using this plugin together with Item Lore Stats, is the lore on the items mobs are holding saved? I saw in the changelog that it's saved on drop, but I'd also need the lore on the item while the mob is holding it.
-
View User Profile
-
Send Message
Posted May 21, 2014@samdouglas
not sure if i'm planning to add something like that, but i'll think about that :D
@matamor2198
i can't help you if you just tell me like "That plugin has an error."
what should i do now? If you don't tell me what exactly is wrong or if you don't send me the error code appearing/the stacktrace if there is no error code, i won't be able to help you.
-
View User Profile
-
Send Message
Posted May 21, 2014This plugin have some error , reload didnt work and other commands .
-
View User Profile
-
Send Message
Posted May 21, 2014Is it possible to disguise a custom mob or add a skin. It would be cool if this was built in but some guidance to doing it with libsdisguises would be appreciated.
-
View User Profile
-
Send Message
Posted May 18, 2014@Crazydoc134
many thanks, iron boots were buggy. fixxed now. ;)
EDIT:
v2.2 is uploaded now and awaits approval!
Remember: since minecraft will remove ALL item id's on 1.8 and further, i have to recode some parts of the plugin, mostly the parts that are item-related. ID's will be covered on v2.3 released few days after bukkit releases a stable 1.8 build. Once you can use a cb version supporting mc 1.8, there will be a CustomMobs version ;)
-
View User Profile
-
Send Message
Posted May 18, 2014There is a bug, you cannot equip Zombie's Iron boots.
-
View User Profile
-
Send Message
Posted May 15, 2014@xs0lidus
the potion effects you to the mobs with /cmob potion only affect the mobs and not you after being hit.
maybe witherskeletons can give you the wither effect if they hit you, but mobs with just the wither potion effect/or any other effect - won't give you the effect if they hit you.
-
View User Profile
-
Send Message
Posted May 15, 2014@HellFirePvP
I've tried with 120 instead of -1 and it still doesn't work. The zombie has the wither effect, but it isn't given to me after being hit.
-
View User Profile
-
Send Message
Posted May 15, 2014@xs0lidus
it may be an error with the "-1" thingy. that happened on /cmob burn too and i recoded the parts handling the -1-infinite. this will be fixxed in the upcoming version i upload the next days after i made some checks.
-
View User Profile
-
Send Message
Posted May 14, 2014I've created a zombie and added this:
/cmob potion witherzombie WITHER 1 -1
but when I'm hit there is no wither effect, did I do something wrong? Same for poison, and speed. Zombies don't seem to move any faster.
-
View User Profile
-
Send Message
Posted May 11, 2014@jasonwijayaa
the plugin stays the same - why it shouldn't work one week later the same as one week before?
just tried it myself with the cb build you're using and it keeps working fine.
and guys please give me more information than just "it doesn't work anymore"..
what does not work anymore? how does this error appear? (Error Code? Error Stacktrace in the Console?) what did you do so it doesn't work anymore? what exactly is broken? Hav you tried cleanup of the Plugin's settings? (aka backup the mobfiles and config - deleting them and restoring data file by file and see when the error starts appearing) Have you tried redownloading the latest version and updating to latest CB build?
-
View User Profile
-
Send Message
Posted May 10, 2014@HellFirePvP when im download this plugin, it work. but 1 week later, this plugin doesnt work at my server anymore. FYI im using cb 1.7.2 RO.4
-
View User Profile
-
Send Message
Posted May 10, 2014@AegisZephyr
never experienced that bug so far.. i'll try to reconstruct that bug. That would work faster if you can tell me how you set the items names so this bug occurs.
Thanks in advance.
@LiamMstudios
yea, i heard that many times so far.
anyway i'm still not sure if i should implement that since it's somehow difficult and is more server intensive than these effects would be worth i think.
-
View User Profile
-
Send Message
Posted May 9, 2014Just a suggestion, but it would be cool if you could have your custom mobs shoot projectiles like a Ghast.
-
View User Profile
-
Send Message
Posted May 9, 2014Loving the plugin so far. I do have one minor issue that I'm not sure how to address. When using items with colored names, they are added to the config and they drop as normal. However, the name no longer ends up colored and has "?a[nameditem]" instead. So when I have an emerald dropped with green text, it comes out as "?aEmerald" instead of being colored. Setting it using the sign symbol "ยง" causes it further oddities. Not sure if you are aware of this small bug but if you could look into it, that would be awesome.
Using Spigot 1465 with Custom Mobs v2.1
Everything else appears to be fine.
-
View User Profile
-
Send Message
Posted May 3, 2014@DunderMifflinDMI
if no error code appears and no other unhandled exception then please tell me what you did, so i can reconstruct the issues you have.
please include the server/CB version you're using.
-
View User Profile
-
Send Message
Posted May 2, 2014Having some issues. Blocks with metadata do not work (stained glass, wool, like, for hats), using skulls reverts them to a skeleton's skull when equipped on a mob, a mobs held items/weapons dont factor attributes the item has (+x damage from an item), potions dont seem to be working at all.
-
View User Profile
-
Send Message
Posted Apr 30, 2014Hi,
I can record a french tutorial on your plugin if you want :)
-
View User Profile
-
Send Message
Posted Apr 29, 2014@nathanhawkins654
i'll think about that, but why you want to edit the mob in the .yml files? you can edit everything via command.
@AnimeultiMOM
the /cconfig add thing. and spawners used by /cmob spawner can also be normal blocks, not just Spawner-Blocks.