CustomMobs
CustomMobs moved to spigot for newer versions! Check out the page here: CustomMobs on spigot
VERSION 4.0 AND NEWER ARE ONLY AVAILABLE ON SPIGOT

Bored of the normal mobs spawning all over the world? Mobs which just have always the same weapon, same health and nothing else? Here's the solution: CustomMobs! Customize your mobs just like you want and save them to a simple file. Once created and saved you can spawn them easily as often you want and where you want. In addition it's easy to spawn mobs with other plugins since the whole spawning process got shortened to one single method!
What is CustomMobs?
With simple words this is a mob-customizer. create mobs just as you like them and spawn them with potion effects, armor or whatever you like. Even the drops of a mob can be customized!
Permissions
- custommobs.* gives access to all customMobs commands
- /op - Operators have access to all commands of CustomMobs.
- Each command has its own permission, to use any command you need the "custommobs.cmduse" Permission! See the Command-Descriptions and Examples Page.
Commands
Command-Descriptions and Examples: Click Here...
/Cmob
[Command descriptions for v3.0 and newer]
- /cmob - Overview of the /cmob commands.
- /cmob create <Type> <Name> - Creates a mob with given type and filename (not the displayname of the mob!)
- /cmob burn <Name> true/false <duration/-1/infinite> - Sets the mob on fire or not with given time (ticks not seconds)
- /cmob delete <Name> - Deletes the mob from the database
- /cmob name <Name> <CustomName> - Sets the displayname of a mob shown above it's head
- /cmob fireproof <Name> <true/false> - Sets a mob fireproof so it doesn't take damage from fire, lava and related anymore.
- /cmob exp <Name> <ExpAmount> - Sets the amount of exp it dropps on death
- /cmob health <Name> <Health> - Sets the health of the mob as high as you like
- /cmob setpotion <Name> <Effect> <Amplifier> <Duration> - Sets potioneffects on the mob when spawned
- /cmob resetpotion <Name> <Effect> - Removes the given effect from the mob
- /cmob equip <Name> 0/1/2/3/4 - Sets current weared armor/item-in-hand on the mob (0 weapon, 1 boots, 2 leggings, 3 chestplate, 4 helmet) (Enchantments are possible)
- /cmob drop <Name> <Chance (0.0 - 1.0)> - Sets the item-in-hand as possible drop of the mob with the chance 0% to 100% (0,0 - 1,0)
- /cmob spawn <Name> - Spawns the mob on the block you look at.
- /cmob spawner <Name> [delay > 0] - Sets the named mob as the spawned mob of the spawners youre looking at.
- /cmob cmd <Name> <CommandLine> - Sets a Command that's executed by the ServerConsole on Mob Death. (see configuration section for banned commands)
- /cmob limit <Name> <limit/-1/infinite> - Sets the limit how often a mob can be alive at the same time on the whole server.
- /ccmob spawn <Name> <worldname> <x> <y> <z> - spawn command for Console and CommandBlock!
/Cconfig
- /cconfig - Overview of the /cconfig commands.
- /cconfig add <Name> <(groupspawn) true/false> <groupamount> <(SpawnRate 0.0 - 1.0> [b:Biomes] [w:Worlds] [r:Regions] - sets a new mob to be spawned randomly.
- /cconfig remove <Name> - removes a mob from being spawned randomly.
- /cconfig list - lists all mobs that are spawned randomly.
/Crespawn
- /crespawn - Overview over the CRespawn commands
- /crespawn add <Name> <Time in seconds> - Spawns and sets the mob to respawn after <time in seconds> after being killed at the block you look at. See command description for detailed information behind this.
- /crespawn add <Name> <Time in seconds> <x> <y> <z> - Spawns and sets the mob to respawn after <time in seconds> after being killed at the location you specify. See command description for detailed information behind this.
- /crespawn remove <Name> - Removes the mob from being respawned after certain time.
Installation
Installation instructions and patchfiles for your craftbukkit or spigot server are included in the download Zipfile.
Configuration
- frequency - (Default: 10 - Recommended.)
Its range can be from 0 to 100 and it defines how often a mob-spawning is controlled by the CustomMobs plugin and a normally spawned mob is replaced by a randomly selected mob of the mobs that are added to the randomly spawning mobs.
- spawnAtStartup - (Default: false)
Connected to the /crespawn-settings. If a mob is set to respawn at a certain location this mob will spawn there at server startup if this is set to true.
- spawnAtStartupDelay - (Default: 100)
Connected to the /crespawn-settings. If spawnAtStartup is 'true' all mobs that set to respawn at their defined location will spawn not instantly at startup, but <delay> ticks later. (1 second = 20 ticks; Which means by default they will respawn 5 seconds after startup if spawnAtStartup is set to true)
- spawnerRange - (Default: 16)
Connected to Spawners. This defines how near a player has to be to a spawner so the spawner actually spawns the mobs specified. Like if you are 17 blocks away, but this is set to 16, the spawner will spawn nothing.
- bannedMobCommands - (Includes by default: pex, restart, stop, sudo, op, reload)
Connected to the /cmob cmd-settings. Commands listed here are banned from being executed when a mob dies. Which means if a mob has been set to shedule the command '/stop' (to stop the server obviously) when being killed, but this list contains this command as banned command, it will not execute. This secures some restrictions so that somebody who has access to the functionality of this plugin only, cannot take over the server. However, if you wish that a mob should be able to execute /stop or /restart when killed for WHATEVER reason, then you just have to remove that command from the list and reload or restart your server. Commands listed here in the config.yml must not start with the leading '/'.
- spawnlimitResetCommands - (Includes by default: butcher, killall)
If one of the commands listed here is executed, all mobs with spawnLimit will be killed and the player will recieve a message about how many mobs are killed. Killing mobs with this command does not shedule the respawning. Commands listed here in the config.yml must not start with the leading '/'. Only players with the permission custommobs.* (permissions will change and multiple permissions will be introduced with v3.1) can use this functionality so be sure that all players that have access to /butcher or /killall or whatever command listed here has permissions to use the limit-resetting functionality. Permission needed for usage of spawnlimitResetCommands: custommobs.limit.flush
Developer-relevant Information
(Moved to the following Site:)
History
[Outdated D:]
Downloads
As dev.bukkit.org doesn't allow the sharing of .rar files, i'll upload v3.0 and newer versions to dropbox.
See the Readme file for instructions on installing the plugin!
v2.51 and older still available on the "files" page
v3.0: CustomMobs_v3.0 (Dropbox.com)
v3.1: CustomMobs_v3.1 (Dropbox.com)
v3.2: CustomMobs_v3.2 (Dropbox.com)
v3.3: CustomMobs_v3.3 (Dropbox.com)
v3.4: CustomMobs_v3.4 (Dropbox.com)
v3.5: CustomMobs_v3.5 (Dropbox.com)
v3.6: CustomMobs_v3.6 (Dropbox.com)
Chinese mirrors:
v3.6: CustomMobs_v3.6 (Chinese Mirror)
v2.6: CustomMobs_2.6 (Chinese Mirror)
Upcoming Features
Upcoming features are not listed in the "Future Plans" section on the spigot page!
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Posted Apr 29, 2014all i liked to see is a more in depth script upload
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Posted Apr 28, 2014@HellFirePvP
Oh :/ what parts incorrect?
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Posted Apr 27, 2014Hey HellFirePVP im just wondering if you could upload more indepth script eg once i make a cmob how to edit it stright from the yml file
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Posted Apr 26, 2014@EmeraldTreePvP
Since there are some parts explained wrongly, i won't use or present it as a correct tutorial, i'm sorry.
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Posted Apr 26, 2014If your looking for a tutorial on this plugin, click right here
-> https://www.youtube.com/watch?v=Mqcw_u63tp4-
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Posted Apr 26, 2014When will the next update be released? Really nice plugin keep it up!
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Posted Apr 24, 2014@teras2
no, the plugin has no function like that.
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Posted Apr 23, 2014I also wonder about that, can i do like this, theres one place where the mob spawns and it respawns only when it gets killed
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Posted Apr 22, 2014@teras2
not yet. wither and enderdragon mobs behave completely different from all the other ones. it may take some time until i decide how to implement them.
@Psychokid109
i'll implement that in the next version yes. - i'm still thinking about how to set that value. via command, or somewhere in the config... anyway i'll find a way.
@ToastBlock
yea, you can set the name in color. just as an example: &5Hi_&4Everyone
the "hi" will be dark purple, the _ will be a space, and "Everyone" is red then. and yea actually i'm working on the bug that they drop their old bukkit items since v1.3 i think. i still don't manage to stop them dropping that... :D i'll try that again in the next version
@AnimeultiMOM
can be done ingame. just go to the update history: v1.3: - Added: ColorCodes can be used by Displaynames of Mobs AND Drops with "&" - also spaces with _ are implemented there. that's already some time ago.
and anyway the tutorial contains a mistake on the "/cconfig add" command. please check the command-description and examples -page (linked above in section "Commands") and see how the command works. that should be also a good explanation.
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Posted Apr 22, 2014@ToastBlock
I don't think you can color the names or space them out (INgame, maybe in the configs) and I believe you will probably need a different plugin to disable the rotten flesh/potato/etc. (Example: LootPlus)
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Posted Apr 22, 2014Hi! Love the plugin, just a few questions though, how do you make mobs only drop the items you set, not items like: rotten flesh, potato, bones, etc? Also, is it possible to set the mob's name in color or have spaces in the name?
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Posted Apr 22, 2014Could you fix the spawning per each custom mob? Because we can only change the spawning of every custom mob instead of seperate ones.
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Posted Apr 22, 2014Can you please add Wither to mobtypes?
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Posted Apr 21, 2014@HellFirePvP
I did it :) https://www.youtube.com/watch?v=Mqcw_u63tp4
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Posted Apr 21, 2014@StevBrine18
well for example use /cmob equip <Your Mob name goes here> 0
The mob <Your Mob name goes here> will have the item which you have right now in your hand, in his hand.
Same with helmet; the item you currently wear as helmet on using the command, will be the mob's helmet - and so on.
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Posted Apr 21, 2014/cmob equip <Name> 0/1/2/3/4 - Sets current weared armor/item-in-hand on the mob (0 weapon, 1 boots, 2 leggings, 3 chestplate, 4 helmet) (Enchantments are possible)
How do I Do This Please Give me Example Of This Please
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Posted Apr 21, 2014@AnimeultiMOM
I can help, if needed - i know its a bit difficult, but most of the commands already are named like what they're doing. when it comes to commands like /cconfig add, please explain the params correctly :D
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Posted Apr 20, 2014Well, this seems difficult to make a video on, but Imma get to work on it :D It's a great plugin, bit difficult without a tutorial but that's why I'll make one :D
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Posted Apr 20, 2014@samdouglas
hey! they aren't useless :D i needed 5 hours to implement every single error code. Look up in "Installation & Configuration" - i explained it a bit there.
btw: v2.1 now downloadable. update it and check if the error still persists. it should disappear.
@McZocker135
maybe i'll add that one day, but that's rly hard since i have to recode most parts of the config and so on..
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Posted Apr 20, 2014Good world! I love this plugin, but I have one suggestion: Can you please add, that I can change the spawnrate of every single mob in the config?