Custom Enchantments
Description
This plugin adds a whole bunch of awesome new Items and enchantments that are independent of the Minecraft Enchantment system.
This is my first plugin and at the same time my first Java Project.
For Suggestions/Commissions/Bugs/etc., leave a comment below.
Official Servers
If you want to see the plugin in action, check out the following servers!
Current official Servers:
- mc.canicraft.ca
- Draids.net
- p-n.ca
Videos of the Plugin
Please note that the following Videos were made using older versions of the plugin:
Commands
- /ce - The main command node for Custom Enchantments
Please note that for any command after the main node, you do not have to enter it's full name, the first letter is enough (Example: /ce list = /ce l).
Words in angle Brackets ( < > ) mean that the argument is required, while words written in square Brackets ( [ ] ) are optional.
- /ce runecrafting - Opens the runecrafting inventory.
- /ce menu - Opens an inventory menu for navigating and obtaining Custom Enchantments and Items.
- /ce reload - Reloads the CE config.
- /ce remove [Enchantment] - Removes an enchantment (or all of them) from an item.
- /ce list <Enchantment/Item> - Lists all Custom Enchantments or Items.
- /ce enchant [Required material] <Enchantment> [level] - Adds the specified Enchantment to the item in your hand. If a required material is given, the command will only work if the player holds that item. If an item already has the enchantment, the level will be increased.
- /ce item <Item> - Transforms the item in the player's hand into the specified Custom Item.
- /ce change <Name/Lore> <Color/Set/Add/Reset> [New Value] - Allows you to change the name/lore of the item in your hand
- /ce give <Player> <Material> <Item/Custom or Vanilla Enchantment:Level> [Custom or Vanilla Enchantment:Level] ... - Gives the target player an item with the set material containing the given Enchantments. Please note that the Material has to be either the Minecraft material ID or the Bukkit material ID. The same goes for the Vanilla enchantment names. You can add infinite vanilla and custom enchantments to the item using this command.
Content
Enchantments | Items
Admin Information
Config Explanation | All permissions
Enchantment Books
Version 2.4 added a feature called Runecrafting that allows enchantments to be put on books.
They can be created using /ce ench or /ce menu, given through /ce give and obtained by enchanting a book using the enchanting table.
If disenchanting is enabled, enchanted items can also be turned into enchantment books.
Using an enchantment book or an enchanted item on an Anvil will open the Runecrafting inventory, which can also be opened by using /ce menu or /ce runecrafting. The lower slot requires the enchanted item while the top slot requires the item to enchant.
Sign shops
If you are using version 2.2 or higher of the plugin, you can sell Enchantments by setting up a sign in the following format:
- "[CustomEnchant]" (Without the "s) as the first line.
- The Enchantment you want to sell as the second line.
- The cost of the enchantment as the fourth line. This requires Vault and a compatible economy plugin
Players that do not have the enchantment will have the enchantment applied to their current item, if they already have the enchantment they are trying to buy, the level of the enchantment will increase by 1, up to the specified maximum level of the Enchantment (Can be set in the config).
CE-Menu
If you have Vault installed, you can set a price for the Items/Enchantments through the config. The items and enchantments can then be bought in /ce menu.
CE's in Kits
To add Custom Enchantments and Items into kits, follow this guide:
- Check out if your kit plugin supports colored names and/or lores.
- Find example kits that add colored names and/or lores in your kit plugin
- For items, set "name: <Item>", for Enchantments, set "lore: <Enchantment>". You may have to find out how to add multiple lines of lore via your kit plugin
Notes:
The <Item> is structured like this: <Colorcode of the Item><The full Itemname>, the <Enchantment> is defined as: <Colorcode of the Enchantments><EnchantmentName> <Level in roman numerals>
The Colorcodes can be found on this site.
Examples:
Lifesteal would be "lore: &4&oLifesteal" (If you didn't change the standard color of the enchantments) &4 stands for the Color Dark Red, &o stands for the name being italic
In essentials, Lifesteal II and Poison III would be "lore: &4&oLifesteal II|&4&oPoison III" (Note: the '|' in the middle of the two enchantments seperates multiple lines in the lore of the kits made by essentials)
Flamethrower would then be "name: &4Flamethrower"
Bug reports
To make it faster and easier for me to help you with bugs and errors occuring, please send me a pm containing the following information:
- What version are you using? (See the Point Further Information to find out if a newer Version is avaivable)
- Does your console give you any errors? If yes, please send me a copy of them, this might make the further steps obsolete.
- What situation did the error occur in?
- Can you reproduce the error or does it happen randomly?
Donating
If you want to support development, you can donate by clicking here. It really helps me out a lot and I am thankful for every single donation, no matter how small :)
Github
If you want to contribute to Custom Enchantments or just want to take a look at the source code, you can check out the official repository of Custom Enchantments. Please note that the project was not originally designed for the public, so the project contains little to none documentation.
Current Version: 2.4c
Things that are planned for the future can be found here and you are also free to leave suggestions on there aswell
The main page for older versions can be found here.
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Posted Jul 19, 2013@Bunnso
You should be able to do that in the config file.
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Posted Jul 19, 2013regarding my problem . You said not having the permission wouldn't allow them to use the rune enchanted items. That's not true at all , player can still use them at least on my server , even if they can't enchant they can still use them
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Posted Jul 18, 2013Can i make it so an item like ThorsAxe is only usable in a certain area? Thanks!
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Posted Jul 18, 2013When i hit someone with sword and a enchantment is it supposed to effect them for a couple of seconds? If not how long should it last for? Plz help!
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Posted Jul 16, 2013How about a /give command so we can give users an item with it's enchantment when they donate, for example.
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Posted Jul 16, 2013I also have another suggestion, maybe explosive bows!
And drumkass' idea is really good sign enchant things!
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Posted Jul 16, 2013@Drumkass666
It doesn't work with 1.6.2? It actually should, I'll try to push out a small version update if it doesn't then. That seems like a very good Idea indeed :D
@nejcneo
I could make it a config option to enable/disable the command from taking xp :)
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Posted Jul 15, 2013I want the 1.6.2 update!!!, anyway if you can add something for selling this items in a donation store, or a sign command like essentials for example:
[Enchant] any Lifesteal $10.000
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Posted Jul 12, 2013I hope that 1.6.2 update is comming soon. And does enchant commands take your XP ? That would be very useful for VIP players.
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Posted Jul 11, 2013@Taiterio
That would be great! I would be very happy if you did that :) Thanks
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Posted Jul 10, 2013@Nosfeato
I'll try to fix the permissions, I dunno what causes the error but I'm gonna run some tests on that.
@Rustehiscool
That's a great suggestion, but instead of using the I, II, III would it also be okay to use certain prefixes on the Enchantments? So you could have "Drowning", "Weak Drowning", "Strong Drowning" etc.
As for the Lightning Swords, they are included in the next update :)
@Techy4198
PM me and I'm sure we can work something out :)
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Posted Jul 9, 2013Taiterio its not working again -_- . its either all enchantments or no enchantments
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Posted Jul 7, 2013@Rustehiscool
The lightning for swords can be done IF you have essentials plugin. Simply hold the sword in you hand, and type "/pt lightnig"(no quotes) that way whenever you left-click with the sword (to hit a mob/player) a lightnig will strike the point you're looking (which is the mob/player you're hitting).
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Posted Jul 4, 2013It would be good if you added a "water aspect" for swords that drown the player for a certain amount of time i (5 seconds) ii (10 seconds) and iii (15 seconds) And lightning for swords.
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Posted Jul 4, 2013Ok thx Taiterio!!! keep up the good work :D
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Posted Jul 2, 2013dang, i was gonna look at some of the code as a base for one single enchantment of my own, for my own plugin. all i need is the code that sets it up and the code that makes it work in enchantment tables. but my decompiler fails when trying to load Main.class. any chance you could send me the source for that file?
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Posted Jun 30, 2013awesome
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Posted Jun 29, 2013@Nosfeato
Those are already in, the permissions are customenchantment.Enchantmentname, if they dont have that, then they cant use the item
@kowuaou
Hmm, as long as Armor abilites doesnt change any lore of the armor it should still work, weird :s
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Posted Jun 27, 2013Tell me about it Taiterio XD . I got an idea for you because i noticed i can't provent some people from using the enchanted items and thats what i want since only DONATORS on my server are allowed to use those. Do you think it would be possible for you in all your hard work to try and find the time to add per enchant use permission so players can't use them without donating
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Posted Jun 27, 2013The armor enchantments don't work and they don't post any errors, they just do not do any effect.
Plugins which could intefere - Armor Abilities.