Custom Enchantments
Description
This plugin adds a whole bunch of awesome new Items and enchantments that are independent of the Minecraft Enchantment system.
This is my first plugin and at the same time my first Java Project.
For Suggestions/Commissions/Bugs/etc., leave a comment below.
Official Servers
If you want to see the plugin in action, check out the following servers!
Current official Servers:
- mc.canicraft.ca
- Draids.net
- p-n.ca
Videos of the Plugin
Please note that the following Videos were made using older versions of the plugin:
Commands
- /ce - The main command node for Custom Enchantments
Please note that for any command after the main node, you do not have to enter it's full name, the first letter is enough (Example: /ce list = /ce l).
Words in angle Brackets ( < > ) mean that the argument is required, while words written in square Brackets ( [ ] ) are optional.
- /ce runecrafting - Opens the runecrafting inventory.
- /ce menu - Opens an inventory menu for navigating and obtaining Custom Enchantments and Items.
- /ce reload - Reloads the CE config.
- /ce remove [Enchantment] - Removes an enchantment (or all of them) from an item.
- /ce list <Enchantment/Item> - Lists all Custom Enchantments or Items.
- /ce enchant [Required material] <Enchantment> [level] - Adds the specified Enchantment to the item in your hand. If a required material is given, the command will only work if the player holds that item. If an item already has the enchantment, the level will be increased.
- /ce item <Item> - Transforms the item in the player's hand into the specified Custom Item.
- /ce change <Name/Lore> <Color/Set/Add/Reset> [New Value] - Allows you to change the name/lore of the item in your hand
- /ce give <Player> <Material> <Item/Custom or Vanilla Enchantment:Level> [Custom or Vanilla Enchantment:Level] ... - Gives the target player an item with the set material containing the given Enchantments. Please note that the Material has to be either the Minecraft material ID or the Bukkit material ID. The same goes for the Vanilla enchantment names. You can add infinite vanilla and custom enchantments to the item using this command.
Content
Enchantments | Items
Admin Information
Config Explanation | All permissions
Enchantment Books
Version 2.4 added a feature called Runecrafting that allows enchantments to be put on books.
They can be created using /ce ench or /ce menu, given through /ce give and obtained by enchanting a book using the enchanting table.
If disenchanting is enabled, enchanted items can also be turned into enchantment books.
Using an enchantment book or an enchanted item on an Anvil will open the Runecrafting inventory, which can also be opened by using /ce menu or /ce runecrafting. The lower slot requires the enchanted item while the top slot requires the item to enchant.
Sign shops
If you are using version 2.2 or higher of the plugin, you can sell Enchantments by setting up a sign in the following format:
- "[CustomEnchant]" (Without the "s) as the first line.
- The Enchantment you want to sell as the second line.
- The cost of the enchantment as the fourth line. This requires Vault and a compatible economy plugin
Players that do not have the enchantment will have the enchantment applied to their current item, if they already have the enchantment they are trying to buy, the level of the enchantment will increase by 1, up to the specified maximum level of the Enchantment (Can be set in the config).
CE-Menu
If you have Vault installed, you can set a price for the Items/Enchantments through the config. The items and enchantments can then be bought in /ce menu.
CE's in Kits
To add Custom Enchantments and Items into kits, follow this guide:
- Check out if your kit plugin supports colored names and/or lores.
- Find example kits that add colored names and/or lores in your kit plugin
- For items, set "name: <Item>", for Enchantments, set "lore: <Enchantment>". You may have to find out how to add multiple lines of lore via your kit plugin
Notes:
The <Item> is structured like this: <Colorcode of the Item><The full Itemname>, the <Enchantment> is defined as: <Colorcode of the Enchantments><EnchantmentName> <Level in roman numerals>
The Colorcodes can be found on this site.
Examples:
Lifesteal would be "lore: &4&oLifesteal" (If you didn't change the standard color of the enchantments) &4 stands for the Color Dark Red, &o stands for the name being italic
In essentials, Lifesteal II and Poison III would be "lore: &4&oLifesteal II|&4&oPoison III" (Note: the '|' in the middle of the two enchantments seperates multiple lines in the lore of the kits made by essentials)
Flamethrower would then be "name: &4Flamethrower"
Bug reports
To make it faster and easier for me to help you with bugs and errors occuring, please send me a pm containing the following information:
- What version are you using? (See the Point Further Information to find out if a newer Version is avaivable)
- Does your console give you any errors? If yes, please send me a copy of them, this might make the further steps obsolete.
- What situation did the error occur in?
- Can you reproduce the error or does it happen randomly?
Donating
If you want to support development, you can donate by clicking here. It really helps me out a lot and I am thankful for every single donation, no matter how small :)
Github
If you want to contribute to Custom Enchantments or just want to take a look at the source code, you can check out the official repository of Custom Enchantments. Please note that the project was not originally designed for the public, so the project contains little to none documentation.
Current Version: 2.4c
Things that are planned for the future can be found here and you are also free to leave suggestions on there aswell
The main page for older versions can be found here.
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Posted Jul 31, 2013@Kami675
Thanks for giving that recommendation! :)
@Dudemister1999
Does ChestShop allow to set Colored Names/Lores of the Items?
@ryguy281
A few more days I think
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Posted Jul 29, 2013when will the the long waited 1.6.2 updated for this plugin
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Posted Jul 29, 2013Hey, can you add support for ChestShop? I need to sell bandages! xD
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Posted Jul 29, 2013@CreeperCoke87
it is possible but u need to download a kit plugin that supports lores. I use CobraKits and it supports Custom Enchantments and lores ^_^
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Posted Jul 28, 2013Is it possible to use these enchantments in a kit? So when a player selects the kit with a custom enchantment they will have a sword or something with that.
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Posted Jul 27, 2013@GusdePutra
You can set the Color of /setname by changing it in the config under color: Name:
@Rustehiscool
Try to find the correct color code of the Items -> http://oi41.tinypic.com/55rw5s.jpg
Then just set the name of the item in the kit to something like &bMinigun, for the lore enchantments, no clue, as you would have to make the text Italic too :/
@MinecraftAllen
Hmm, I thought I fixed that with the newest Version, gotta check on the WorldGuard part again... Wait... Are you even using Worldguard or something else for protection?
@MrTang
Thanks :D
@ragnazar
Send me a PM and we can talk about that :D
@NecralBreednar
I'll have to see about the release, will be soon though :)
It will certainly have more enchantments!
Bows!? Bows you say!? YOU SHALL HAVE BOWS!
@cheesepants8
Well, it's kinda both... at first it was a coding problem because you don't actually shoot the arrows with the bow, I just simulate that, which means that anything that is on the bow won't get used. I thought about changing that, but then I found that it would be OP anyway to have like Power 4 and Flame Arrows raining upon the enemies xD
I could change that though, but then I'd either have to rewrite the whole shooting part or just add all the effects by myself (which would take ages and would be a pain in the ass xD)
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Posted Jul 26, 2013Please! add COLOURS to Setname! Update this!!
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Posted Jul 23, 2013How do I put these on my kits?
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Posted Jul 22, 2013Hey Players are able to use the thors axe in safezones/protected regions to cause damage/lightfires
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Posted Jul 22, 2013Actualy someone else reported it a few month ago but he stoped his server so he didnt continue talking to you about it . But he did mention the same problem. I have PermissionEx
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Posted Jul 22, 2013Really cool!
Could you please post source? Or at least show any enchantment source? I want to see the code :)
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Posted Jul 21, 2013When will the next, long awaiting update be? it'd be nice to configure the rarity/chance. also, will it have some new Enchantments? i really do hope so and if so, More bows please!
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Posted Jul 21, 2013Why doesn't minigun work with anyother enchantments? Is it a coding problem or is it a "too overpowered" problem?
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Posted Jul 20, 2013@Sharpcastle33V2
Hold on a second, the ice aspect spawns ice that everyone can see? It was supposed to only spawn ice blocks for the person being hit D:
Well, next bug to be squished then :)
kk will do the disabling thing :D
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Posted Jul 20, 2013Hi Taiterio,
I'm having problems with players grieving with Ice Aspect swords in protected areas. Players will bring a buddy into someone else's town or the world guarded spawn and attack their buddy with the ice aspect sword until it spawns ice around them, which sometimes seems to not despawn. Can you add in the latest version disabling certain effects or do you know a plugin I can use to remove items across the world based on lore?
Thanks, Sharpcastle33
PS I really like your plugin, it greatly enhances pvp and the entire enchanting progress! Keep it up!
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Posted Jul 19, 2013@AgentTripleC
Get yourself a bow, have it in your hand and type /ench minigun
@nayvin
Hmm, you mean you grabbed the minecart? Didn't try that before, but grabbing for example a pig you are riding shouldn't do that. I'll see what I can do!
@murgatron
Darn, sry for that bug, big fail xD
@murgatron
Np :P
@Nosfeato
Hmm, I think it's a problem with my way of setting up the permissions that somehow isn't compatible to your permissions plugin. Doesn't explain why almost no one had these problems/reported them before o.O
I'll try to get more into how permissions behave under certain conditions
@Someone12223
Hmm, I think with the newest version I made it so you can not use the items like ThorsAxe in Non-PvP / Protected Zones
@Bunnso
Which enchantment are you using?
@Absolutionmc
There is the /enchgive command, but it is not worked out yet.
@Rustehiscool
God dangit... My first ideas for this plugin: Explosive Bow / Molotov Bow
I didn't even implement that yet :o
Thanks for remembering me of my awesome list of awesomeness :D
So, should I remove version dependency all in all and remove any particle effects? Those are used in the enchanted armors and some sword enchants. YOU DECIDE :D ==
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Posted Jul 19, 2013How do you give yourself those items like minigun?
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Posted Jul 19, 2013Hey nay here and I thought to tell you if you try to use power gloves while trying to ride a minecart you become into a looped state and crash the server :/
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Posted Jul 19, 2013Small but significant bug. When de-equipping Hermes boots you still retain your speed II boost (even upon relog!).
It disappears upon equipping other boots but it would be good to have this bug crushed.
(Livefire boots work okay - fire resit goes upon de-equip).
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Posted Jul 19, 2013Working fine for me on 1.6.1 Spigot (on a 1.6.2 client :S). Loving these custom enchants, going to make for some exciting and unique "boss" fights on our server. And some nice loot from our Superdungeons! Many, MANY thanks!! :)