Custom Enchantments
Description
This plugin adds a whole bunch of awesome new Items and enchantments that are independent of the Minecraft Enchantment system.
This is my first plugin and at the same time my first Java Project.
For Suggestions/Commissions/Bugs/etc., leave a comment below.
Official Servers
If you want to see the plugin in action, check out the following servers!
Current official Servers:
- mc.canicraft.ca
- Draids.net
- p-n.ca
Videos of the Plugin
Please note that the following Videos were made using older versions of the plugin:
Commands
- /ce - The main command node for Custom Enchantments
Please note that for any command after the main node, you do not have to enter it's full name, the first letter is enough (Example: /ce list = /ce l).
Words in angle Brackets ( < > ) mean that the argument is required, while words written in square Brackets ( [ ] ) are optional.
- /ce runecrafting - Opens the runecrafting inventory.
- /ce menu - Opens an inventory menu for navigating and obtaining Custom Enchantments and Items.
- /ce reload - Reloads the CE config.
- /ce remove [Enchantment] - Removes an enchantment (or all of them) from an item.
- /ce list <Enchantment/Item> - Lists all Custom Enchantments or Items.
- /ce enchant [Required material] <Enchantment> [level] - Adds the specified Enchantment to the item in your hand. If a required material is given, the command will only work if the player holds that item. If an item already has the enchantment, the level will be increased.
- /ce item <Item> - Transforms the item in the player's hand into the specified Custom Item.
- /ce change <Name/Lore> <Color/Set/Add/Reset> [New Value] - Allows you to change the name/lore of the item in your hand
- /ce give <Player> <Material> <Item/Custom or Vanilla Enchantment:Level> [Custom or Vanilla Enchantment:Level] ... - Gives the target player an item with the set material containing the given Enchantments. Please note that the Material has to be either the Minecraft material ID or the Bukkit material ID. The same goes for the Vanilla enchantment names. You can add infinite vanilla and custom enchantments to the item using this command.
Content
Enchantments | Items
Admin Information
Config Explanation | All permissions
Enchantment Books
Version 2.4 added a feature called Runecrafting that allows enchantments to be put on books.
They can be created using /ce ench or /ce menu, given through /ce give and obtained by enchanting a book using the enchanting table.
If disenchanting is enabled, enchanted items can also be turned into enchantment books.
Using an enchantment book or an enchanted item on an Anvil will open the Runecrafting inventory, which can also be opened by using /ce menu or /ce runecrafting. The lower slot requires the enchanted item while the top slot requires the item to enchant.
Sign shops
If you are using version 2.2 or higher of the plugin, you can sell Enchantments by setting up a sign in the following format:
- "[CustomEnchant]" (Without the "s) as the first line.
- The Enchantment you want to sell as the second line.
- The cost of the enchantment as the fourth line. This requires Vault and a compatible economy plugin
Players that do not have the enchantment will have the enchantment applied to their current item, if they already have the enchantment they are trying to buy, the level of the enchantment will increase by 1, up to the specified maximum level of the Enchantment (Can be set in the config).
CE-Menu
If you have Vault installed, you can set a price for the Items/Enchantments through the config. The items and enchantments can then be bought in /ce menu.
CE's in Kits
To add Custom Enchantments and Items into kits, follow this guide:
- Check out if your kit plugin supports colored names and/or lores.
- Find example kits that add colored names and/or lores in your kit plugin
- For items, set "name: <Item>", for Enchantments, set "lore: <Enchantment>". You may have to find out how to add multiple lines of lore via your kit plugin
Notes:
The <Item> is structured like this: <Colorcode of the Item><The full Itemname>, the <Enchantment> is defined as: <Colorcode of the Enchantments><EnchantmentName> <Level in roman numerals>
The Colorcodes can be found on this site.
Examples:
Lifesteal would be "lore: &4&oLifesteal" (If you didn't change the standard color of the enchantments) &4 stands for the Color Dark Red, &o stands for the name being italic
In essentials, Lifesteal II and Poison III would be "lore: &4&oLifesteal II|&4&oPoison III" (Note: the '|' in the middle of the two enchantments seperates multiple lines in the lore of the kits made by essentials)
Flamethrower would then be "name: &4Flamethrower"
Bug reports
To make it faster and easier for me to help you with bugs and errors occuring, please send me a pm containing the following information:
- What version are you using? (See the Point Further Information to find out if a newer Version is avaivable)
- Does your console give you any errors? If yes, please send me a copy of them, this might make the further steps obsolete.
- What situation did the error occur in?
- Can you reproduce the error or does it happen randomly?
Donating
If you want to support development, you can donate by clicking here. It really helps me out a lot and I am thankful for every single donation, no matter how small :)
Github
If you want to contribute to Custom Enchantments or just want to take a look at the source code, you can check out the official repository of Custom Enchantments. Please note that the project was not originally designed for the public, so the project contains little to none documentation.
Current Version: 2.4c
Things that are planned for the future can be found here and you are also free to leave suggestions on there aswell
The main page for older versions can be found here.
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Posted Nov 2, 2013Is it possible to make this work with like a gui shop. I want to use it with Tokenshop. http://dev.bukkit.org/bukkit-plugins/tokenshop/#w-description
When i add the lore that needs to be added in the tokenshop it didn't work maybe there is another way?
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Posted Nov 2, 2013@ArmoredAmir
Yeah sorry for that, I'll upload a quickfix for that
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Posted Oct 27, 2013I'm getting all sorts of errors when i use the enchanted items on mobs.
http://gyazo.com/c96d23e72ff57b81ccec482058d23158
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Posted Oct 27, 2013@janjanjan11111
I'll see if I can do that :)
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Posted Oct 26, 2013Can you make a crafting recipe for each one of them?
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Posted Oct 26, 2013@WideGamingHD
Nice Video :)
@HammerHedd
I'll try to round up most of the other bugs and release an update. Already got people for testing my dev versions :D
(I love the Minigun too, one of my favorite Items xD )
@devildeggfarts
np, it should be compatible with any newer Minecraft Version, I'd have to test that though
@Eliijah
kk, never looked into Color Codes, as I'm doing most of my colors via the Bukkit Color-System ( ChatColor.RED for red color, etc )
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Posted Oct 24, 2013I made a german review of this plugin you can see it here:http://www.youtube.com/watch?v=jp6EH2FrrKI
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Posted Oct 23, 2013@Taiterio
Ah, I see... I don't plan on adding Worldguard, so I'll just hang on until there is another update.
Anything I can do to help? I'll test a dev version if you want.
BTW, m users love the minigun
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Posted Oct 23, 2013Thank you for finally updating it to 1.6.4 :)
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Posted Oct 23, 2013@Taiterio
Yes, that would be fine. Just as long as I can set different colours it would be perfect and the items look amazing.
This will give you an idea of one item I have:
&6Expiditious Thunderball Fists
"&4I can have such a thing?"
- &fWill deal double damage
- &fHigh elemental chance
- &fSends a sockwave
- &9Highly effective against Zombies
Thats how I need it to look with the colour codes, if you get what I'm saying.
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Posted Oct 23, 2013@EpicATrain
Kk :)
@HammerHedd
God dang, seems like I forgot to check if your server has worldguard at a certain spot within the enchantments, if you have WorldGuard this error will not occur
@Eliijah
I'll try to get it to work, maybe have it like /setlore <Color> <Lore> ?
@xk0sk1ngsx
That is really weird, I'll try to figure it out
@resitancedude
Yeah, they should be :)
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Posted Oct 23, 2013I found quite a few other bugs for when you get back.
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Posted Oct 23, 2013I really love this plugin - kudos to you on the custom enchantments.
When I installed 1.0.9a, I get this error:
http://pastebin.com/sJPWB7r0
Strangely, when I downgrade to 1.0.9, it stops.
I'm running Craftbukkit #2908 on a windows server 2008 R2 machine under java 7 R45 if that helps.
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Posted Oct 22, 2013Could you add one thing to this plugin please and it would be perfection for me as I'm using this to make borderlands items.
When you use /setlore I want to use colour codes to so I can have many different coloured sentaces. For example I have to set the lore to one colour only in configs, so if I add 5 lores they are all red but if you had it accept codes then I could just modify them in game simply with &2 &3 &4 etc
/setlore &2The sword of &6Notch! <
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Posted Oct 22, 2013@Taiterio
It tells me "Usage:/enchgive [player] [item] [enchant]" when I type /enchgive
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Posted Oct 22, 2013New enchant are on enchantment table ?
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Posted Oct 22, 2013@xk0sk1ngsx
"Connection reset", something is really weird about that o.O
Try using only /enchgive and tell me what happens
@lanman14444
You can get them by both, but getting them via Enchantment Table can be disabled in the config under "EnchantmentTable"
@Eliijah
Ty :D
@DavidCallanan
Yeah, I'll definitely tweak that :D
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Posted Oct 22, 2013When you said: Stomp - Boots. If you land on an enemy and would normally get Falldamage, you give the Falldamage you would take on the enemy, negating the damage for you.
Would it be better if you gave yourself quarter damage and that player takes only half, then you could kill players to easily. Or maybe they have to me quite close to the center of the head to take off more damage?
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Posted Oct 21, 2013One word, Awesome!
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Posted Oct 21, 2013Can you only get them via commands or can they gotten in enchantment tables