Custom Enchantments
Description
This plugin adds a whole bunch of awesome new Items and enchantments that are independent of the Minecraft Enchantment system.
This is my first plugin and at the same time my first Java Project.
For Suggestions/Commissions/Bugs/etc., leave a comment below.
Official Servers
If you want to see the plugin in action, check out the following servers!
Current official Servers:
- mc.canicraft.ca
- Draids.net
- p-n.ca
Videos of the Plugin
Please note that the following Videos were made using older versions of the plugin:
Commands
- /ce - The main command node for Custom Enchantments
Please note that for any command after the main node, you do not have to enter it's full name, the first letter is enough (Example: /ce list = /ce l).
Words in angle Brackets ( < > ) mean that the argument is required, while words written in square Brackets ( [ ] ) are optional.
- /ce runecrafting - Opens the runecrafting inventory.
- /ce menu - Opens an inventory menu for navigating and obtaining Custom Enchantments and Items.
- /ce reload - Reloads the CE config.
- /ce remove [Enchantment] - Removes an enchantment (or all of them) from an item.
- /ce list <Enchantment/Item> - Lists all Custom Enchantments or Items.
- /ce enchant [Required material] <Enchantment> [level] - Adds the specified Enchantment to the item in your hand. If a required material is given, the command will only work if the player holds that item. If an item already has the enchantment, the level will be increased.
- /ce item <Item> - Transforms the item in the player's hand into the specified Custom Item.
- /ce change <Name/Lore> <Color/Set/Add/Reset> [New Value] - Allows you to change the name/lore of the item in your hand
- /ce give <Player> <Material> <Item/Custom or Vanilla Enchantment:Level> [Custom or Vanilla Enchantment:Level] ... - Gives the target player an item with the set material containing the given Enchantments. Please note that the Material has to be either the Minecraft material ID or the Bukkit material ID. The same goes for the Vanilla enchantment names. You can add infinite vanilla and custom enchantments to the item using this command.
Content
Enchantments | Items
Admin Information
Config Explanation | All permissions
Enchantment Books
Version 2.4 added a feature called Runecrafting that allows enchantments to be put on books.
They can be created using /ce ench or /ce menu, given through /ce give and obtained by enchanting a book using the enchanting table.
If disenchanting is enabled, enchanted items can also be turned into enchantment books.
Using an enchantment book or an enchanted item on an Anvil will open the Runecrafting inventory, which can also be opened by using /ce menu or /ce runecrafting. The lower slot requires the enchanted item while the top slot requires the item to enchant.
Sign shops
If you are using version 2.2 or higher of the plugin, you can sell Enchantments by setting up a sign in the following format:
- "[CustomEnchant]" (Without the "s) as the first line.
- The Enchantment you want to sell as the second line.
- The cost of the enchantment as the fourth line. This requires Vault and a compatible economy plugin
Players that do not have the enchantment will have the enchantment applied to their current item, if they already have the enchantment they are trying to buy, the level of the enchantment will increase by 1, up to the specified maximum level of the Enchantment (Can be set in the config).
CE-Menu
If you have Vault installed, you can set a price for the Items/Enchantments through the config. The items and enchantments can then be bought in /ce menu.
CE's in Kits
To add Custom Enchantments and Items into kits, follow this guide:
- Check out if your kit plugin supports colored names and/or lores.
- Find example kits that add colored names and/or lores in your kit plugin
- For items, set "name: <Item>", for Enchantments, set "lore: <Enchantment>". You may have to find out how to add multiple lines of lore via your kit plugin
Notes:
The <Item> is structured like this: <Colorcode of the Item><The full Itemname>, the <Enchantment> is defined as: <Colorcode of the Enchantments><EnchantmentName> <Level in roman numerals>
The Colorcodes can be found on this site.
Examples:
Lifesteal would be "lore: &4&oLifesteal" (If you didn't change the standard color of the enchantments) &4 stands for the Color Dark Red, &o stands for the name being italic
In essentials, Lifesteal II and Poison III would be "lore: &4&oLifesteal II|&4&oPoison III" (Note: the '|' in the middle of the two enchantments seperates multiple lines in the lore of the kits made by essentials)
Flamethrower would then be "name: &4Flamethrower"
Bug reports
To make it faster and easier for me to help you with bugs and errors occuring, please send me a pm containing the following information:
- What version are you using? (See the Point Further Information to find out if a newer Version is avaivable)
- Does your console give you any errors? If yes, please send me a copy of them, this might make the further steps obsolete.
- What situation did the error occur in?
- Can you reproduce the error or does it happen randomly?
Donating
If you want to support development, you can donate by clicking here. It really helps me out a lot and I am thankful for every single donation, no matter how small :)
Github
If you want to contribute to Custom Enchantments or just want to take a look at the source code, you can check out the official repository of Custom Enchantments. Please note that the project was not originally designed for the public, so the project contains little to none documentation.
Current Version: 2.4c
Things that are planned for the future can be found here and you are also free to leave suggestions on there aswell
The main page for older versions can be found here.
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Posted Sep 12, 2013Hey
Thanks for this awsome plugin! But there is a problem...the firework bow isnt working..?
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Posted Sep 8, 2013@Taiterio
That would be perfect! Can't wait to add this back in. I add these custom items in my store. They're a big hit. Lots of money made off of this.
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Posted Sep 7, 2013@davidxd33
That is really, really weird :/
I'll try to add an option to disable the permissions for /ench and co, so only OPs could use the command
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Posted Sep 5, 2013@Taiterio
They are normal players without op. I discovered the issue when a member told me what /ench does as somebody regonized some of the items I was showcasing. That permission is only on my rank and I'm using the latest version.
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Posted Sep 5, 2013@davidxd33
Which version are you using?
Are your players OPs?
Normally, it should only allow the /ench command to be used by players that are either OP or have the permission customenchantment.canEnchant, no other permission counts for that command to work
@legendarybr
The Weakness is intended to make the victim incapable of attacking when hit, I could add an option to disable the weakness though
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Posted Sep 5, 2013The blind enchatmente is with a bug,because a enchant with blind and the sword give blindness and weakness how can i remove the weakness?
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Posted Sep 4, 2013urgent, anybody can use /ench to enchant anything! I didn't give custom_enchantment.canEnchant but i did give permission to use a specific enchant. It gives them access to everything!
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Posted Sep 3, 2013@MushyMan3000
I could add it to normal Books, which cannot be used in anvils. However, I could make another way of adding the enchantments from the books to the items :)
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Posted Sep 3, 2013Could you add all the enchantments on books that way we can just get the book and use the anvil in order to get the enchantment instead of using a command?
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Posted Sep 2, 2013@KingLucifer
Would work, but I'll have to see when to add block enchantments
@MinecraftAllen
Yeah, you can try copying and pasting the LightningBow config part to the "items" section, it should work then
@iltkamil
I'll look into it
@FlOppythp
You can also get them via the enchantmenttable
@biggrz
Not as far as I know :/
@KingLucifer
That sounds extremely awesome! :D
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Posted Sep 1, 2013can u add the Minigun enchantments to despensers? that would make some kool traps/ puzzles
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Posted Sep 1, 2013The lightning bow is not working for me on Custom Enchantments 1.0.8b
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Posted Sep 1, 2013The poison enchantment works at spawn when the area is safezone. If someone has a poison enchantment they can hit someone at spawn with it.
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Posted Aug 31, 2013I'm liking the mod, but the Hermes Boots effect bubbles are driving me mad. Any way to remove the effect bubbles?
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Posted Aug 31, 2013nother idea Redstone powered as a enchantment requires u to have redstone on u for it to work as in 1 dust or 1 block each dust could give u like 300 derablaty or something maby? Diamond Pickaxe-RedPowered(0/3000) something like that? it could take the redstone from ur inv?
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Posted Aug 31, 2013@liadwolf
Indeed, most indeededly indeed you can!
@Darkcliff12321
Yes, it should say the one with wrong usage, you have to use it like this: /enchgive <Playername> <Material> <Enchant>
@InvalidRandomness
Nice idea! :)
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Posted Aug 31, 2013i can get it from ecnhant table?
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Posted Aug 31, 2013Whenever I try to do /enchgive, it tell me I don't have permission, even though I'm op and Owner and such, what do ._.
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Posted Aug 30, 2013I have an idea, it would be cool to add some sort of care package thing that uses falling sand to drop a chest that would choose one of many preset command lists (Configurable) when right click and would cause the chest to disapear, thanks
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Posted Aug 30, 2013@iltkamil
I will :)
@Alloyace
How is shockwave causing lag for you? I am using falling blocks for that, so it would be like sand falling down o.O
I'd have to look into Bombardment, is it lagging before it explodes or after it explodes?
Sadly, I cannot create enchanted books like those you can use in an anvil, I'd have to put my enchanments on some of those Books first, I'll just look into it