Custom Enchantments
Description
This plugin adds a whole bunch of awesome new Items and enchantments that are independent of the Minecraft Enchantment system.
This is my first plugin and at the same time my first Java Project.
For Suggestions/Commissions/Bugs/etc., leave a comment below.
Official Servers
If you want to see the plugin in action, check out the following servers!
Current official Servers:
- mc.canicraft.ca
- Draids.net
- p-n.ca
Videos of the Plugin
Please note that the following Videos were made using older versions of the plugin:
Commands
- /ce - The main command node for Custom Enchantments
Please note that for any command after the main node, you do not have to enter it's full name, the first letter is enough (Example: /ce list = /ce l).
Words in angle Brackets ( < > ) mean that the argument is required, while words written in square Brackets ( [ ] ) are optional.
- /ce runecrafting - Opens the runecrafting inventory.
- /ce menu - Opens an inventory menu for navigating and obtaining Custom Enchantments and Items.
- /ce reload - Reloads the CE config.
- /ce remove [Enchantment] - Removes an enchantment (or all of them) from an item.
- /ce list <Enchantment/Item> - Lists all Custom Enchantments or Items.
- /ce enchant [Required material] <Enchantment> [level] - Adds the specified Enchantment to the item in your hand. If a required material is given, the command will only work if the player holds that item. If an item already has the enchantment, the level will be increased.
- /ce item <Item> - Transforms the item in the player's hand into the specified Custom Item.
- /ce change <Name/Lore> <Color/Set/Add/Reset> [New Value] - Allows you to change the name/lore of the item in your hand
- /ce give <Player> <Material> <Item/Custom or Vanilla Enchantment:Level> [Custom or Vanilla Enchantment:Level] ... - Gives the target player an item with the set material containing the given Enchantments. Please note that the Material has to be either the Minecraft material ID or the Bukkit material ID. The same goes for the Vanilla enchantment names. You can add infinite vanilla and custom enchantments to the item using this command.
Content
Enchantments | Items
Admin Information
Config Explanation | All permissions
Enchantment Books
Version 2.4 added a feature called Runecrafting that allows enchantments to be put on books.
They can be created using /ce ench or /ce menu, given through /ce give and obtained by enchanting a book using the enchanting table.
If disenchanting is enabled, enchanted items can also be turned into enchantment books.
Using an enchantment book or an enchanted item on an Anvil will open the Runecrafting inventory, which can also be opened by using /ce menu or /ce runecrafting. The lower slot requires the enchanted item while the top slot requires the item to enchant.
Sign shops
If you are using version 2.2 or higher of the plugin, you can sell Enchantments by setting up a sign in the following format:
- "[CustomEnchant]" (Without the "s) as the first line.
- The Enchantment you want to sell as the second line.
- The cost of the enchantment as the fourth line. This requires Vault and a compatible economy plugin
Players that do not have the enchantment will have the enchantment applied to their current item, if they already have the enchantment they are trying to buy, the level of the enchantment will increase by 1, up to the specified maximum level of the Enchantment (Can be set in the config).
CE-Menu
If you have Vault installed, you can set a price for the Items/Enchantments through the config. The items and enchantments can then be bought in /ce menu.
CE's in Kits
To add Custom Enchantments and Items into kits, follow this guide:
- Check out if your kit plugin supports colored names and/or lores.
- Find example kits that add colored names and/or lores in your kit plugin
- For items, set "name: <Item>", for Enchantments, set "lore: <Enchantment>". You may have to find out how to add multiple lines of lore via your kit plugin
Notes:
The <Item> is structured like this: <Colorcode of the Item><The full Itemname>, the <Enchantment> is defined as: <Colorcode of the Enchantments><EnchantmentName> <Level in roman numerals>
The Colorcodes can be found on this site.
Examples:
Lifesteal would be "lore: &4&oLifesteal" (If you didn't change the standard color of the enchantments) &4 stands for the Color Dark Red, &o stands for the name being italic
In essentials, Lifesteal II and Poison III would be "lore: &4&oLifesteal II|&4&oPoison III" (Note: the '|' in the middle of the two enchantments seperates multiple lines in the lore of the kits made by essentials)
Flamethrower would then be "name: &4Flamethrower"
Bug reports
To make it faster and easier for me to help you with bugs and errors occuring, please send me a pm containing the following information:
- What version are you using? (See the Point Further Information to find out if a newer Version is avaivable)
- Does your console give you any errors? If yes, please send me a copy of them, this might make the further steps obsolete.
- What situation did the error occur in?
- Can you reproduce the error or does it happen randomly?
Donating
If you want to support development, you can donate by clicking here. It really helps me out a lot and I am thankful for every single donation, no matter how small :)
Github
If you want to contribute to Custom Enchantments or just want to take a look at the source code, you can check out the official repository of Custom Enchantments. Please note that the project was not originally designed for the public, so the project contains little to none documentation.
Current Version: 2.4c
Things that are planned for the future can be found here and you are also free to leave suggestions on there aswell
The main page for older versions can be found here.
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Posted Jul 28, 2015@XMinecraftNoobXX1
Its 2 words I think... just do Obsidian_Shield
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Posted Jul 28, 2015Im having a problem, when i try to apply obsidianshield on my kit in essentials it doesnt work, but when i apply springs it does! can someone please help me? i will apply jump boost for springs but not fire resistance for obsidianshield! this is my kit in essentials. kits: Member: delay: 86400 items: - 276 1 name:&a&lMember_Sword - 278 1 name:&a&lMember_Pickaxe - 279 1 name:&a&lMember_Axe - 322 10 name:&a&lMember_Apples - 364 10 name:&a&lMember_Steak - 310 1 protection:1 unbreaking:2 name:&a&lMember_Helmet - 311 1 protection:1 unbreaking:2 name:&a&lMember_Chestplate lore:&cObsidianshield - 312 1 protection:1 unbreaking:2 name:&a&lMember_Leggings - 313 1 protection:1 unbreaking:2 name:&a&lMember_Boots lore:&cSprings
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Posted Jul 28, 2015I have another question for you guys; How do you apply these CE on mobs? specifically how would I apply the CEs here? http://www.minecraftupdates.com/commands Its a mob summoning generator. I'm making a boss mob for a dungeon like H2M. I actually made a prototype, and it is very ugly, but it actually randomizes the loot!
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Posted Jul 28, 2015@Deadly_Man11
Hold an item, Shift and hold right click, keep shifting and holding right click on an item.
Extra note: To equip the Rocket Boots, DON'T shift click it into the boots slot, or right click from hand, that doesn't work! drag it with your mouse!
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Posted Jul 27, 2015how do u use the rocket boots?
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Posted Jul 27, 2015@MCRocket
There isn't any way to upgrade your existing custom enchantments unless you get a new item and try enchanting again or you can use the cheating way and use the /ce enchant command and they have not added custom enchantments on books but i hope they will soon as it is wanted by many.
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Posted Jul 27, 2015@RevalationzZ
No its isn't but personally i would really like to see this too as this would be a major update to this plugin and one im sure everyone will love.
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Posted Jul 27, 2015@futhead_tyedat
They haven't added the update yet where the global enchantments like lifesteal etc can be applies on a axe through enchant table but i do hope this update comes soon as i have recommended the plugin owner to do so before.
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Posted Jul 26, 2015Make it so custom enchants don't hurt faction members
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Posted Jul 25, 2015is there a way that we could make each enchant a different color like make lifesteal green and make vampire blue etc. by chance ive tried nd when i enchant it it sez null here is a example of what i have tried
Lightning: Enabled: 'true' Displayname: Lightning Color: LIGHT_BLUE;NORMAL EnchantmentMaxLevel: '4' OccurrenceChance: '100' Cost: '0' LightningChance: '75' EnchantmentProbability: '7.142857142857143'
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Posted Jul 25, 2015@Taiterio, I have a suggestion for all the Items and Enchantments. Add a cooldown on when the item is given, players will not be able to use the item/enchantment unless they pass the cooldown time. Lets say we give an item like Piranha Trap in a kit of survivalgames and during the start where the grace period is counting down, others can still be hurt with the trap. Same applies to many other items.
Also, with your future idea of particles, maybe you can run commands instead when an item/enchantment is active. So we can use other plugins to do that sort of stuff. Would be easier for you.
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Posted Jul 25, 2015Can Someone Please Tell Me What I Did Wrong?
Global: CreateExplosions: false Updates: ShowPercentageOnUpdate: true CheckOnStartup: true CheckDelay: 300 Logging: Enabled: false MinimumMsForLog: 1000 LogEvents: true LogItems: true LogEnchantments: true Enchantments: CEnchantmentColor: DARK_RED;ITALIC CEnchantmentTable: true CEnchantingProbability: 10 MaximumCustomEnchantments: 1000 UseCustomEnchantmentProbability: false RequirePermissions: true Enchantments: Shockwave: Enabled: 'true' DisplayName: Shockwave EnchantmentMaxLevel: '5' OccurrenceChance: '0' Cost: '0' Cooldown: '200' ForbiddenMaterials: BEDROCK, WATER, STATIONARY_WATER, LAVA, STATIONARY_LAVA, CACTUS, CAKE_BLOCK, CROPS, TORCH, ENDER_PORTAL, PISTON_MOVING_PIECE, MELON_STEM, NETHER_WARTS, MOB_SPAWNER, CHEST, SIGN, WALL_SIGN, SIGN_POST, ITEM_FRAME EnchantmentProbability: '0.0' Block: Enabled: 'true' DisplayName: Block EnchantmentMaxLevel: '5' OccurrenceChance: '25' Cost: '0' Strength: '1' Cooldown: '600' EnchantmentProbability: '5.882352941176471' Cursed: Enabled: 'true' DisplayName: Cursed EnchantmentMaxLevel: '5' OccurrenceChance: '0' Cost: '0' Duration: '60' Strength: '1' EnchantmentProbability: '0.0' Gooey: Enabled: 'true' DisplayName: Gooey EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' HeightMultiplier: '3' EnchantmentProbability: '0.0' Deathbringer: Enabled: 'true' DisplayName: Deathbringer EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' TrueDamagePerHit: '2' EnchantmentProbability: '0.0' Bounty Hunter: Enabled: 'true' DisplayName: Bounty Hunter EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' MaximumBounty: '8' Cooldown: '600' ChanceEmerald: '2.5' ChanceDiamond: '5' ChanceGold: '15' ChanceIron: '27.5' EnchantmentProbability: '0.0' Poison: Enabled: 'true' DisplayName: Poison EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' Duration: '60' Strength: '1' EnchantmentProbability: '0.0' Aerial: Enabled: 'true' DisplayName: Aerial EnchantmentMaxLevel: '5' OccurrenceChance: '20' Cost: '0' DamageIncreasePercentagePerLevel: '2' EnchantmentProbability: '5.882352941176471' Poisoned: Enabled: 'true' DisplayName: Poisoned EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' Duration: '60' Strength: '1' EnchantmentProbability: '0.0' Hardened: Enabled: 'true' DisplayName: Hardened EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' Duration: '60' Strength: '1' EnchantmentProbability: '0.0' Autorepair: Enabled: 'true' DisplayName: Autorepair EnchantmentMaxLevel: '5' OccurrenceChance: '10' Cost: '0' HealAmount: '1' HealFully: 'false' EnchantmentProbability: '5.882352941176471' Cripple: Enabled: 'true' DisplayName: Cripple EnchantmentMaxLevel: '5' OccurrenceChance: '13' Cost: '0' Duration: '100' Strength: '1' EnchantmentProbability: '5.882352941176471' Revulsion: Enabled: 'true' DisplayName: Revulsion EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' Duration: '20' EnchantmentProbability: '0.0' Obsidian Shield: Enabled: 'true' DisplayName: Obsidian Shield EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' EnchantmentProbability: '9.090909090909092' Molten: Enabled: 'true' DisplayName: Molten EnchantmentMaxLevel: '5' OccurrenceChance: '23' Cost: '0' Duration: '60' EnchantmentProbability: '9.090909090909092' Stomp: Enabled: 'true' DisplayName: Stomp EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' DamageReductionFraction: '3' DamageApplicationFraction: '1' EnchantmentProbability: '7.142857142857143' Gears: Enabled: 'true' DisplayName: Gears EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' SpeedBoost: '1' EnchantmentProbability: '7.142857142857143' Lifesteal: Enabled: 'true' DisplayName: Lifesteal EnchantmentMaxLevel: '5' OccurrenceChance: '30' Cost: '0' Heal: '1' EnchantmentProbability: '5.882352941176471' Shuffle: Enabled: 'true' DisplayName: Shuffle EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' EnchantmentProbability: '0.0' Charge: Enabled: 'true' DisplayName: Charge EnchantmentMaxLevel: '5' OccurrenceChance: '50' Cost: '0' DamageIncreasePercentagePerLevel: '2' EnchantmentProbability: '5.882352941176471' Deepwounds: Enabled: 'true' DisplayName: Deepwounds EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' Duration: '20' BleedChance: '20' EnchantmentProbability: '0.0' Volley: Enabled: 'true' DisplayName: Volley EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' EnchantmentProbability: '0.0' Piercing: Enabled: 'true' DisplayName: Piercing EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' EnchantmentProbability: '0.0' Glowing: Enabled: 'true' DisplayName: Glowing EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' EnchantmentProbability: '7.6923076923076925' Firework: Enabled: 'true' DisplayName: Firework EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' FireworkAmount: '30' Delay: '5' EnchantmentProbability: '0.0' Headless: Enabled: 'true' DisplayName: Headless EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' EnchantmentProbability: '0.0' Blind: Enabled: 'true' DisplayName: Blind EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' Duration: '100' EnchantmentProbability: '0.0' Springs: Enabled: 'true' DisplayName: Springs EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' Strength: '4' EnchantmentProbability: '7.142857142857143' Frozen: Enabled: 'true' DisplayName: Frozen EnchantmentMaxLevel: '5' OccurrenceChance: '10' Cost: '0' Duration: '60' Strength: '1' EnchantmentProbability: '9.090909090909092' Quickening: Enabled: 'true' DisplayName: Quickening EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' Strength: '3' Duration: '40' EnchantmentProbability: '25.0' Implants: Enabled: 'true' DisplayName: Implants EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' FoodBurstDelay: '20' EnchantmentProbability: '7.6923076923076925' Paralyze: Enabled: 'true' DisplayName: Paralyze EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' Duration: '60' Strength: '5' Cooldown: '200' EnchantmentProbability: '0.0' Thunderingblow: Enabled: 'true' DisplayName: Thunderingblow EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' LightningChance: '20' EnchantmentProbability: '0.0' Explosive: Enabled: 'true' DisplayName: Explosive EnchantmentMaxLevel: '5' OccurrenceChance: '7' Cost: '0' Radius: '3' LargerRadius: 'true' DropItems: 'true' EnchantmentProbability: '25.0' Self Destruct: Enabled: 'true' DisplayName: Self Destruct EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' ExplosionDelay: '40' EnchantmentProbability: '0.0' Shielded: Enabled: 'true' DisplayName: Shielded EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' BaseStrength: '1' EnchantmentProbability: '0.0' Bombardment: Enabled: 'true' DisplayName: Bombardment EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' BaseTNTAmount: '3' Volume: '1' EnchantmentProbability: '0.0' Energizing: Enabled: 'true' DisplayName: Energizing EnchantmentMaxLevel: '5' OccurrenceChance: '20' Cost: '0' Strength: '1' Duration: '20' EnchantmentProbability: '25.0' Enlighted: Enabled: 'true' DisplayName: Enlighted EnchantmentMaxLevel: '5' OccurrenceChance: '20' Cost: '0' Duration: '60' Strength: '1' EnchantmentProbability: '9.090909090909092' Ice Aspect: Enabled: 'true' DisplayName: Ice Aspect EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' SlowStrength: '5' SlowDuration: '40' ChanceFreeze: '60' SpecialFreeze: 'true' SpecialFreezeDuration: '60' ChanceSpecialFreeze: '10' EnchantmentProbability: '0.0' Healing: Enabled: 'true' DisplayName: Healing EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' EnchantmentProbability: '0.0' Smelting: Enabled: 'true' DisplayName: Smelting EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' EnchantmentProbability: '0.0' Vampire: Enabled: 'true' DisplayName: Vampire EnchantmentMaxLevel: '5' OccurrenceChance: '25' Cost: '0' DamageHealFraction: '1.5' Cooldown: '100' EnchantmentProbability: '5.882352941176471' Endershift: Enabled: 'true' DisplayName: Endershift EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' Duration: '200' Strength: '5' HpToTrigger: '4' Cooldown: '6000' EnchantmentProbability: '0.0' Molotov: Enabled: 'true' DisplayName: Molotov EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' EnchantmentProbability: '0.0' Lightning: Enabled: 'true' DisplayName: Lightning EnchantmentMaxLevel: '5' OccurrenceChance: '100' Cost: '0' LightningChance: '75' EnchantmentProbability: '0.0' Wither: Enabled: 'true' DisplayName: Wither EnchantmentMaxLevel: '5' OccurrenceChance: '23' Cost: '0' Duration: '60' Strength: '1' EnchantmentProbability: '5.882352941176471' Items: Healing Shovel: Enabled: 'true' DisplayName: Healing Shovel Color: GREEN Description: Smacking other people in the face;has never been healthier! Cooldown: '600' Cost: '0' Heal: '4' Landmine: Enabled: 'true' DisplayName: Landmine Color: GRAY Description: Just don't trigger it yourself, please. Cooldown: '0' Cost: '0' ExplosionStrength: '5' Bandage: Enabled: 'true' DisplayName: Bandage Color: GREEN Description: It has little hearts on it,;so you know it's good Cooldown: '1000' Cost: '0' TotalHealAmount: '10' TotalHealTime: '200' StopAtFullHealth: 'true' Rocket Boots: Enabled: 'true' DisplayName: Rocket Boots Color: AQUA Description: 'Up we go!; ;WARNING: May cause dismemberment,; death; and explosions' Cooldown: '0' Cost: '0' Medikit: Enabled: 'true' DisplayName: Medikit Color: GREEN Description: Treats most of your ailments,;it even has a box of juice! Cooldown: '2000' Cost: '0' HealAmount: '10' Assassin's Blade: Enabled: 'true' DisplayName: Assassin's Blade Color: AQUA Description: Sneak up on your enemies and hit them hard!; ;(High chance of failure against Hacked Clients) Cooldown: '200' Cost: '0' InvisibilityDuration: '400' AmbushDmgMultiplier: '2' WeaknessLevel: '4' WeaknessLength: '100' Potion Launcher: Enabled: 'true' DisplayName: Potion Launcher Color: DARK_GRAY Description: 'Instructions: Put potion into the righthand slot; of the potion launcher,; aim and fire!; ;Manufactured by §kTaiterio' Cooldown: '20' Cost: '0' ProjectileSpeedMultiplier: '4' Firework-Battery: Enabled: 'true' DisplayName: Firework-Battery Color: DARK_RED Description: Make the sky shine bright with colors! Cooldown: '0' Cost: '0' Thor's Axe: Enabled: 'true' DisplayName: Thor's Axe Color: GOLD Description: 'Smite your enemies down with mighty thunder!;Note: Batteries not included.' Cooldown: '0' Cost: '0' FireDuration: '200' Hermes Boots: Enabled: 'true' DisplayName: Hermes Boots Color: GOLD Description: These boots are made for walkin' Cooldown: '100' Cost: '0' SpeedLevel: '5' Deathscythe: Enabled: 'true' DisplayName: Deathscythe Color: DARK_GRAY Description: An ancient evil lies within... Cooldown: '400' Cost: '0' Range: '10' MaximumHookTime: '240' Beastmaster's Bow: Enabled: 'true' DisplayName: Beastmaster's Bow Color: AQUA Description: Tame the wilderness;and turn nature against your foes! Cooldown: '0' Cost: '0' MaximumMobs: '5' MobAppearanceChance: '90' DamageMultiplication: '5' Piranha Trap: Enabled: 'true' DisplayName: Piranha Trap Color: GRAY Description: Who came up with this? Cooldown: '0' Cost: '0' BleedDuration: '120' FishAmount: '20' FishDuration: '200' Bear Trap: Enabled: 'true' DisplayName: Bear Trap Color: GRAY Description: Just hope that it does not contain bears... Cooldown: '0' Cost: '0' BleedDuration: '100' SlowLevel: '2' SlowDuration: '100' WeaknessLevel: '4' WeaknessDuration: '100' Firecracker: Enabled: 'true' DisplayName: Firecracker Color: DARK_RED Description: Makes every situation a good situation! Cooldown: '0' Cost: '0' Necromancer's Staff of Destruction: Enabled: 'true' DisplayName: Necromancer's Staff of Destruction Color: AQUA Description: Wreak chaos everywhere,;Because why not? Cooldown: '0' Cost: '0' Fuel: '377' WitherCost: '10' WitherCooldown: '100' FireballCost: '35' FireballCooldown: '60' LightningCost: '20' LightningCooldown: '240' Pyroaxe: Enabled: 'true' DisplayName: Pyroaxe Color: DARK_RED Description: Are your enemies burning?;Do you want to make their situation worse?;Then this is just perfect for you! Cooldown: '0' Cost: '0' DamageMultiplier: '2' Druid Boots: Enabled: 'true' DisplayName: Druid Boots Color: DARK_GREEN Description: Let the nature rejuvenate you! Cooldown: '0' Cost: '0' SpeedDuration: '100' SpeedLevel: '5' RegenerationDuration: '100' RegenerationLevel: '5' Prickly Block: Enabled: 'true' DisplayName: Prickly Block Color: LIGHT_PURPLE Description: Just build a labyrinth out of these,;people will love you for it! Cooldown: '0' Cost: '0' Damage: '3' NauseaLevel: '2' NauseaDuration: '200' Powergloves: Enabled: 'true' DisplayName: Powergloves Color: AQUA Description: Throw all your problems away! Cooldown: '500' Cost: '0' ThrowSpeedMultiplier: '60' ThrowDelayAfterGrab: '20' MaxGrabtime: '10' Poison Ivy: Enabled: 'true' DisplayName: Poison Ivy Color: DARK_GREEN Description: If you're too cheap to afford ladders,;just take this, it'll work just fine! Cooldown: '0' Cost: '0' PoisonDuration: '100' PoisonLevel: '2' Livefire Boots: Enabled: 'true' DisplayName: Livefire Boots Color: DARK_RED Description: Leave a burning trail...;Because it's fun! Cooldown: '0' Cost: '0' FlameDuration: '200' FireResistanceLevel: '5' Hookshot Bow: Enabled: 'true' DisplayName: Hookshot Bow Color: AQUA Description: Everyone is just one hook away Cooldown: '0' Cost: '0' Flamethrower: Enabled: 'true' DisplayName: Flamethrower Color: DARK_RED Description: Burn, baby, burn! Cooldown: '0' Cost: '0' IsReloadable: 'true' BurnDuration: '100' FireBlocksPerBurst: '10' Minigun: Enabled: 'true' DisplayName: Minigun Color: AQUA Description: Fires a Volley of Arrows Cooldown: '0' Cost: '0' ArrowCountPerVolley: '20' ShotsPerSecond: '20'
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Posted Jul 25, 2015When I use the enchantment table, I'm only getting the combat custom enchants on swords and never on axes; why is this?
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Posted Jul 25, 2015CustomEnchantments 2.3 /ce menu = An internal error occurred while attempting to perform this command
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Posted Jul 24, 2015@vaughqnz
Use the name and lore.
CE's in Kits
To add Custom Enchantments and Items into kits, follow this guide:
Check out if your kit plugin supports colored names and/or lores. Find example kits that add colored names and/or lores in your kit plugin For items, set "name: <Item>", for Enchantments, set "lore: <Enchantment>". You may have to find out how to add multiple lines of lore via your kit plugin
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Posted Jul 24, 2015Is it possible to get custom enchantments on books ? Then you can place the book on an item to get the enchant on that item ? if not this should be a future plan
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Posted Jul 24, 2015Is it possible to generate an ID from theese enchanted object?
I'm willing to use them with voting crates(http://dev.bukkit.org/bukkit-plugins/archoncrates/), Has someones already managed to make such a thing work?
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Posted Jul 23, 2015@ChristianPlayzMC
actually on my server which is running this plugin and mcmmo, when you repair on an iron block it removes custom and vanilla enchants.
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Posted Jul 23, 2015@futhead_tyedat
This would only remove the vanilla enchant. He's asking about custom ones. I don't believe its possible to remove one without adding things to this.
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Posted Jul 23, 2015@MINECRAFTELITE91
I've been trying all night, with no success. Any ideas?