Map Help
This section is for map builders and artists.
First install CTF-CR plugin and run the server once to create necessary folders.
IMPORTANT - Set global spawn location in default world with /ctf set globalspawn {coordinates if console, or to player's location}
Installing New Map
To install a new map simply add 'CTFCR_' prefix to its name and copy it into 'CTF\maps\' folder.
Setting Up Installed Map
Map set up can be done either completely using console, or from player. Be sure to check /mapedit before starting setting up any map.
Command, Required Data, Optional Data
- Decide how many teams the map has, and invoke /mapedit [map name] teams setcount [number of teams].
- It is recommended to assign appropriate name to each team with call /mapedit [map name] teams get [team name] setname [new name]. To get list of current teams invoke /mapedit [map name] teamlist.
- Assign team-spawn for every team with call /mapedit [map name] teams get [team name] setspawn {coordinates}. Coordinates are needed when setting location from console. If command is invoked from player without coordinates data then player's current location is taken.
- Assign team-flag location the same way 'team-spawn' was assigned.
- Assign flag data with call /mapedit [map name] teams get [team name] setflagdata [flag data]. Flag Data is wool block damage.
Flag Data colors: 0(white), 1(orange), 2(magenta), 3(light blue), 4(yellow), 5(lime), 6(pink), 7(gray), 8(light gray), 9(cyan), 10(purple), 11(blue), 12(brown), 13(green), 14(red), 15(black). - Assign amount of flag captures must be done to win the game with call /mapedit [map name] setflagcaps [number of flag caps] .
- Assign lobby spawn for the map with call /mapedit [map name] setlobbyspawn .
- Last VERY IMPORTANT step is to invoke /mapedit [map name] savechanges !!!
Map Examples
I am not a good builder, so here is my attempt to make a competitive map for three teams.
Empty_PreWorld
Be sure to open Empty_PreWorld (yes weird name) map zip with 7z or win rar (windows may fail to read .mca files). Zip compressed with LZMA algorithm