CreeperHeal
CreeperHeal
CREEPERHEAL HAS MOVED TO SPIGOT
Protects your server against Creepers, TNT, and griefers!
CreeperHeal is more than a griefing protection plugin : it repairs the damage done by explosions (Creepers, TNT, etc...) and fire, in a natural way! Stay a while after a Creeper made a hole, and you will see the terrain pop back slowly, block per block, exactly as it was before the explosion! That way, your players will still be afraid of Creepers, but your server will continue looking nice!
- Anti-Griefing features
- Natural healing of the terrain after an explosion
- Fully customisable
- Easy installation and configuration
- Now compatible with WG
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Posted Jan 17, 2013Hi! This plugin unfortunately is quite broken in 1.4.7- explosions don't heal, and /ch heal doesn't work at all. It also constantly spams the console with errors. When do you think the next build will be available?
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Posted Jan 17, 2013@adamwbb
If you open a ticket, you don't have to post on the main thread. And please don't flood the screen with endless error messages, but use pastebin.
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Posted Jan 17, 2013not working
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Posted Jan 16, 2013@CommodoreAlpha
I plan on supporting Spout and Tekkit in the future, but not right now. As for specific mods, that's quite unlikely. I never had the occasion to test 250000 blocks, but I made the plugin as lightweight as I could. Id it is only one explosion destroying the blocks, there could be a slight delay at the moment of the explosion, but that's it I think.
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Posted Jan 16, 2013Will this plugin (at any point in its development) cover explosions/damage induced by mods? Since I want to (in the far future) mod my server with many Forge mods. One of these mods happens to be ICBM, which adds new ways for blocks to be destroyed or moved. For example, the sonic explosives allows one to displace many blocks in a single area and scatter them, or the nuclear explosives takes out many blocks at once.
I have another question concerning performance. Say if, by using one of these mods (or even a TNT-altering plugin), I activate an explosion that takes out around 250,000 blocks. How badly would that lag? (I'm asking for the lag made by this plugin alone, not by the explosion or amount of dropped items.)
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Posted Jan 16, 2013@amanatee
Whenever the server is stopped, restarted, or the plutins reloaded, all blocks are replaced at once.
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Posted Jan 16, 2013I have a question:
If I set the healing to occur say 10 minutes or so after the explosion and the server restarts in between that time, will the damage still be healed?
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Posted Jan 16, 2013@joehot200
The event is fired when the TNT explodes, not when it is detonated (starts blinking). There is currently no event fired then (TNTPrimed doesn't work either). And yes, this plugin works. What was your problem before?
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Posted Jan 16, 2013@nitnelave
"No, because I don't know where the TNT was when it was detonated."
Public void onEntityExplodeEvent if (event.getEntity instanceof TNT){ Location TNTLoc = event.getLocation.
wouldent that work?
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Posted Jan 16, 2013Does this plugin work again? I have had to do without it for all this time :(
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Posted Jan 14, 2013@Xarinor
I'm not quite sure I follow you. Please open a ticket with the details, so I can keep track of it.
@Dustinduse
No, it's not bad, but it's a bug that only appears when lightweight mode is on, that's it.
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Posted Jan 14, 2013@nitnelave
Yes i do have lightweight on. is this bad? i just want to reduce the resources this plugin uses a bit..
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Posted Jan 14, 2013Hi nitnelave!
I just wanted to thank you for keeping this really cool and light plugin up to date :)
Edit: I'll open a ticket with my suggestion;)
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Posted Jan 14, 2013@Dustinduse
Just to check : you have lightweight mode on, don't you? Is this the only warning you get? Look at the messages in the flood : are they all the same, or are there 2 or 3 different ones? It will be fixed for the next release.
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Posted Jan 13, 2013Unsure if this is fixed in your latest version but heres what im getting spammed with in 5.8.1 http://pastebin.com/KCE2kWgN
Same error 5.8.2
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Posted Jan 13, 2013@funbi11112
No, because I don't know where the TNT was when it was detonated.
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Posted Jan 12, 2013can you make an option for: replacement of the tnt after the explosion set the default time tnt explodes after activated
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Posted Jan 10, 2013@Sonorpearl
PlayerHeads will not be needed for the next version. CreeperHeal will naturally support skulls.
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Posted Jan 8, 2013@Seud
Thanks for pointing that out, behaviour confirmed. I'll have a look when I can.
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Posted Jan 8, 2013@Maddis1337
That's not you. I use Tombstone for my server, and because the tombstone is generated before the explosion blows it up, it means that dying by Creeper or TNT = Complete loss of stuff.
Temp fix : Set the ignore chest to true in the config.