CreeperHeal
CreeperHeal
CREEPERHEAL HAS MOVED TO SPIGOT
Protects your server against Creepers, TNT, and griefers!
CreeperHeal is more than a griefing protection plugin : it repairs the damage done by explosions (Creepers, TNT, etc...) and fire, in a natural way! Stay a while after a Creeper made a hole, and you will see the terrain pop back slowly, block per block, exactly as it was before the explosion! That way, your players will still be afraid of Creepers, but your server will continue looking nice!
- Anti-Griefing features
- Natural healing of the terrain after an explosion
- Fully customisable
- Easy installation and configuration
- Now compatible with WG
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Posted Jan 5, 2013It seems that chest contents are not saved anymore. Since I updated to 1.4.6 (same config as prev. version) an explosion can destroy a chest, it regenerates correctly, but the chest is completly empty. Am I the only one? Update: Don't know when, but only seems to happen sometimes. Can't differenciate why or when exactly, but he had several reports on that issue on our server... (One time an admin tested it and it failed)
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Posted Jan 2, 2013@Sonorpearl
Actually, thanks to a bukkit update, I'll be able to implement support for heads in a coming version. In the mean time, the PlayerHeads plugin works perfectly.
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Posted Dec 31, 2012@Thrax33
Please open a ticket with all the details, your version number, your CB build, and your config files.
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Posted Dec 30, 2012how come after i reload my server, blocks that used to heal very quick, then start to heal one bock every 4 seoncds
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Posted Dec 28, 2012@mindstormguy1
It should be enabled now.
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Posted Dec 28, 2012Hey nitnelave! I like your plugins!
I first looked at it a couple months ago, and I started using it for a while, but the biggest feature that I need, the block-repair whitelist/blacklist, wasn't operational. If I understand correctly, it still isn't. My goal is to only repair certain "natural" blocks like sand, grass, dirt, leaves, etc. but leave everything else destroyed. That way it fixes the landscape but most player-made structures still get destroyed. Is this feature still disabled? If yes, when will it be re-added, or will it ever?
Thanks nitnelave! Nice job!
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Posted Dec 25, 2012@Sonorpearl
If you want compatibility with beads, install the playerheads plugin.
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Posted Dec 25, 2012Theres is bug with the new "Heads", I placed one Creeper Head into a new TnT Hole, and when the Hole fixxed, the Head transformed/dropped as a whither skeleton head.
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Posted Dec 24, 2012@jakesta14
I'm aware of the bug (see most recent ticket), but I can't update for 3 days at least.
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Posted Dec 24, 2012it does work on 1.4.6 but generates exeptions for a task and its *almost* constant and when the exeption throws it laggs my server to 10tps from 20tps
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Posted Dec 23, 2012you know something?this plugin rocks my world i spammed tnt in my world with loads of house i usually build and it just repair it
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Posted Dec 23, 2012bukkit build #2568
2012-12-23 12:46:22 [SEVERE] Could not pass event LeavesDecayEvent to CreeperHeal v5.8.1
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462)
at net.minecraft.server.v1_4_6.BlockLeaves.l(BlockLeaves.java:126)
at net.minecraft.server.v1_4_6.BlockLeaves.b(BlockLeaves.java:117)
at net.minecraft.server.v1_4_6.WorldServer.g(WorldServer.java:374)
at net.minecraft.server.v1_4_6.WorldServer.doTick(WorldServer.java:174)
at net.minecraft.server.v1_4_6.MinecraftServer.r(MinecraftServer.java:572)
at net.minecraft.server.v1_4_6.DedicatedServer.r(DedicatedServer.java:224)
at net.minecraft.server.v1_4_6.MinecraftServer.q(MinecraftServer.java:494)
at net.minecraft.server.v1_4_6.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.v1_4_6.ThreadServerApplication.run(SourceFile:849)
Caused by: java.lang.IllegalArgumentException Cannot measure distance between 146world and New_World
at org.bukkit.Location.distanceSquared(Location.java:381)
at org.bukkit.Location.distance(Location.java:364)
at com.nitnelave.CreeperHeal.utils.NeighborFire.hasNeighbor(NeighborFire.java:21)
at com.nitnelave.CreeperHeal.utils.NeighborFinder.hasNeighbor(NeighborFinder.java:40)
at com.nitnelave.CreeperHeal.block.BurntBlockManager.isNextToFire(BurntBlockManager.java:151)
at com.nitnelave.CreeperHeal.listeners.FancyListener.onLeavesDecay(FancyListener.java:104)
at sun.reflect.GeneratedMethodAccessor94.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425)
... 12 more
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Posted Dec 23, 2012@MonoCrime
Try a /ch reload, after doing your changes (and before doing a server reloas or restart). If that doesn't fix it, please open a ticket with your config files.
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Posted Dec 23, 2012dude,i cant mess with the config file,whenever i changed someting in it,it resets to default
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Posted Dec 22, 2012@Nick_Solari
I may update for dev builds, we'll see.
@griffenx
V5.8.1 should fix the problem. @SpaceEmotion
Same here.
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Posted Dec 22, 2012Also getting lots of exception errors with 1.4.6 (Beta-Build): http://pastebin.com/FBawj3jR (Just a small part)
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Posted Dec 22, 2012I'm getting lots of errors with CH 5.8 on Bukkit 1.4.6-R0.1, such as this one: [Server] INFO java.lang.NoClassDefFoundError: com/nitnelave/CreeperHeal/block/Door
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Posted Dec 22, 2012I know you said you're not going to update for the Dev builds, but that forces a lot of servers like mine to have to switch to a different plugin that does update consistently. Could you please update for the dev builds? I do need it for my server or we'll continue to get griefed. Thanks!
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Posted Dec 22, 2012The first beta 1.4.6 bukkit is out : http://dl.bukkit.org/downloads/craftbukkit/view/01740_1.4.6-R0.1/
Let's go, waiting for your update ;) Good luck !
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Posted Dec 21, 2012@nitnelave
Depends what classes you use, some things should be fine, others would need rebuilding.
I could quickly build this with the latest dev api if anyone wants me too, but if there are any issues, don't expect me to be able to fix them.