CreeperHeal
CreeperHeal
CREEPERHEAL HAS MOVED TO SPIGOT
Protects your server against Creepers, TNT, and griefers!
CreeperHeal is more than a griefing protection plugin : it repairs the damage done by explosions (Creepers, TNT, etc...) and fire, in a natural way! Stay a while after a Creeper made a hole, and you will see the terrain pop back slowly, block per block, exactly as it was before the explosion! That way, your players will still be afraid of Creepers, but your server will continue looking nice!
- Anti-Griefing features
- Natural healing of the terrain after an explosion
- Fully customisable
- Easy installation and configuration
- Now compatible with WG
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Posted Sep 29, 2012Hello! I really need this for my server. I'd like to use CreeperHeal to ONLY regenerate stone, dirt, grass, sand, and netherrack that were destroyed by explosions, so as to maintain the landscape but still damage most player-made structures.
I noticed there was a blacklist/whitelist on the regenerate feature, but the instructions didn't make any sense! How would I do this?
Here's what I already tried: I put '1,2,3,12,87' after the restrict-list parameter in config.yml and tried both true and false for the use-restrict-list parameter. Both parameters seemed to do absolutely NOTHING. Bug, maybe? Then I put '1,2,3,12,87' after the restrict-list parameter in Main.yml (Which I assume corresponds to my world called Main) and everything EXCEPT those blocks regenerated in a test.
Can someone tell me how to fix this? Please? Before my server turns into a landscape-blown-up mess? I'm using CreeperHeal 5.0.1 and the latest CB Recommended Build.
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Posted Sep 29, 2012@Bjornke
Please please please. i just found out in the lastest beta is doesnt work at ALL.
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Posted Sep 28, 2012@Bjornke
as my java skills are not brilliant at the moment, i would be very glad if you could update this.
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Posted Sep 28, 2012@Bjornke
DO IT!
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Posted Sep 27, 2012Hey would you mind at all if I updated this to work smoothly with newest Bukkit ?
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Posted Sep 24, 2012@nitnelave
please, could you at least update it to the latest version? i am hating this lagging and rarley crashing my server, as i totally need it :(
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Posted Sep 24, 2012@cdoublejj
it works with 1.3.2. i hope someone continues this plugin. as my players have ways to create hundreds of magical explosions, without this plugin my server will not be the same :(
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Posted Sep 16, 2012no 1.3.2 support :(
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Posted Sep 14, 2012@Escox
then change it in the config.
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Posted Sep 14, 2012@jakesta14
it works fine for me still,so that is strange.
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Posted Aug 29, 2012got it some what working but when the player places tnt and blows it up it does not repear but when worldedit creates them it does....HELP?? (anyone)
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Posted Aug 29, 2012is it so much to ask for a decent plugin that doesn't give up support?
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Posted Aug 27, 2012it use to work on buttki 1.3.1 r1.0 but then it stoped working so i updated thi r2.0 and still nothing please some one carry on this work (or make a new one) and send link in comments!
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Posted Aug 26, 2012Thanks for this plugin, I love it. It has saved my servers spawn many times
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Posted Aug 26, 2012Update please
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Posted Aug 20, 2012@ryan_the_leach
There's a task every time a block appears. I leave it to the next dev to find another solution.
@Chevyman4life
I will not actively develop this plugin anymore. I'm trying to find another dev to take it up, but it may not evolve any further than the state it is right now.
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Posted Aug 20, 2012@nitnelave
Can you please continue developing this plugin it saves me a lot of trouble and I don't want my land looking like crap cause of TNT and those damn creepers.
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Posted Aug 20, 2012do you have a scheduled task every tick? that might be causing the lag as you would be going thru the hashmap each time, perhaps only register an event on ticks that repairs need to happen in?
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Posted Aug 18, 2012@IvViral
Actually, this doesn't work, because the redstone gets dropped before the explosion event is fired, so it is already dropped when the blocks are destroyed. A way to do it would be to check every block around right before the explosion happens, which is only possible if they fix the time when the explosionPrimedEvent is fired.
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Posted Aug 18, 2012@nitnelave
I think I have a solution for your problem involving redstone. It doesn't detect all the redstone, because some of the redstone destroyed wasn't destroyed by the tnt / creeper itself, But by the destruction of the block the redstone was placed on. If you could have it check blocks to see if there is an adjacent redstone, for each destroyed block. I think you could get around it.