CreativeControl
CreativeControl
CreativeControl is an complete and powerfull suite designed to provide almost full control over creative players, it was built to safely grant creative access to any player without letting them give/stole items, you can use it to make constructions, improve your vip packages and anything else related to creative. With per-world configurations and a full availability of settings and permissions, you can define every single function of the plugin as you want.
Pages: Permissions | Configuration | Translate | Jenkins | Pages | Source
Features
- Highly Configurable
- MySQL/SQLite Support
- Multilingual
- Blacklist to commands, block place/break and item use
- Define survival/creative worlds
- Disable item drop/pickup
- Disable TnT Explosion
- Disable IceMelt and Water/Lava Flow
- Disable Fire damage on creative blocks
- Disable inventory interact
- Disable pvp and mob attacking
- Disable mob drop
- Disable mob target
- Disable SnowGolem and IronGolem creation
- Disable Creature and Chicken Eggs
- Separate inventories to survival/creative, also, save your survival status and restores it when you back from creative.
- If a block was placed by an creative, you can choose to nodrop or to be protected.
- Much More!
Translations
- Outdated:
- Updated:
- Russian, by Naeven17
- Slovak, by skiller4ever
- Danish, by Killertudse, Server: mc.epicgamingmc.com:25586
- Spanish, by Gonzalineitor, Server: gonzalineitor.com
- German, by TimurCastro, Server: mc.avalon-mine.de
Commands
- /cc help - to see the command list
- /cc tool - Tool to add/remove or get informations about a block
- /cc status - Database status of the plugin
- /cc add/del - Delete blocks from the database inside a selected area
- /cc check - Check players gamemode
- /cc debug - Enable debug mode
- /cc region - Create/Remove regions
- /cc sel - Expand [up,down or vert] the selection
- /cc reload - Reload the configuration file
- /cc <command> ? - To get more help
To-Do
- Send me your sugestion
ATTENTION:
Before ask for help, take a look at the FAQ and Know Bugs page. NEVER post full error in the comments, use paste, pastebin or pastie.
Using multiverse inventories? READ FAQ#3! This plugin is using metrics by Tyler Blair!
Want to see it in action? Join our test server: 204.11.61.18:25580, proudly hosted by PytoHost!
Dont use the comment section for bug reports or feature requests! Create a ticket for that!
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Posted Oct 30, 2012@FurmigaHumana
I did just update it and test it. Still gives the item for me.
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Posted Oct 30, 2012@deleted_6833196
update to 5.1.1
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Posted Oct 30, 2012You can break item frames placed in creative mode in survival mode and receive the item frame and whatever was being contained within the frame.
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Posted Oct 28, 2012There is bug that creative players can use signs.
It shows that they can't but still they can sell/buy.
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Posted Oct 28, 2012Please notify me when a stable build for 1.4 is released!
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Posted Oct 28, 2012@Avery246813579
I made some changes in the permission system, but not in the configuration! If you are OP your inventory will not change, I'm still trying to figure some stuff.
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Posted Oct 28, 2012@FurmigaHumana
The release is not separating the inv and is not letting me change the configuration!
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Posted Oct 28, 2012V 5.1.1 uploaded with a 'emergencial' fix to the 1.4 update. It is an alpha release and has to be tested before!
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Posted Oct 28, 2012Please add control for withers
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Posted Oct 28, 20121.4 update is needed. Players can put items inside item frames, go into survival and destroy the item frame and that will drop the item inside the frame (Which was placed in creative).
You need to make it so item frames dont drop items ;)
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Posted Oct 25, 2012Can't find the /cc f add permission.
Btw, awesome plugin :)
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Posted Oct 24, 2012@kalvin807
mobcatcher will not be supported any time soon, because bukkit have a bug that forces the mobcatcher developer to use a very awkward method. I already talked to him, who knows if in the 1.4!
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Posted Oct 24, 2012Hello,I would like to suggest to add mobcatcher support on this plugin.It is because creative player can spawn mob by mob egg even I disabled mob eggs.It shows "u are not allowed to ... " but the mob still spawn.I hope this plugin can support mobcatcher to fix this.Thanks :)
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Posted Oct 21, 2012v5.2 under production tests with a brand new SQL management, should be much more lightweight now! Should be available here late in the week.
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Posted Oct 20, 2012@lbb601
This plugin already have build-in regions [select the area with a blazerod and set /cc region define <creative/survival> <region name>] and WorldGuard also handle the gamemode per region with the flag 'gamemode'
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Posted Oct 20, 2012@FurmigaHumana
Hi, Im not sure if you know of the plugin "limited creative" but I would love if you could implement those features in this plugin. It basically makes it so a region set by worldguard is made into a creative region and when you enter you are in creative mode but when you leave the region you lose creative mode. You have seperate inventories and cant place blocks from inside the region out and vice versa. Check it out, it was a great plugin. (its dead now)
http:dev.bukkit.org/server-mods/limited-creative/
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Posted Oct 20, 2012@Spiritwind51
Tekkit isn't supported yet, I'll see what is required to make it work and MAYBE make it compatible with the next release.
@kbryantLA24
FAQ#6 (new one)
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Posted Oct 20, 2012Used WorldEdit, got this:
java.lang.IllegalAccessError: Synchronized code got accessed from another thread: me.FurH.CreativeControl.integration.worldedit.CreativeWorldEditHook$1 at org.bukkit.event.Listener.onChunkLoad(Listener:0) at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:339) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:113) at net.timedminecraft.server.TimedChunkProviderServer.getChunkAt(TimedChunkProviderServer.java:122) at org.bukkit.craftbukkit.CraftWorld.getChunkAt(CraftWorld.java:107) at org.bukkit.craftbukkit.CraftWorld.getBlockAt(CraftWorld.java:71) at org.bukkit.craftbukkit.CraftWorld.getBlockAt(CraftWorld.java:464) at me.FurH.CreativeControl.integration.worldedit.CreativeWorldEditHook$1.run(CreativeWorldEditHook.java:41)
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Posted Oct 18, 2012Would be amazing if you could add support for Tekkit.
Using version 4.9 - getting spammed with; Could not pass event BlockBreakEvent to CreativeControl
It would appear we get that whenever a user places a Tekkit block.
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Posted Oct 18, 2012@moomang
at worldName.yml set 'Creative' to false, pleople with permission will able to use creative in that world.