CreativeControl
CreativeControl
CreativeControl is an complete and powerfull suite designed to provide almost full control over creative players, it was built to safely grant creative access to any player without letting them give/stole items, you can use it to make constructions, improve your vip packages and anything else related to creative. With per-world configurations and a full availability of settings and permissions, you can define every single function of the plugin as you want.
Pages: Permissions | Configuration | Translate | Jenkins | Pages | Source
Features
- Highly Configurable
- MySQL/SQLite Support
- Multilingual
- Blacklist to commands, block place/break and item use
- Define survival/creative worlds
- Disable item drop/pickup
- Disable TnT Explosion
- Disable IceMelt and Water/Lava Flow
- Disable Fire damage on creative blocks
- Disable inventory interact
- Disable pvp and mob attacking
- Disable mob drop
- Disable mob target
- Disable SnowGolem and IronGolem creation
- Disable Creature and Chicken Eggs
- Separate inventories to survival/creative, also, save your survival status and restores it when you back from creative.
- If a block was placed by an creative, you can choose to nodrop or to be protected.
- Much More!
Translations
- Outdated:
- Updated:
- Russian, by Naeven17
- Slovak, by skiller4ever
- Danish, by Killertudse, Server: mc.epicgamingmc.com:25586
- Spanish, by Gonzalineitor, Server: gonzalineitor.com
- German, by TimurCastro, Server: mc.avalon-mine.de
Commands
- /cc help - to see the command list
- /cc tool - Tool to add/remove or get informations about a block
- /cc status - Database status of the plugin
- /cc add/del - Delete blocks from the database inside a selected area
- /cc check - Check players gamemode
- /cc debug - Enable debug mode
- /cc region - Create/Remove regions
- /cc sel - Expand [up,down or vert] the selection
- /cc reload - Reload the configuration file
- /cc <command> ? - To get more help
To-Do
- Send me your sugestion
ATTENTION:
Before ask for help, take a look at the FAQ and Know Bugs page. NEVER post full error in the comments, use paste, pastebin or pastie.
Using multiverse inventories? READ FAQ#3! This plugin is using metrics by Tyler Blair!
Want to see it in action? Join our test server: 204.11.61.18:25580, proudly hosted by PytoHost!
Dont use the comment section for bug reports or feature requests! Create a ticket for that!
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Posted Jun 28, 2012@DeadmanwalkingWS
This is a problem with bukkit, there is nothing I can do atm, sorry.
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Posted Jun 28, 2012Okay, I understand now, however I quickly found a bug, could be an issue with my config I suppose, but when I go to throw an item from my equip bar at the bottom of my inventory it crashes my client. I can remove the items by hitting "Q" or placing them back in the inventory to keep it from crashing however.
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Posted Jun 28, 2012@DeadmanwalkingWS
When you leave a region or are not inside one, the gamemode will be whatever has defined in this filed: "World: Creative: false/true" to use any gamemode outside regions, just add the permission "CreativeControl.World.Keep"
but if you are op and have "OpHasPerm: true" or CreativeControl.* your gamemode will not being changed.
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Posted Jun 28, 2012Ok, well that made a difference as far as creating the region, but now I can't get it to change from Survival to creative in the parameters. (Fairly new to Bukkit plugins).
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Posted Jun 28, 2012@DeadmanwalkingWS
I'll do a guide soon, You have to select the area with that orange stick [id 369] and than type the comand :)
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Posted Jun 28, 2012I must be stupid, but I can't get it to create a region for me.
I've tried: /cc Region Define creative (For example:Beach) or (X, Y, Z, Coordinates) The response I get is:
"Select a Region First."
So I then proceed to use: "/cc sel" command, but to no avail either....
I surmise I'm likely doing something wrong, but I just have no idea how to create a region in the first place based on this command structure.
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Posted Jun 28, 2012@idiotonastic
If you use move event set "ChangeGameMode" to false in worldName.yml
@kilker12
If you are OP, set "OpHasPerm" to true in config.yml to have permissions
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Posted Jun 28, 2012This plugin is fantastic. Has features like no other and helps so much in keeping my servers economy out of havoc. My only problem is that me and my fellow admins cannot use creative mode in our main world. We are op and all have the CreativeControl.* node in our perms. Also I have set ChangeGamemode: true in our worlds config file and still nothing. We can fly and move and all its just when we place/break something it says Creative not allowed in this world! and switches us back to survival. Our normal donors that have access to Creative have no problems with anything though. And yes we do have Vault installed. I am going to check if there's a new version out right now. Help would be appreciated!
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Posted Jun 28, 2012@FurmigaHumana
okay now they can fly but when they try and place blocks is says creative isn't allowed here..
:(
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Posted Jun 27, 2012@kaban97
Which are the problem anyway? I use vault + pex without any problem.
@idiotonastic
When the player leave a region or are not inside one, the gamemode will be whatever has defined in this filed: "World: Creative: false/true", to use any gamemode OUTSIDE regions, just add the permission "CreativeControl.World.Keep"
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Posted Jun 27, 2012Hi, my players gamemode changes after movement.
i need regions to prevent use of banks in creative. how do i stop their gm changing?
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Posted Jun 27, 2012Permission very much a bug
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Posted Jun 26, 2012@afaik4711
Did you have vault instaled??
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Posted Jun 26, 2012@FurmigaHumana Hey! As op, things work now, but somehow the permissions don't work. eg My Co-Admin has "CreativeControl.*" and can't access chests... If i de-op myself an am Admin, it doestn't work as wenn. Got the latest version 4.5.2. Thanks in advance.
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Posted Jun 25, 2012@alien12
good to know :D
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Posted Jun 25, 2012@FurmigaHumana
Thanks. v4.5.1 works perfectly.
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Posted Jun 25, 2012@baemboo
Open the file config.yml and set: "OpHasPerm: true"
If you have "ChangeGameMode: true" at worldName.yml, you need to add the permission CreativeControl.World.Keep or be OP.
One is blockbreak and other is blockplace, I put item id 500 as an exemple :)
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Posted Jun 25, 2012im admin and listed in ops.txt but cant use /cc reload
at the permissions page you say: "ATTENTION: IF THE PERMISSIONS ISN'T WORKING, CHECK IF YOU HAVE VAULT INSTALLED."
yes, i have vault installed but what now? there is no config option cc should use pex over vault....
if i place a block in creative mode i will be set back to survival mode. found no config option or permission that would explain that.
in the world config option you list the id 500 twice, whats the purpose of that?
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Posted Jun 24, 2012@alien12
Try V 4.5.1
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Posted Jun 24, 2012Thanks for the update. Seems to be working perfectly now, except for the blockbreakevent error. That is still occuring.
[SEVERE] Could not pass event BlockBreakEvent to CreativeControl org.bukkit.event.EventException
Click for the full error: http://pastebin.com/LQSDNqXW