CreativeControl
CreativeControl
CreativeControl is an complete and powerfull suite designed to provide almost full control over creative players, it was built to safely grant creative access to any player without letting them give/stole items, you can use it to make constructions, improve your vip packages and anything else related to creative. With per-world configurations and a full availability of settings and permissions, you can define every single function of the plugin as you want.
Pages: Permissions | Configuration | Translate | Jenkins | Pages | Source
Features
- Highly Configurable
- MySQL/SQLite Support
- Multilingual
- Blacklist to commands, block place/break and item use
- Define survival/creative worlds
- Disable item drop/pickup
- Disable TnT Explosion
- Disable IceMelt and Water/Lava Flow
- Disable Fire damage on creative blocks
- Disable inventory interact
- Disable pvp and mob attacking
- Disable mob drop
- Disable mob target
- Disable SnowGolem and IronGolem creation
- Disable Creature and Chicken Eggs
- Separate inventories to survival/creative, also, save your survival status and restores it when you back from creative.
- If a block was placed by an creative, you can choose to nodrop or to be protected.
- Much More!
Translations
- Outdated:
- Updated:
- Russian, by Naeven17
- Slovak, by skiller4ever
- Danish, by Killertudse, Server: mc.epicgamingmc.com:25586
- Spanish, by Gonzalineitor, Server: gonzalineitor.com
- German, by TimurCastro, Server: mc.avalon-mine.de
Commands
- /cc help - to see the command list
- /cc tool - Tool to add/remove or get informations about a block
- /cc status - Database status of the plugin
- /cc add/del - Delete blocks from the database inside a selected area
- /cc check - Check players gamemode
- /cc debug - Enable debug mode
- /cc region - Create/Remove regions
- /cc sel - Expand [up,down or vert] the selection
- /cc reload - Reload the configuration file
- /cc <command> ? - To get more help
To-Do
- Send me your sugestion
ATTENTION:
Before ask for help, take a look at the FAQ and Know Bugs page. NEVER post full error in the comments, use paste, pastebin or pastie.
Using multiverse inventories? READ FAQ#3! This plugin is using metrics by Tyler Blair!
Want to see it in action? Join our test server: 204.11.61.18:25580, proudly hosted by PytoHost!
Dont use the comment section for bug reports or feature requests! Create a ticket for that!
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Posted Jul 14, 2013Please, Update to 1.6.2
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Posted Jul 13, 2013@FurmigaHumana
Thanks! :D
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Posted Jul 13, 2013@javieraizpuru
@ashash1509
@wumpyc
Alright, I confirm that these 3 bugs are back, working on it.
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Posted Jul 13, 2013@FurmigaHumana
Yes. I do have VehicleDrop set on true..
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Posted Jul 13, 2013@FurmigaHumana
I have, still doesn't protect.
Example: I place redstone torches and repeaters in creative, switch to survival and use water to make them drop which I can then pick up.
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Posted Jul 13, 2013My players while they are in creative they place blocks on pistons that are going really fast and the blocks start duplicating, then they brake the blocks on survival. Is there is a way to stop this?
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Posted Jul 13, 2013@ashash1509
at worldName.yml set BlockProtection >> WaterFlow to true
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Posted Jul 13, 2013I really wish the bug where items can be "farmed" using water flow would be fixed. This appears to be a massive flaw. Payment will be offered for anyone who can get this plugin up to scratch, Furmiga?
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Posted Jul 13, 2013@FurmigaHumana
Thank you! Awesome ;)
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Posted Jul 13, 2013v6.4c uploaded here file #89, it is the build #25 on Jenkins, fixed a few things and removed ProtocolLib as dependency, it is now optional.
@GreenGrizzlyBear
you have multiverse-inventories installed? If you have, my plugin wont handle the inventories, multiverse can do the job much better :)
@CorsarSPb
A days few ago.
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Posted Jul 13, 2013when will for 1.6.2 ?
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Posted Jul 12, 2013i cant seem to get the separate inventories to work, i have it set to true in settings file, is there another place i have to change? because i tested it and i can take 9 items out of creative (gets autoset back to 1 from a stack, cause i set it to) and then i change to survival and i can place them and mine them and get drops
other than that, this is the BEST plugin i have ever came across before in my life
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Posted Jul 12, 2013@FurmigaHumana
No, I dont have AuthMe
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Posted Jul 12, 2013@therealspoljo
Do you have authme installed? protocolib should only be required if you use it
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Posted Jul 12, 2013@FurmigaHumana
Oh, alright :D Thank you :P
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Posted Jul 12, 2013@therealspoljo
Spigot only with ProtocolLib
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Posted Jul 12, 2013Getting these errors on startup: http://paste.ubuntu.com/5868872/ it lags my server for few seconds.
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Posted Jul 12, 2013@hotshot0101
which error? no need to reset the config, fcorelib is put inside creativecontrol.jar :)
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Posted Jul 12, 2013furmiga - im getting spam in the console about fcore with #24 - i dont have fcore - do i need it or do i need to reset my config?
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Posted Jul 12, 2013@wumpyc
May be fixed on v6.4, let me know if not. and make sure you have VehicleDrop set to true at worldName.yml
@Nickbbeezy
50ms ping is ok, v6.4 should fix the problem.
@MineCrafterCity
Cant be the same error, unless your protocollib somehow unloaded which should not be possible, if this still happening with 6.4, sent me the error.
@Mychobbo
Try to add a .* in the end. reativeControl.Blacklist.Interact.*
@craftik7
Try to use this FCore as library: https://dl.dropboxusercontent.com/u/55730138/sonatype-work/releases/me/FurH/FCoreLib/0.6.20/FCoreLib-0.6.20.jar or compile it from github, ive added the CoreSoftCache recently, you may have an old build.