CreativeControl
CreativeControl
CreativeControl is an complete and powerfull suite designed to provide almost full control over creative players, it was built to safely grant creative access to any player without letting them give/stole items, you can use it to make constructions, improve your vip packages and anything else related to creative. With per-world configurations and a full availability of settings and permissions, you can define every single function of the plugin as you want.
Pages: Permissions | Configuration | Translate | Jenkins | Pages | Source
Features
- Highly Configurable
- MySQL/SQLite Support
- Multilingual
- Blacklist to commands, block place/break and item use
- Define survival/creative worlds
- Disable item drop/pickup
- Disable TnT Explosion
- Disable IceMelt and Water/Lava Flow
- Disable Fire damage on creative blocks
- Disable inventory interact
- Disable pvp and mob attacking
- Disable mob drop
- Disable mob target
- Disable SnowGolem and IronGolem creation
- Disable Creature and Chicken Eggs
- Separate inventories to survival/creative, also, save your survival status and restores it when you back from creative.
- If a block was placed by an creative, you can choose to nodrop or to be protected.
- Much More!
Translations
- Outdated:
- Updated:
- Russian, by Naeven17
- Slovak, by skiller4ever
- Danish, by Killertudse, Server: mc.epicgamingmc.com:25586
- Spanish, by Gonzalineitor, Server: gonzalineitor.com
- German, by TimurCastro, Server: mc.avalon-mine.de
Commands
- /cc help - to see the command list
- /cc tool - Tool to add/remove or get informations about a block
- /cc status - Database status of the plugin
- /cc add/del - Delete blocks from the database inside a selected area
- /cc check - Check players gamemode
- /cc debug - Enable debug mode
- /cc region - Create/Remove regions
- /cc sel - Expand [up,down or vert] the selection
- /cc reload - Reload the configuration file
- /cc <command> ? - To get more help
To-Do
- Send me your sugestion
ATTENTION:
Before ask for help, take a look at the FAQ and Know Bugs page. NEVER post full error in the comments, use paste, pastebin or pastie.
Using multiverse inventories? READ FAQ#3! This plugin is using metrics by Tyler Blair!
Want to see it in action? Join our test server: 204.11.61.18:25580, proudly hosted by PytoHost!
Dont use the comment section for bug reports or feature requests! Create a ticket for that!
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Posted May 2, 2013I blocked gm players from placing tnt carts, but after a new update it no longer blocks them even tho it is in the config
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Posted May 1, 2013FurmigaHumana please make something with AuthMe compatybility.. I must downgrade to old 5.8.. so if you do it once (in 5.8) - i believe - you can do it once more time! :)
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Posted May 1, 2013.well it seems like players can still use potions in my server including bottle of enchantment. downloaded 5.9.3 replaced the file. deleted creativecontrol folder and still no use.
is there a chance that it's caused because i have no vault?
ItemUse, list here, all block/item ids that creative players will be unable to use, this means right and left click. ItemUse: 259, 326, 327, 384, 385, 389:0[edit] i got the vault still same problem [edit2] seems like the bottle of enchantment is only one other throwing potions are blocked [edit3] updated to 5.9.4 still problem with bottle of enchantment
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Posted May 1, 2013@therealspoljo
Ah, sorry. I didn't read the comments.
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Posted May 1, 2013@Gonzalineitor
Read 2 comments below... -_- This bug has alredy been reported... :P
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Posted May 1, 2013I found a big bug! If you are in Creative Mode and you move items in your inventory, the items will be remove. Fix it please! I have the 5.9.3 version. (The latest version)
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Posted May 1, 2013@raidmax21
I can confirm that, but Im using 5.9.2
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Posted May 1, 2013@FurmigaHumana
My steps using that server I linked you:
1 start the server. 2. Join the server. 3. OP yourself. 4. Put yourself into creative mode. 5. Drag an item onto your bar and try and move it around. 6. Item will despawn when dragged.
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Posted Apr 30, 2013blocking itemuse is broken in the latest build.
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Posted Apr 30, 2013For each world, the ChangeGameMode: can you make it so that it doesnt teleport you to the ground when it changes you. It looks a bit glitchy and weird. If you just made it change their gamemode the normal way, and they fell to the ground, that would be better ;)
P.S dont forget that they dont take fall damage for the first fall, so this will not kill players.
Alternatively, what i would appreciate even more would for the world to simply deny players from breaking / placing blocks in whatever gamemode, then the player is required to change the gamemode themselves. I dont like it when my server forces players to do certain things, i like to make them feel as if they are in control (Sounds weird haha), but i understand if u dont add this feature since it is more of a personal preferance i presume.
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Posted Apr 30, 2013I am slightly confused as to how the databases work. I am not seeing my database.db increase in size, but my database.db-journal is. What is the differences between these 2 databases?
I am using SQLite. I am worried that my NoDrop blocks arent being protected due to the fact that the database is not increasing in size
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Posted Apr 29, 2013@raidmax21
It is working fine to me, can you explain better what is going on?
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Posted Apr 29, 2013@FurmigaHumana No I'm not using MV, like is said, one the test ran a empty server with just CC. I just tested your 5.9.2 and it has the same issue.
Here is a link to my Dropbox with the empty server so you can have a look. https://dl.dropboxusercontent.com/u/108454492/Temp%20files/CC%20Test%20Server.zip
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Posted Apr 29, 2013@alexmarkey
no performance changes on 5.9.3, the problem was just the block coordinates in the wrong sequence, it was XYZ when it is supposed to be XZY :)
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Posted Apr 29, 2013NoDrop is now fixed.
If i had NoDrop enabled for every block, whilst using a SQL database, 350 players, 50 have creative, should i be expecting shit performance?
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Posted Apr 29, 2013@FurmigaHumana
he should look for bug-i plugin liek i did for me the ticker was pex
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Posted Apr 29, 2013@nightcore2828
v5.9.3 uploaded
@kbryantLA24
Hardly, LogBlock uses a thread system for the database just like CreativeControl, it will always shows up in the crash report. Every plugin that uses SQL for large amount of queries will always (or should always) have an extra thread to run the queries, thats why they always shows up in the crashreport. The problem you are having is something related to entityTick, which leads me to think it is caused by some plugin that handle entities in a more advanced way. Quick research on google, might be EchoPet or something like it.
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Posted Apr 29, 2013@FurmigaHumana
My past couple crash reports though all commonly have "SQL classes as "suspicious classes." A couple of them list "LogBlock" as recent tasks... Your plugin uses LogBlock. Couldn't the ArrayList stack trace be coming from LogBlock rather than CreativeControl? This has only been happening since I updated CreativeControl.
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Posted Apr 29, 2013@FurmigaHumana
have you found out why potions are usable?
please i realy need to know members are asking for creative lol
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Posted Apr 29, 2013@CraftPixel
it is the worldedit protection, since logblock also handle the same code to log worldedit, they dont work right together, you can disable it by changing worldedit to false at worldName.yml, the invsee is an inventory, you have an option at your worldName.yml to block all inventory interactions (InvInteract).
@raidmax21
and about multiverse-inventories? Do you have it or not?
@alexmarkey @alexmarkey @alexmarkey
But I nor even changed anything, v5.9.X is just a bug fix update, I'll take a look anyway...
@caucow
Check your config, you have a 79t somewhere.
@kbryantLA24
I'm sorry but I think this is not caused by CreativeControl, I dont use any array related code, my code is based on HashSet not ArrayList, since HashSet is not indexed, it cant throw a IndexOutOfBoundsException which is the error present in your crash report.