CreativeControl
CreativeControl
CreativeControl is an complete and powerfull suite designed to provide almost full control over creative players, it was built to safely grant creative access to any player without letting them give/stole items, you can use it to make constructions, improve your vip packages and anything else related to creative. With per-world configurations and a full availability of settings and permissions, you can define every single function of the plugin as you want.
Pages: Permissions | Configuration | Translate | Jenkins | Pages | Source
Features
- Highly Configurable
- MySQL/SQLite Support
- Multilingual
- Blacklist to commands, block place/break and item use
- Define survival/creative worlds
- Disable item drop/pickup
- Disable TnT Explosion
- Disable IceMelt and Water/Lava Flow
- Disable Fire damage on creative blocks
- Disable inventory interact
- Disable pvp and mob attacking
- Disable mob drop
- Disable mob target
- Disable SnowGolem and IronGolem creation
- Disable Creature and Chicken Eggs
- Separate inventories to survival/creative, also, save your survival status and restores it when you back from creative.
- If a block was placed by an creative, you can choose to nodrop or to be protected.
- Much More!
Translations
- Outdated:
- Updated:
- Russian, by Naeven17
- Slovak, by skiller4ever
- Danish, by Killertudse, Server: mc.epicgamingmc.com:25586
- Spanish, by Gonzalineitor, Server: gonzalineitor.com
- German, by TimurCastro, Server: mc.avalon-mine.de
Commands
- /cc help - to see the command list
- /cc tool - Tool to add/remove or get informations about a block
- /cc status - Database status of the plugin
- /cc add/del - Delete blocks from the database inside a selected area
- /cc check - Check players gamemode
- /cc debug - Enable debug mode
- /cc region - Create/Remove regions
- /cc sel - Expand [up,down or vert] the selection
- /cc reload - Reload the configuration file
- /cc <command> ? - To get more help
To-Do
- Send me your sugestion
ATTENTION:
Before ask for help, take a look at the FAQ and Know Bugs page. NEVER post full error in the comments, use paste, pastebin or pastie.
Using multiverse inventories? READ FAQ#3! This plugin is using metrics by Tyler Blair!
Want to see it in action? Join our test server: 204.11.61.18:25580, proudly hosted by PytoHost!
Dont use the comment section for bug reports or feature requests! Create a ticket for that!
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Posted Mar 8, 2013Why do players not get the group 'creative' added to them when they switch to creative? I've got vault, I use permissionsex and have the config set up correctly. Using latest version 5.6.
My config: http://pastebin.com/9TZzWX6m
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Posted Mar 8, 2013Meus Parabens (apesar de não usar)
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Posted Mar 8, 2013@FurmigaHumana They place a redstone torch, then the redstone torch disappears, and if there is any glass around the glass will disappear, and water and lava will bug too. I unloaded CreativeControl and it stopped happening. I'm sure it's CreativeControl causing this. I'll keep you informed if anything else happens :D
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Posted Mar 8, 2013@dragondeatth
Are you serious? What they do exactly? I think it is not creativecontrol, I dont check for attached blocks when they place a block '-'
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Posted Mar 8, 2013@FurmigaHumana
I downloaded version 5.7, (I can download it even though it's not approved, because I subscribed to your plugin) and it's in version 5.7 this bug happens :)
Edit: Seems like the bug is much more serious, now if a player places a redstone torch in Creative, all glass will disappear, blocks around it will disappear and bug, ruining their buildings :(
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Posted Mar 8, 2013@dragondeatth
the fix is not approved yet
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Posted Mar 8, 2013Big bug found:
Somehow the CheckAttached is messed up, because now my players are unable to place redstone torches in Creative, some blocks even disappear when they place a redstone torch on them. Same thing for normal torches. And 50% of the times when a player places two blocks next to each other in Creative, both blocks will disappear :D
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Posted Mar 8, 2013@kbryantLA24
ItemFrame is not a block, it is an entity like a painting, I'll see if is possible protect them like a block. But I think it would be way much safer if you just dont let creative players put item inside them.
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Posted Mar 8, 2013@FurmigaHumana
"at worldName.yml make sure you have Preventions > ItemFrame set to true and dont have the permission CreativeControl.Preventions.ItemFrame"
However, I want my Creative players to be able to use ItemFrames without abuse... Is the ability to NoDrop both the Item Frame and the item inside not possible?
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Posted Mar 8, 2013v5.7b uploaded, fix vault being required, attached blocks detection and inventory loss when failed to process one single item.
@dragondeatth
I've changed 3 lines to fix this issue huehue :D
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Posted Mar 8, 2013@dragondeatth
Alright, I'll fix that today.
@kbryantLA24
Good to know, is kinda of odd to work but anyway...
@kbryantLA24
at worldName.yml make sure you have Preventions > ItemFrame set to true and dont have the permission CreativeControl.Preventions.ItemFrame
@winduprabbit123
at worldName.yml go to BlackList > BlockPlace and add the item id you want
@bukbuk3
You must install Vault, I forgot to set it as optional :c
@wrecktify80
Thanks for the report, I was expecting something like that to happen, sirfluffkin lost a book from his inventory :c I'll fix that asap
@Zacky1
It should be done automatically
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Posted Mar 8, 2013How exactly do we update the database for the new version?
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Posted Mar 8, 2013Player joined the server and got this in the server console http://pastebin.com/vbiTVnxL
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Posted Mar 7, 2013Click here for the error.
So for now i downgrade to version 5.6
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Posted Mar 7, 2013How do you add items to the creative control cause i dotn want people to be able to place certain items?
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Posted Mar 7, 2013However, there is a new problem:
Item frames are immune to NoDrop. Players can bypass NoDrop by placing an item frame while in Creative, then placing an item into that item frame. When they break the item frame while in Survival, both items drop.
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Posted Mar 7, 2013Never mind, I take back everything I said. I tested it on my live server (as opposed to my test server) and NoDrop works fine on v5.7, even with NON-comma separated lists.
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Posted Mar 7, 2013@FurmigaHumana
I have CheckAttached to true :)
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Posted Mar 7, 2013@kbryantLA24
yes and no, actually this was a leak of attention in my part, I built a custom code to convert the string into a list a few versions ago without knowing that yaml already do that, before 5.6 the configuration nodes was read as strings, now they are read as objects, so if the yml return a list but I'm trying to get a string to convert as a list that error will show :(
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Posted Mar 7, 2013@FurmigaHumana
Does this comma separation requirement have anything to do with your new configuration auto update? Because YAML files can accept these lists either comma separated, or dash/new line separated as I have configured.
P.S. This is the same config I've been using since even before v5.4