CreateYourOwnMenus
Hiding scripts is no longer possible from Minecraft 1.16 due to changes in item lore formatting
As the name suggests, this plugin allows you to create your own menus. The menus are based on inventories, with each slot holding a clickable menu item. When a player clicks on a menu item, it performs all of the commands listed in the item's lore (the text underneath its name) in a similar manner to command blocks. You can design the menu in-game by selecting any item, naming it in an anvil, modifying its lore using a command, and using commands to create and open a menu for editing to place it anywhere in the inventory that you wish. You can modify your menus any time you want.
Thanks to TheMobCave for providing the video tutorial. Please like and subscribe!
The video tutorial was of CreateYourOwnMenus v0.2, so the latest version has even more features! One major change is that the /menu script command now has sub-commands. E.g. /menu script add [text] instead of /menu script [text]. As well as: insert, delete, replace, clear, show and hide.
Screenshots
See the gallery for screenshots.
User Reviews
"This looks amazing and would make my role playing server a lot easier for players so they don't have to remember a lot of commands." - Ccamm
"This looks amazing! I'm sure that we'll be able to use this in my new server project." - parrothead1337
"This plugin allow so much things :o" - TheNemesisA5
Features
- Use commands to manage all of your menus
- Use any in-game item as a menu item
- Edit menus in-game using inventories
- Open menus using commands, command blocks or other menus
- Activate any menu item simply by clicking it in an open menu
- Alternatively, activate menu items by holding in hand and right-clicking (can be used to open menus and more)
- Modify the lore of any item using commands /menu script clear and /menu script [comment/command] commands
- Add, remove, modify and share menus using their .yml files in the "plugins/CreateYourOwnMenus/menus" folder
- Optionally run the command as the player instead of console by using the /sudo command E.g. /sudo @p kill
- Show/hide menu script commands using the /menu script show and /menu script hide commands
- Delay execute of commands in a script using the /delay [ticks] menu script command
- Use {curly braces} to add dynamic arguments to commands (prompts the clicking player)
- If you have Vault installed you can use /requirecurrency to check if a player has a given amount of currency
- Translate into other languages using LanguageAPI
What it does not do
- This is not intended to include a full-fledged scripting language. It simply executes commands in series and is interrupted on failure. For more complex actions, conditions and program flow you should be using a plugin like Skript to run scripts on menu item clicks.
- It cannot run commands as a player with "elevated permissions". There is currently no safe way to do this within the Bukkit API without introducing errors, compatibility issues and/or require updates every build of Minecraft, CraftBukkit or even Bukkit. You can work around this by granting the permissions, performing the actions and then revoking them again, or by calling out to another plugin that supports this. I do not intend to add this feature until there is a safe way to achieve it.
Plugin Suggestions
This is a list of plugins that work well with CreateYourOwnMenus.
- Use the MicroJump plugin for BungeeCord /server command support for BungeeCord users
- Use the Skript plugin to open menus on player joining, or various other events, and create advanced scripts that you can run when clicking a menu item
- Use the Vault plugin to provide currency support using the /requirecurrency menu script command
Commands and Permissions
A full list of commands and permissions is available on the Commands and Permissions page.
Detailed command help is available in-game by typing /menu
Sharing
Find and share pre-created menus on our forums!
Scripting
A basic scripting guide is available on the Basic Command Scripting thread.
Other tutorials and guides are available on the forum
Security Considerations
The menu scripts always run as console. By default, this is not a problem as only operators have the ability to create menu items and modify menus, however if you give other players permissions to do this, be aware that it will also give them the ability to effectively run any command they wish as console.
Development
Sources are available on GitHub: https://github.com/XHawk87/CreateYourOwnMenus
Ideas
- Add internationalisation support
- Add a "cyom.menu.edit.[menu id]" permission to allow editing of a specific menu only
- Add "cyom.script.allow.all" permission to allow adding any command to a menu script, except those specifically denied (Default op)
- Add "cyom.script.allow.[command name]" permission to allow adding specific commands to menu scripts (child of cyom.script.allow.all)
- Add /menu script import [file] and /menu script export [file] for quickly importing or exporting the lore of a menu item to a simple text file
- Add "cyom.slot.lock.#" to lock specific inventory slots in a player's inventory and treat it as a menu
- Modify /menu grab command to place items into the same slots in a player's inventory where applicable, displacing other items, and otherwise finding any free slot
- Trigger a menu item when it is used to attack or break blocks with
- Add /use special command to allow the item to be used as a normal item (this cannot be used after a delay or prompt)
- Organise menus into folders, and accessed in the form "folder.menu"
- Store menu items in a format that is easier to edit manually, marking lines as hidden without the section symbols all over it
- Provide a faux creative mode for non-op creative players so that server owners can grant creative abilities to non-op players without introducing security risks
- Command support for tab-autocompletion
- Add escape character for {input prompts} so you can still use datatags
Bugs
- Items in locked slots are still dropped on death instead of remaining in their slots
- Items with the /consume command will only be removed if the stack size is 1
Deprecated Features
- To reduce the number of special menu item commands, the /GiveChest, /TakeChest and /CountChest commands will be removed and less complex and easier to understand Skript alternatives will be provided in their place
Help
This plugin uses Java 7
If you get the followed error on starting up the server with this plugin installed "Unsupported major.minor version 51.0". This means you are using an out of date version of Java. If you don't know how to upgrade, please contact your server hosting provider and ask them for help in upgrading to Java 7, or contact Oracle customer support. Mac OS X users require JDK 7 instead of JRE 7.
Very wide text boxes on menu items
Due to a Minecraft client formatting error, the invisible characters on the first line can cause the lore text box width to be increased despite taking up no space when there is visible text on the same line. This can be mitigated when hidden by keeping the first line empty using /menu script insert 0 &a. When commands are shown, it may become difficult to read them.
Non-op Creative Players spawning menu items without permission
Warning: A new security loop-hole has been discovered in the Minecraft server. It is possible for players with certain modified clients to create items for themselves that contain any lore that they want so long as they are in Creative Mode. This does not require operator status or permissions, only Creative Mode. If you have Non-operator creative players on your server be advised that if they use a modified client, it is possible for them to create any menu item that they want without needing permissions.
You can alleviate this somewhat by adding commands to the "blacklist-commands:" section in the config.yml. This will stop anyone but operators from using menu items with those commands on them. E.g.
blacklist-commands: - op - stop - kick - grantperms etc etc
Another option is to keep those players in Survival mode, but use other plugins to give them creative-like powers such as infinite resources, fast breaking and flight.
Ghost items appearing on clicking a menu item
If you are experiencing ghost items in 1.7.2 using this plugin, it is due to the client-side Minecraft bug (https://mojang.atlassian.net/browse/MC-41165). This only affects 1.7.2 and is fixed in 1.7.4. The bug is not dangerous as it is not a real item. Any attempts to move the item out of the inventory, place it, or fill the same slot will result in it disappearing. Since this is a client-side only bug, it is recommended that players be urged to update from 1.7.2 to 1.7.4 as soon as possible. Note: it is possible to play on CB 1.7.2 R0.1 beta using a Minecraft 1.7.4 client.
After restart, my menus all have weird characters wherever there were hidden commands or colours
This is a text-encoding issue caused by the some CraftBukkit servers attempting to read menu files in the wrong text encoding by default. You can fix this by telling Java to use UTF-8 by default for CraftBukkit.
For users of McMyAdmin, MultiCraft and other server launchers, there should be an option to specify text-encoding in your settings and switch to UTF-8. If not, you should have a way to add optional command line arguments, and follow the advice below for a startup script.
If you are using a startup script you will have something along the lines of:
java -Xmx1024m -jar CraftBukkit.jar
You need to add the following option somewhere after java and before -jar. E.g.
java -Xmx1024m -Dfile.encoding=UTF8 -jar CraftBukkit.jar
After updating CraftBukkit (build #3009+), my Skript custom commands aren't working from menu items
Changes in CraftBukkit build #3009 (1.7.2-R0.3-SNAPSHOT) have updated the Bukkit plugin command system that broke Skripts custom command handler. This prevented Skript from receiving commands that had been directly dispatched by other plugins. This issue was fixed in Skript 2.1.1+, so downloading the latest version of Skript should correct the problem.
It says @a or @w instead of the player's name
If a @a or @w target selector is the last character in a command, it is not currently replaced correctly. This will be fixed in the next dev build. In the meantime, attempt to ensure there is a non-whitespace character after the last target selector.
Every time I click an item in my inventory it activates it like it was a menu item
You may have inadvertently locked all of your inventory slots by misuse of the '*' permission node. This will grant you all permissions, including 'cyom.slot.lock.*' which is used for locking inventory slots so that they can be used as menus. The best solution for this is to stop using the '*' node and instead only grant yourself the specific extra permissions that you need. However if you insist on using the '*' node you will need to grant yourself the negative permission '-cyom.slot.lock.*' in order to prevent your slots from getting locked.
Every time I restart my server, all changes I made to my menus are undone
There is a time-related bug with previous builds of CYOM that prevent file saving. To fix this you must update to the latest dev build: http://dev.bukkit.org/bukkit-plugins/createyourownmenus/files/18-create-your-own-menus-v0-5-8-dev/
I can't use {NBT data tags} in my commands
Unfortunately, we already have a use for the {curly braces} as dynamic arguments that predate their use in Minecraft, so you can't use NBT data tags in your menu commands. However, you can get around this in a couple of ways:
Any items that you need to be given to a player with data tags can be pre-created and placed in a menu, then you can use the /menu grab command to give them to the player. Since you can grab multiple items at once, and edit the menu visually, it makes for a rather convenient way of setting up item kits on a server.
You can also use a custom scripting plugin like Skript to set up a custom command to run the commands for you. Using Skript in this way allows a great deal more flexibility for your menu scripts by adding logic, variables, persistence and program flow, and if you need help with them they have a lot of friendly people on their forums who are always happy to help.
Donations
If you'd like to contribute towards the continued development, support and maintenance of this project, please consider joining me on Patreon, and making a one-time or recurring pledge.
Support Channel
If you need help you can leave a comment below and I will get back to you as soon as I can. You can also join the Gitter chatroom using the following link, but please read the tutorial first. https://matrix.to/#/#xhawk87s-bukkit-plugins:gitter.im
I am happy to give support, but repeatedly answering the same question that is explained in bold red on the plugin page is highly tedious. Don't be lazy, read first, then ask questions. It's the polite thing to do
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Posted Jun 20, 2015Can you add a command where you stop all menus and scripts from being able to run? I really need it for my server because commands stop running when the server restarts making people able to duplicate unauthorised items. Anyways thanks for making such a nice plugin.
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Posted Jun 16, 2015@Terryjomjerry
I suspect that the /kit and /warp commands expect to be run by a player, and not a command block, console or plugin. To get around this, we provide the @p symbol that you can place anywhere in a command. It will be automatically replaced with the name of the clicking player when the menu item is activated.
You should check the plugin documentation to see if they'll take a [player] argument, e.g. /warp [player] [warp] would be /warp @p spawn.
If they don't provide support for that, you can use the /sudo [player] [command] command provided by CreateYourOwnMenus. This will run the command as if the specified player had typed it. So you could then do "/sudo @p warp spawn"
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Posted Jun 16, 2015This also is with /menu script add /warp spawn
it just runs
/warp
------but like you said /menu script add /say hello worldit runs
/say hello world
Im really confused
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Posted Jun 16, 2015Okay so when ever I try to enter a command such as
/menu script add /kit tools
it says completed, then when I click on it, it runs
/kit
not, /kit tools
help please!
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Posted Jun 10, 2015@Trolltheking
Create a new menu containing only that item in slot 6. The top row of the menu is the hotbar, 2-4 are the inventory storage rows 1-3, and the first 4 items in row 5 are the armour, from boots to helmet.
To make an item that grabs it from the clicking player, hold the item in hand and type "/menu script add /menu grab @p my_grabbing_menu", with your menu ID in place of "my_grabbing_menu".
Have fun!
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Posted Jun 9, 2015How do you make a menu item when you do /menu grab to go to a specific slot? i.e. slot 6
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Posted Jun 9, 2015@LuxuryPlays
Hold the item in your hand and type "/menu script add /say Hello, World!"
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Posted Jun 8, 2015How do you add a command to an Item?
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Posted May 6, 2015@WeTrack
You'd have to ask the author of RPGSkills about if the skill command can be used from the console or command blocks/command scripting plugins. If not, and the player has the permission to use the /skill command, you can use:
/sudo @p skill archery
This should run the command as if the clicking player had typed it.
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Posted May 6, 2015@XHawk87
Also I got this skill plugin so I can type /skill archery and when I bind that command to a bow and click it nothing happens it doesnt even say wrong command or anything.
Plugin name: RPGSkills
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Posted May 6, 2015@WeTrack
You have to tell it which player you want to open the menu for.
The syntax is: /menu open [player] [menu ID]
You can use the @p symbol to insert the name of the clicking player.
So you'd type: /menu script append /menu open @p 2
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Posted May 6, 2015Hey so I got a problem, I made a menu where you can choose different things for example skills, wich opens another menu when you click on it but the thing is when i do /menu script append /menu open 2 so when clicking the item will open another menu, it just says player needs to be chosen in console, how do I make this available for all players to open a new menu from a menu?
Please help, thanks!
(The console must specify a player is what it says)
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Posted Apr 6, 2015@MeLittleUBigIWin
Hold the item in-hand, then type "/menu script add /hats"
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Posted Apr 6, 2015how do i add a command to an item? i want to have an item when clicked in a menu execute a command. I have already created the menu by doing /menu create chest 5 shop. Now i need to know how to put a command on an item so when clicked it will execute a command. For instance the command /hats.
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Posted Apr 4, 2015@XHawk87 thank you, :)
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Posted Apr 3, 2015@thexxstick
Sorry, these menus were designed to be static for simplicity of editing and managing in-game. If you want to build more advanced dynamic menus and have an understanding of Java, you could try PopupMenuAPI instead.
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Posted Apr 3, 2015@XHawk87 Can make that it can check if a Player has a custom permission, wich will edit the menu? For Example you made a menu called "Test" and there is a compass wich will tp the Player to a random Location, that you can make that it check if the Player has a custom permission. If the Player would not have the permission, it would be a custom iron fence, and if the Player has the permission, it would be the compass?
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Posted Mar 4, 2015@Extra456
Menu items are just normal items that have commands in the lore.
If you want to add a menu item to a kit you'll need more than just an ID, you'll need to add datatags for the lore too. You can find out exactly what the lore should be by create a menu with the menu item in and opening the menu file with a text editor. They are saved in YAML format, it should be under the "lore" heading.
The best kit plugins would allow you to place the item you want into an inventory that represents the kit, that would save you time as you could then just place the menu item into it.
You could alternatively use a menu, command block or some kind of scripting plugin like Skript to call the "/menu grab [player] [menu id]" command to apply the kit. As you can place any item in a menu, not just menu items, you could use this to apply kits with any type of lore, datatags etc with the convenience of a GUI menu that you can open in-game any time you want and alter.
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Posted Mar 4, 2015No i mean how for example essential plugin how to give a player in kits config (what id of scripted item because i want to give menu to defoult players)
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Posted Mar 2, 2015@DECVILCRAFT
You seem to be using the old (deprecated) form @p/command to run commands as a player, however you added an extra space that shouldn't be there. It is "@p/". You may be more comfortable with the new form "/sudo @p say one"
Be aware also that running the command as the player requires that the clicking player have the permission to use /say. If they don't, it will fail just as if they had typed /say themselves.