CreateYourOwnMenus
Hiding scripts is no longer possible from Minecraft 1.16 due to changes in item lore formatting
As the name suggests, this plugin allows you to create your own menus. The menus are based on inventories, with each slot holding a clickable menu item. When a player clicks on a menu item, it performs all of the commands listed in the item's lore (the text underneath its name) in a similar manner to command blocks. You can design the menu in-game by selecting any item, naming it in an anvil, modifying its lore using a command, and using commands to create and open a menu for editing to place it anywhere in the inventory that you wish. You can modify your menus any time you want.
Thanks to TheMobCave for providing the video tutorial. Please like and subscribe!
The video tutorial was of CreateYourOwnMenus v0.2, so the latest version has even more features! One major change is that the /menu script command now has sub-commands. E.g. /menu script add [text] instead of /menu script [text]. As well as: insert, delete, replace, clear, show and hide.
Screenshots
See the gallery for screenshots.
User Reviews
"This looks amazing and would make my role playing server a lot easier for players so they don't have to remember a lot of commands." - Ccamm
"This looks amazing! I'm sure that we'll be able to use this in my new server project." - parrothead1337
"This plugin allow so much things :o" - TheNemesisA5
Features
- Use commands to manage all of your menus
- Use any in-game item as a menu item
- Edit menus in-game using inventories
- Open menus using commands, command blocks or other menus
- Activate any menu item simply by clicking it in an open menu
- Alternatively, activate menu items by holding in hand and right-clicking (can be used to open menus and more)
- Modify the lore of any item using commands /menu script clear and /menu script [comment/command] commands
- Add, remove, modify and share menus using their .yml files in the "plugins/CreateYourOwnMenus/menus" folder
- Optionally run the command as the player instead of console by using the /sudo command E.g. /sudo @p kill
- Show/hide menu script commands using the /menu script show and /menu script hide commands
- Delay execute of commands in a script using the /delay [ticks] menu script command
- Use {curly braces} to add dynamic arguments to commands (prompts the clicking player)
- If you have Vault installed you can use /requirecurrency to check if a player has a given amount of currency
- Translate into other languages using LanguageAPI
What it does not do
- This is not intended to include a full-fledged scripting language. It simply executes commands in series and is interrupted on failure. For more complex actions, conditions and program flow you should be using a plugin like Skript to run scripts on menu item clicks.
- It cannot run commands as a player with "elevated permissions". There is currently no safe way to do this within the Bukkit API without introducing errors, compatibility issues and/or require updates every build of Minecraft, CraftBukkit or even Bukkit. You can work around this by granting the permissions, performing the actions and then revoking them again, or by calling out to another plugin that supports this. I do not intend to add this feature until there is a safe way to achieve it.
Plugin Suggestions
This is a list of plugins that work well with CreateYourOwnMenus.
- Use the MicroJump plugin for BungeeCord /server command support for BungeeCord users
- Use the Skript plugin to open menus on player joining, or various other events, and create advanced scripts that you can run when clicking a menu item
- Use the Vault plugin to provide currency support using the /requirecurrency menu script command
Commands and Permissions
A full list of commands and permissions is available on the Commands and Permissions page.
Detailed command help is available in-game by typing /menu
Sharing
Find and share pre-created menus on our forums!
Scripting
A basic scripting guide is available on the Basic Command Scripting thread.
Other tutorials and guides are available on the forum
Security Considerations
The menu scripts always run as console. By default, this is not a problem as only operators have the ability to create menu items and modify menus, however if you give other players permissions to do this, be aware that it will also give them the ability to effectively run any command they wish as console.
Development
Sources are available on GitHub: https://github.com/XHawk87/CreateYourOwnMenus
Ideas
- Add internationalisation support
- Add a "cyom.menu.edit.[menu id]" permission to allow editing of a specific menu only
- Add "cyom.script.allow.all" permission to allow adding any command to a menu script, except those specifically denied (Default op)
- Add "cyom.script.allow.[command name]" permission to allow adding specific commands to menu scripts (child of cyom.script.allow.all)
- Add /menu script import [file] and /menu script export [file] for quickly importing or exporting the lore of a menu item to a simple text file
- Add "cyom.slot.lock.#" to lock specific inventory slots in a player's inventory and treat it as a menu
- Modify /menu grab command to place items into the same slots in a player's inventory where applicable, displacing other items, and otherwise finding any free slot
- Trigger a menu item when it is used to attack or break blocks with
- Add /use special command to allow the item to be used as a normal item (this cannot be used after a delay or prompt)
- Organise menus into folders, and accessed in the form "folder.menu"
- Store menu items in a format that is easier to edit manually, marking lines as hidden without the section symbols all over it
- Provide a faux creative mode for non-op creative players so that server owners can grant creative abilities to non-op players without introducing security risks
- Command support for tab-autocompletion
- Add escape character for {input prompts} so you can still use datatags
Bugs
- Items in locked slots are still dropped on death instead of remaining in their slots
- Items with the /consume command will only be removed if the stack size is 1
Deprecated Features
- To reduce the number of special menu item commands, the /GiveChest, /TakeChest and /CountChest commands will be removed and less complex and easier to understand Skript alternatives will be provided in their place
Help
This plugin uses Java 7
If you get the followed error on starting up the server with this plugin installed "Unsupported major.minor version 51.0". This means you are using an out of date version of Java. If you don't know how to upgrade, please contact your server hosting provider and ask them for help in upgrading to Java 7, or contact Oracle customer support. Mac OS X users require JDK 7 instead of JRE 7.
Very wide text boxes on menu items
Due to a Minecraft client formatting error, the invisible characters on the first line can cause the lore text box width to be increased despite taking up no space when there is visible text on the same line. This can be mitigated when hidden by keeping the first line empty using /menu script insert 0 &a. When commands are shown, it may become difficult to read them.
Non-op Creative Players spawning menu items without permission
Warning: A new security loop-hole has been discovered in the Minecraft server. It is possible for players with certain modified clients to create items for themselves that contain any lore that they want so long as they are in Creative Mode. This does not require operator status or permissions, only Creative Mode. If you have Non-operator creative players on your server be advised that if they use a modified client, it is possible for them to create any menu item that they want without needing permissions.
You can alleviate this somewhat by adding commands to the "blacklist-commands:" section in the config.yml. This will stop anyone but operators from using menu items with those commands on them. E.g.
blacklist-commands: - op - stop - kick - grantperms etc etc
Another option is to keep those players in Survival mode, but use other plugins to give them creative-like powers such as infinite resources, fast breaking and flight.
Ghost items appearing on clicking a menu item
If you are experiencing ghost items in 1.7.2 using this plugin, it is due to the client-side Minecraft bug (https://mojang.atlassian.net/browse/MC-41165). This only affects 1.7.2 and is fixed in 1.7.4. The bug is not dangerous as it is not a real item. Any attempts to move the item out of the inventory, place it, or fill the same slot will result in it disappearing. Since this is a client-side only bug, it is recommended that players be urged to update from 1.7.2 to 1.7.4 as soon as possible. Note: it is possible to play on CB 1.7.2 R0.1 beta using a Minecraft 1.7.4 client.
After restart, my menus all have weird characters wherever there were hidden commands or colours
This is a text-encoding issue caused by the some CraftBukkit servers attempting to read menu files in the wrong text encoding by default. You can fix this by telling Java to use UTF-8 by default for CraftBukkit.
For users of McMyAdmin, MultiCraft and other server launchers, there should be an option to specify text-encoding in your settings and switch to UTF-8. If not, you should have a way to add optional command line arguments, and follow the advice below for a startup script.
If you are using a startup script you will have something along the lines of:
java -Xmx1024m -jar CraftBukkit.jar
You need to add the following option somewhere after java and before -jar. E.g.
java -Xmx1024m -Dfile.encoding=UTF8 -jar CraftBukkit.jar
After updating CraftBukkit (build #3009+), my Skript custom commands aren't working from menu items
Changes in CraftBukkit build #3009 (1.7.2-R0.3-SNAPSHOT) have updated the Bukkit plugin command system that broke Skripts custom command handler. This prevented Skript from receiving commands that had been directly dispatched by other plugins. This issue was fixed in Skript 2.1.1+, so downloading the latest version of Skript should correct the problem.
It says @a or @w instead of the player's name
If a @a or @w target selector is the last character in a command, it is not currently replaced correctly. This will be fixed in the next dev build. In the meantime, attempt to ensure there is a non-whitespace character after the last target selector.
Every time I click an item in my inventory it activates it like it was a menu item
You may have inadvertently locked all of your inventory slots by misuse of the '*' permission node. This will grant you all permissions, including 'cyom.slot.lock.*' which is used for locking inventory slots so that they can be used as menus. The best solution for this is to stop using the '*' node and instead only grant yourself the specific extra permissions that you need. However if you insist on using the '*' node you will need to grant yourself the negative permission '-cyom.slot.lock.*' in order to prevent your slots from getting locked.
Every time I restart my server, all changes I made to my menus are undone
There is a time-related bug with previous builds of CYOM that prevent file saving. To fix this you must update to the latest dev build: http://dev.bukkit.org/bukkit-plugins/createyourownmenus/files/18-create-your-own-menus-v0-5-8-dev/
I can't use {NBT data tags} in my commands
Unfortunately, we already have a use for the {curly braces} as dynamic arguments that predate their use in Minecraft, so you can't use NBT data tags in your menu commands. However, you can get around this in a couple of ways:
Any items that you need to be given to a player with data tags can be pre-created and placed in a menu, then you can use the /menu grab command to give them to the player. Since you can grab multiple items at once, and edit the menu visually, it makes for a rather convenient way of setting up item kits on a server.
You can also use a custom scripting plugin like Skript to set up a custom command to run the commands for you. Using Skript in this way allows a great deal more flexibility for your menu scripts by adding logic, variables, persistence and program flow, and if you need help with them they have a lot of friendly people on their forums who are always happy to help.
Donations
If you'd like to contribute towards the continued development, support and maintenance of this project, please consider joining me on Patreon, and making a one-time or recurring pledge.
Support Channel
If you need help you can leave a comment below and I will get back to you as soon as I can. You can also join the Gitter chatroom using the following link, but please read the tutorial first. https://matrix.to/#/#xhawk87s-bukkit-plugins:gitter.im
I am happy to give support, but repeatedly answering the same question that is explained in bold red on the plugin page is highly tedious. Don't be lazy, read first, then ask questions. It's the polite thing to do
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Posted Apr 25, 2014@XHawk87
That worked, thanks! The only thing now is that the menu doesn't close automatically, is there a command to do that?
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Posted Apr 24, 2014@Murkrage
Does this command require a player to send it? By default commands are sent as the console. If the /town new command will take a player target as a parameter, that would be ideal. Otherwise, you can use /sudo @p town new {Your desired town name} to run the command as if they player had typed it themselves.
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Posted Apr 24, 2014I'm trying to let my members dynamically create towns within towny using your plugin.
The idea is to let players click the menu and then they are prompted to enter their desired town name. After entering it, the town will be created.
The command would look like: /town new {Your desired town name}
However, it appears that once you enter the town name... only /town is being run and not /town new.
I've tried this without the dynamic input and the same thing happens. Only the /town menu pops up.
Any ideas?
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Posted Apr 23, 2014Created a ticket. I've been having some errors on startup after updating to latest Spigot.
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Posted Apr 21, 2014@Dylan3304
You may find that Skript itself is an adequate replacement for many small plugins in one go. That was one of the aims in its design. See their Replacers forum for details.
@Dylan3304
If you are an OP, it is highly unlikely you will need to enter even a small fraction of the permissions, as OPs get almost all permissions by default. The only times they don't is when the plugin developer has manually decided to keep it from them, usually in the case where they might not want it.
Simply removing the '*' node is your best option, and will likely cause a lot less hassle with a number of other plugins in the future too.
If you insist on keeping the '*' node, you can simply follow the instructions in that "big long message" and you will be able to remove it. The two permission nodes are "-cyom.slot.lock.*" for the slot locking and "-i.have.every.permission" for the warning message.
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Posted Apr 20, 2014One more question... Can I disable the you have * permission node. This is my pex file
It is so annoying to have that big long message. I would either have to enter all the permissions for my server, take hours or deal with it. None of those are an option, but Is there anyway we can disable that
Thanks, Dylan
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Posted Apr 20, 2014@XHawk87
Thanks! I will do that! Do you think you could possibly make that an official feature? I will go ahead and use Skript, but I hate to load a whole plugin just for that.
Thanks for all you do & Happy Easter, Dylan3304
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Posted Apr 20, 2014@Dylan3304
If the block is an item in inventory, you can just add menu commands as dowen01 describes. If you want to make a block in the world open the menu on right-click, you would have to use a plugin or script (Skript/Variable Triggers etc) to detect right clicks on execute the command "/menu open @p menu"
Btw, if you use "/menu open @p menu" rather than "/sudo @p menu open menu", you don't need to give them permissions.
Happy Easter
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Posted Apr 20, 2014@Dylan3304
I use
/menu script add /sudo @P menu open menuname
I use sudo so if the play does not have access to the menu and get the item it still wont work. Then
/menu script hide
Then I name it in an anvil to say "this opens menuname" etc
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Posted Apr 20, 2014Hi! Loving this plugin! How do I make it so a block can open a certain menu? (If thats even possible.)
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Posted Apr 18, 2014@XHawk87
thats a pity, keep up the good work!
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Posted Apr 18, 2014@rumanoid
That is not possible.
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Posted Apr 18, 2014please add a command for creating fake item glow (as if it were enchanted)
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Posted Apr 15, 2014@pheea
You could change the recipe for the clock using a plugin to have the lore on it for the menu item. This is outside the scope of what CYOM is designed to achieve. Perhaps you could use Skript or something similar to detect right-clicking with a clock and execute console command "/menu open %player% [id]"
@to175
cyom.menu.[id]
@merlin2v
Empty menus are not saved, they need to have at least one item in them. Did yours?
@merlin2v
You can find more user-created tutorials and example menus on the forums: http://dev.bukkit.org/bukkit-plugins/createyourownmenus/forum/
I didn't make the tutorial video, TheMobCave did. I don't make videos.
I have already told you that I plan to add tab auto-completion in a later build. Developing takes time, be patient.
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Posted Apr 15, 2014please make more videos and tutorials and could you enable the tab button.
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Posted Apr 15, 2014@XHawk87
I did update
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Posted Apr 15, 2014Hi ! I need cyom.commands.menu.open.[MENU] pleaaase :( to have this permission PER menu ! thanks :/
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Posted Apr 15, 2014Hey how can i make every clock in my server run the command /shop
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Posted Apr 13, 2014@Jubstheawesome
You disabled "cyom.slot.lock.*'? If not then your menu slots are still locked. If you just disabled "i.have.every.permission" then all you disabled was the warning message. The warning message does warn you specifically about this permission node.
Also /reload is not a good idea for many reasons: https://forums.bukkit.org/threads/petition-to-remove-the-reload-command.43212/
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Posted Apr 13, 2014Ok, thanks that's fixed that. But now I have another problem: My menus never save when I reload. I have downloaded the newest dev build, but this started another bug, my inventory got seriously messed up, I couldn't get anything in or out of my inventory. I did get the warning message about having all permissions, so I took disabled the permission that was stated and reloaded but it still didn't work. Can you tell me all the permissions that I have to remove because this is a great plugin but I really need it to work!