CreateYourOwnMenus
Hiding scripts is no longer possible from Minecraft 1.16 due to changes in item lore formatting
As the name suggests, this plugin allows you to create your own menus. The menus are based on inventories, with each slot holding a clickable menu item. When a player clicks on a menu item, it performs all of the commands listed in the item's lore (the text underneath its name) in a similar manner to command blocks. You can design the menu in-game by selecting any item, naming it in an anvil, modifying its lore using a command, and using commands to create and open a menu for editing to place it anywhere in the inventory that you wish. You can modify your menus any time you want.
Thanks to TheMobCave for providing the video tutorial. Please like and subscribe!
The video tutorial was of CreateYourOwnMenus v0.2, so the latest version has even more features! One major change is that the /menu script command now has sub-commands. E.g. /menu script add [text] instead of /menu script [text]. As well as: insert, delete, replace, clear, show and hide.
Screenshots
See the gallery for screenshots.
User Reviews
"This looks amazing and would make my role playing server a lot easier for players so they don't have to remember a lot of commands." - Ccamm
"This looks amazing! I'm sure that we'll be able to use this in my new server project." - parrothead1337
"This plugin allow so much things :o" - TheNemesisA5
Features
- Use commands to manage all of your menus
- Use any in-game item as a menu item
- Edit menus in-game using inventories
- Open menus using commands, command blocks or other menus
- Activate any menu item simply by clicking it in an open menu
- Alternatively, activate menu items by holding in hand and right-clicking (can be used to open menus and more)
- Modify the lore of any item using commands /menu script clear and /menu script [comment/command] commands
- Add, remove, modify and share menus using their .yml files in the "plugins/CreateYourOwnMenus/menus" folder
- Optionally run the command as the player instead of console by using the /sudo command E.g. /sudo @p kill
- Show/hide menu script commands using the /menu script show and /menu script hide commands
- Delay execute of commands in a script using the /delay [ticks] menu script command
- Use {curly braces} to add dynamic arguments to commands (prompts the clicking player)
- If you have Vault installed you can use /requirecurrency to check if a player has a given amount of currency
- Translate into other languages using LanguageAPI
What it does not do
- This is not intended to include a full-fledged scripting language. It simply executes commands in series and is interrupted on failure. For more complex actions, conditions and program flow you should be using a plugin like Skript to run scripts on menu item clicks.
- It cannot run commands as a player with "elevated permissions". There is currently no safe way to do this within the Bukkit API without introducing errors, compatibility issues and/or require updates every build of Minecraft, CraftBukkit or even Bukkit. You can work around this by granting the permissions, performing the actions and then revoking them again, or by calling out to another plugin that supports this. I do not intend to add this feature until there is a safe way to achieve it.
Plugin Suggestions
This is a list of plugins that work well with CreateYourOwnMenus.
- Use the MicroJump plugin for BungeeCord /server command support for BungeeCord users
- Use the Skript plugin to open menus on player joining, or various other events, and create advanced scripts that you can run when clicking a menu item
- Use the Vault plugin to provide currency support using the /requirecurrency menu script command
Commands and Permissions
A full list of commands and permissions is available on the Commands and Permissions page.
Detailed command help is available in-game by typing /menu
Sharing
Find and share pre-created menus on our forums!
Scripting
A basic scripting guide is available on the Basic Command Scripting thread.
Other tutorials and guides are available on the forum
Security Considerations
The menu scripts always run as console. By default, this is not a problem as only operators have the ability to create menu items and modify menus, however if you give other players permissions to do this, be aware that it will also give them the ability to effectively run any command they wish as console.
Development
Sources are available on GitHub: https://github.com/XHawk87/CreateYourOwnMenus
Ideas
- Add internationalisation support
- Add a "cyom.menu.edit.[menu id]" permission to allow editing of a specific menu only
- Add "cyom.script.allow.all" permission to allow adding any command to a menu script, except those specifically denied (Default op)
- Add "cyom.script.allow.[command name]" permission to allow adding specific commands to menu scripts (child of cyom.script.allow.all)
- Add /menu script import [file] and /menu script export [file] for quickly importing or exporting the lore of a menu item to a simple text file
- Add "cyom.slot.lock.#" to lock specific inventory slots in a player's inventory and treat it as a menu
- Modify /menu grab command to place items into the same slots in a player's inventory where applicable, displacing other items, and otherwise finding any free slot
- Trigger a menu item when it is used to attack or break blocks with
- Add /use special command to allow the item to be used as a normal item (this cannot be used after a delay or prompt)
- Organise menus into folders, and accessed in the form "folder.menu"
- Store menu items in a format that is easier to edit manually, marking lines as hidden without the section symbols all over it
- Provide a faux creative mode for non-op creative players so that server owners can grant creative abilities to non-op players without introducing security risks
- Command support for tab-autocompletion
- Add escape character for {input prompts} so you can still use datatags
Bugs
- Items in locked slots are still dropped on death instead of remaining in their slots
- Items with the /consume command will only be removed if the stack size is 1
Deprecated Features
- To reduce the number of special menu item commands, the /GiveChest, /TakeChest and /CountChest commands will be removed and less complex and easier to understand Skript alternatives will be provided in their place
Help
This plugin uses Java 7
If you get the followed error on starting up the server with this plugin installed "Unsupported major.minor version 51.0". This means you are using an out of date version of Java. If you don't know how to upgrade, please contact your server hosting provider and ask them for help in upgrading to Java 7, or contact Oracle customer support. Mac OS X users require JDK 7 instead of JRE 7.
Very wide text boxes on menu items
Due to a Minecraft client formatting error, the invisible characters on the first line can cause the lore text box width to be increased despite taking up no space when there is visible text on the same line. This can be mitigated when hidden by keeping the first line empty using /menu script insert 0 &a. When commands are shown, it may become difficult to read them.
Non-op Creative Players spawning menu items without permission
Warning: A new security loop-hole has been discovered in the Minecraft server. It is possible for players with certain modified clients to create items for themselves that contain any lore that they want so long as they are in Creative Mode. This does not require operator status or permissions, only Creative Mode. If you have Non-operator creative players on your server be advised that if they use a modified client, it is possible for them to create any menu item that they want without needing permissions.
You can alleviate this somewhat by adding commands to the "blacklist-commands:" section in the config.yml. This will stop anyone but operators from using menu items with those commands on them. E.g.
blacklist-commands: - op - stop - kick - grantperms etc etc
Another option is to keep those players in Survival mode, but use other plugins to give them creative-like powers such as infinite resources, fast breaking and flight.
Ghost items appearing on clicking a menu item
If you are experiencing ghost items in 1.7.2 using this plugin, it is due to the client-side Minecraft bug (https://mojang.atlassian.net/browse/MC-41165). This only affects 1.7.2 and is fixed in 1.7.4. The bug is not dangerous as it is not a real item. Any attempts to move the item out of the inventory, place it, or fill the same slot will result in it disappearing. Since this is a client-side only bug, it is recommended that players be urged to update from 1.7.2 to 1.7.4 as soon as possible. Note: it is possible to play on CB 1.7.2 R0.1 beta using a Minecraft 1.7.4 client.
After restart, my menus all have weird characters wherever there were hidden commands or colours
This is a text-encoding issue caused by the some CraftBukkit servers attempting to read menu files in the wrong text encoding by default. You can fix this by telling Java to use UTF-8 by default for CraftBukkit.
For users of McMyAdmin, MultiCraft and other server launchers, there should be an option to specify text-encoding in your settings and switch to UTF-8. If not, you should have a way to add optional command line arguments, and follow the advice below for a startup script.
If you are using a startup script you will have something along the lines of:
java -Xmx1024m -jar CraftBukkit.jar
You need to add the following option somewhere after java and before -jar. E.g.
java -Xmx1024m -Dfile.encoding=UTF8 -jar CraftBukkit.jar
After updating CraftBukkit (build #3009+), my Skript custom commands aren't working from menu items
Changes in CraftBukkit build #3009 (1.7.2-R0.3-SNAPSHOT) have updated the Bukkit plugin command system that broke Skripts custom command handler. This prevented Skript from receiving commands that had been directly dispatched by other plugins. This issue was fixed in Skript 2.1.1+, so downloading the latest version of Skript should correct the problem.
It says @a or @w instead of the player's name
If a @a or @w target selector is the last character in a command, it is not currently replaced correctly. This will be fixed in the next dev build. In the meantime, attempt to ensure there is a non-whitespace character after the last target selector.
Every time I click an item in my inventory it activates it like it was a menu item
You may have inadvertently locked all of your inventory slots by misuse of the '*' permission node. This will grant you all permissions, including 'cyom.slot.lock.*' which is used for locking inventory slots so that they can be used as menus. The best solution for this is to stop using the '*' node and instead only grant yourself the specific extra permissions that you need. However if you insist on using the '*' node you will need to grant yourself the negative permission '-cyom.slot.lock.*' in order to prevent your slots from getting locked.
Every time I restart my server, all changes I made to my menus are undone
There is a time-related bug with previous builds of CYOM that prevent file saving. To fix this you must update to the latest dev build: http://dev.bukkit.org/bukkit-plugins/createyourownmenus/files/18-create-your-own-menus-v0-5-8-dev/
I can't use {NBT data tags} in my commands
Unfortunately, we already have a use for the {curly braces} as dynamic arguments that predate their use in Minecraft, so you can't use NBT data tags in your menu commands. However, you can get around this in a couple of ways:
Any items that you need to be given to a player with data tags can be pre-created and placed in a menu, then you can use the /menu grab command to give them to the player. Since you can grab multiple items at once, and edit the menu visually, it makes for a rather convenient way of setting up item kits on a server.
You can also use a custom scripting plugin like Skript to set up a custom command to run the commands for you. Using Skript in this way allows a great deal more flexibility for your menu scripts by adding logic, variables, persistence and program flow, and if you need help with them they have a lot of friendly people on their forums who are always happy to help.
Donations
If you'd like to contribute towards the continued development, support and maintenance of this project, please consider joining me on Patreon, and making a one-time or recurring pledge.
Support Channel
If you need help you can leave a comment below and I will get back to you as soon as I can. You can also join the Gitter chatroom using the following link, but please read the tutorial first. https://matrix.to/#/#xhawk87s-bukkit-plugins:gitter.im
I am happy to give support, but repeatedly answering the same question that is explained in bold red on the plugin page is highly tedious. Don't be lazy, read first, then ask questions. It's the polite thing to do
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Posted Mar 7, 2014@Pascal98R
The /requirecurrency command only checks if the player has that much currency. You will also need to use the command for your economy plugin to remove the currency.
This is so you can do this:
Or possibly:
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Posted Mar 7, 2014Like the description of the plugin said: "Use the Vault plugin to provide currency support using the /requirecurrency menu script command"
So i did '/menu script add /requirecurrency 10' after that '/menu script add /give @p 1' I used the menu item and it gave me 1 stone but it didn't subtract any money.
Please help!?
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Posted Mar 6, 2014@QBcrusher
That is the 1.7.2 visual glitch with custom inventories. It is visual only, on the client-side, and is purely a client-side error. It can be fixed by upgrading the client to 1.7.4 (which can connect to 1.7.2 servers).
@Pascal98R
As of dev build 0.5.6, you can install the LanguageAPI plugin to completely customise all text in CYOM. You can set it up so that multiple languages are available for users to choose from also.
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Posted Mar 6, 2014Can i customize the messages from this plugin. Like "You don't have permission to open this menu" can be changed
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Posted Mar 5, 2014@ChaseThis
Never Mind, found that you have to put @p/command in order for it to work. Found this on the Basic Command Scripting thread.
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Posted Mar 5, 2014Hi, I get this message in-game when I try to open a menu with a block. "You need to be in-game to open a menu" can this be fixed? I want to create a menu with sub-menus inside.
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Posted Mar 4, 2014Hi, I found a bug with your plugin. I noticed when I open a menu and click one of the items in there and drag it into my inventory, it allows me to duplicate items...
Sometimes, it will go in there and disappear when you move it or open a chest, but sometimes it will stay, especially if you drag it around and combine it with current items and whatnot..
I haven't been able to pinpoint the exact cause, but it has definitely happened more than once, and I am afraid somebody is going to figure it out soon.
Is there a way to make it automatically remove the item you pick up from the menu BEFORE you are able to move it to your inventory? Or maybe you can completely remove the inventory when viewing a menu?
Idk, but I would really appreciate it you guys could work on a fix for this, or ill have to uninstall....thank you
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Posted Mar 1, 2014@jozefmery
There is nothing else in CYOM that can cause an effect like this.
Btw, if you are using the 1.7.2 client you may also be experiencing visual glitches with custom inventory plugins due to this bug (Fixed in 1.7.4 clients): https://bukkit.atlassian.net/browse/BUKKIT-4962
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Posted Mar 1, 2014Oh I just see that This has been answered like 3 comments ago, but I cant find that node in permissions. Sorry, cookie for ya.
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Posted Mar 1, 2014@jozefmery
If you have granted yourself the '*' permission node in the owner group, you may be inadvertently locking your inventory slots using the "cyom.slot.lock.*" permission nodes. It is generally best not to use the '*' node as it will conflict with a number of plugins who have permissions that you don't necessarily want to have.
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Posted Mar 1, 2014Ok so I found what caused the /me issue. But now when I have this plugin, whenever I put somethng into my invetnory it dissapears. Removing it fixes the problem.
EDIT: Its seems my owner group causes the problem, having OP doesnt cause it. With /give i can put something into my inventory bvut graging wont do it, cant throw anything or remove. Any ideas ?
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Posted Feb 27, 2014@jozefmery
It sounds like you have a plugin that is overriding /me in a very clumsy and unsafe manner. You should attempt to track down which plugin is doing that and send a bug report to the author, or find an alternative.
In the meantime, it is possible for you to set up your own alias for /menu in the bukkit.yml file. See http://wiki.bukkit.org/Bukkit.yml#aliases for details.
I generally recommend using Skript for any more advanced triggers and command scripting. You can use the "/menu grab [player] [menu id]" command, to give a player an item or kit that is in a given menu. You can find detailed help on their forums: http://dev.bukkit.org/bukkit-plugins/skript/forum/ and in the documentation: http://njol.ch/projects/skript/doc/
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Posted Feb 27, 2014Hi can you add some other command than menu ? when I type /menu I get message nu lol like its /me nu
Also is I have an idea:
When ever player joins or spawns, gets the item which will open the command inventory for him ( prevent duplicates and they should be able to throw it out but they cant pick it up back) + possible slot selection - where the item is placed, because i have kits aswell
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Posted Feb 23, 2014@whoneedsaname
This sounds like a bug, however I cannot replicate it. Please send a http://pastebin.com of this menu, and provide as much detail as possible about your server that could be relevant to the bug, for example, any server wrappers, server mods, other plugins that have similar features such as using items with lore that activate on right-click, use of the symbol @ in text. These will help me track down what is causing it.
When tracking down incompatible plugins, it helps to remove suspect plugins and then see if CreateYourOwnMenus now works. You can then work on narrowing it down to just one plugin. If you find such a plugin, I would appreciate it if you'd let me know.
@bartirat767
I gave you the correct command to use. If you need more help, you'll have to give me more information. Please send a http://pastebin.com of any menus where this isn't working. A screenshot of the response from the server when it fails would also be useful.
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Posted Feb 23, 2014@XHawk87
Thanks, but this isn't works..
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Posted Feb 22, 2014Hey so I have read your previous comments and I saw that to make It able so if you click the item all the warps will show up...../menu open @p my_menu_id like that but It says @p is not online what the name that I am looking for??? Please help.
Thank You
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Posted Feb 22, 2014@bartirat767
Try /sudo @p [command]
I recommend using Skript for setting up events for opening menus.
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Posted Feb 22, 2014Please, how can I make the people go first to the server and in inventory they have: ...................... and Item what opening a menu? How can I make this please? And I have this problem and problem with EchoPet.. I make command "/pet select" and the plugin say: "[EchoPet] /pet chicken:baby can only be used in-game." And this problem I have also with other plugins like /sf guide... I think thats because there isn't @p, but command like /sf guide @p or /pet @p chicken:baby doesn't exist... Please can you help me?
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Posted Feb 18, 2014@skymario0107
This problem is caused by granting yourself the '*' node in your permissions managing plugin. That will grant you every permission that exists, even those that you don't want or need. You should get almost all of the permissions you need anyway simply for being an op, so there really is no reason to do this.
If you insist on using the '*' node, you should read your permissions plugin documentation for information about what this entails and how to manage it. It is possible to remove a permission you have been granted elsewhere by granting yourself a negative permission. E.g "-cyom.slot.lock.*"
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Posted Feb 18, 2014XHawk87 how can u disable the cyom.slot.lock because that gets me stuck