CreateYourOwnMenus
Hiding scripts is no longer possible from Minecraft 1.16 due to changes in item lore formatting
As the name suggests, this plugin allows you to create your own menus. The menus are based on inventories, with each slot holding a clickable menu item. When a player clicks on a menu item, it performs all of the commands listed in the item's lore (the text underneath its name) in a similar manner to command blocks. You can design the menu in-game by selecting any item, naming it in an anvil, modifying its lore using a command, and using commands to create and open a menu for editing to place it anywhere in the inventory that you wish. You can modify your menus any time you want.
Thanks to TheMobCave for providing the video tutorial. Please like and subscribe!
The video tutorial was of CreateYourOwnMenus v0.2, so the latest version has even more features! One major change is that the /menu script command now has sub-commands. E.g. /menu script add [text] instead of /menu script [text]. As well as: insert, delete, replace, clear, show and hide.
Screenshots
See the gallery for screenshots.
User Reviews
"This looks amazing and would make my role playing server a lot easier for players so they don't have to remember a lot of commands." - Ccamm
"This looks amazing! I'm sure that we'll be able to use this in my new server project." - parrothead1337
"This plugin allow so much things :o" - TheNemesisA5
Features
- Use commands to manage all of your menus
- Use any in-game item as a menu item
- Edit menus in-game using inventories
- Open menus using commands, command blocks or other menus
- Activate any menu item simply by clicking it in an open menu
- Alternatively, activate menu items by holding in hand and right-clicking (can be used to open menus and more)
- Modify the lore of any item using commands /menu script clear and /menu script [comment/command] commands
- Add, remove, modify and share menus using their .yml files in the "plugins/CreateYourOwnMenus/menus" folder
- Optionally run the command as the player instead of console by using the /sudo command E.g. /sudo @p kill
- Show/hide menu script commands using the /menu script show and /menu script hide commands
- Delay execute of commands in a script using the /delay [ticks] menu script command
- Use {curly braces} to add dynamic arguments to commands (prompts the clicking player)
- If you have Vault installed you can use /requirecurrency to check if a player has a given amount of currency
- Translate into other languages using LanguageAPI
What it does not do
- This is not intended to include a full-fledged scripting language. It simply executes commands in series and is interrupted on failure. For more complex actions, conditions and program flow you should be using a plugin like Skript to run scripts on menu item clicks.
- It cannot run commands as a player with "elevated permissions". There is currently no safe way to do this within the Bukkit API without introducing errors, compatibility issues and/or require updates every build of Minecraft, CraftBukkit or even Bukkit. You can work around this by granting the permissions, performing the actions and then revoking them again, or by calling out to another plugin that supports this. I do not intend to add this feature until there is a safe way to achieve it.
Plugin Suggestions
This is a list of plugins that work well with CreateYourOwnMenus.
- Use the MicroJump plugin for BungeeCord /server command support for BungeeCord users
- Use the Skript plugin to open menus on player joining, or various other events, and create advanced scripts that you can run when clicking a menu item
- Use the Vault plugin to provide currency support using the /requirecurrency menu script command
Commands and Permissions
A full list of commands and permissions is available on the Commands and Permissions page.
Detailed command help is available in-game by typing /menu
Sharing
Find and share pre-created menus on our forums!
Scripting
A basic scripting guide is available on the Basic Command Scripting thread.
Other tutorials and guides are available on the forum
Security Considerations
The menu scripts always run as console. By default, this is not a problem as only operators have the ability to create menu items and modify menus, however if you give other players permissions to do this, be aware that it will also give them the ability to effectively run any command they wish as console.
Development
Sources are available on GitHub: https://github.com/XHawk87/CreateYourOwnMenus
Ideas
- Add internationalisation support
- Add a "cyom.menu.edit.[menu id]" permission to allow editing of a specific menu only
- Add "cyom.script.allow.all" permission to allow adding any command to a menu script, except those specifically denied (Default op)
- Add "cyom.script.allow.[command name]" permission to allow adding specific commands to menu scripts (child of cyom.script.allow.all)
- Add /menu script import [file] and /menu script export [file] for quickly importing or exporting the lore of a menu item to a simple text file
- Add "cyom.slot.lock.#" to lock specific inventory slots in a player's inventory and treat it as a menu
- Modify /menu grab command to place items into the same slots in a player's inventory where applicable, displacing other items, and otherwise finding any free slot
- Trigger a menu item when it is used to attack or break blocks with
- Add /use special command to allow the item to be used as a normal item (this cannot be used after a delay or prompt)
- Organise menus into folders, and accessed in the form "folder.menu"
- Store menu items in a format that is easier to edit manually, marking lines as hidden without the section symbols all over it
- Provide a faux creative mode for non-op creative players so that server owners can grant creative abilities to non-op players without introducing security risks
- Command support for tab-autocompletion
- Add escape character for {input prompts} so you can still use datatags
Bugs
- Items in locked slots are still dropped on death instead of remaining in their slots
- Items with the /consume command will only be removed if the stack size is 1
Deprecated Features
- To reduce the number of special menu item commands, the /GiveChest, /TakeChest and /CountChest commands will be removed and less complex and easier to understand Skript alternatives will be provided in their place
Help
This plugin uses Java 7
If you get the followed error on starting up the server with this plugin installed "Unsupported major.minor version 51.0". This means you are using an out of date version of Java. If you don't know how to upgrade, please contact your server hosting provider and ask them for help in upgrading to Java 7, or contact Oracle customer support. Mac OS X users require JDK 7 instead of JRE 7.
Very wide text boxes on menu items
Due to a Minecraft client formatting error, the invisible characters on the first line can cause the lore text box width to be increased despite taking up no space when there is visible text on the same line. This can be mitigated when hidden by keeping the first line empty using /menu script insert 0 &a. When commands are shown, it may become difficult to read them.
Non-op Creative Players spawning menu items without permission
Warning: A new security loop-hole has been discovered in the Minecraft server. It is possible for players with certain modified clients to create items for themselves that contain any lore that they want so long as they are in Creative Mode. This does not require operator status or permissions, only Creative Mode. If you have Non-operator creative players on your server be advised that if they use a modified client, it is possible for them to create any menu item that they want without needing permissions.
You can alleviate this somewhat by adding commands to the "blacklist-commands:" section in the config.yml. This will stop anyone but operators from using menu items with those commands on them. E.g.
blacklist-commands: - op - stop - kick - grantperms etc etc
Another option is to keep those players in Survival mode, but use other plugins to give them creative-like powers such as infinite resources, fast breaking and flight.
Ghost items appearing on clicking a menu item
If you are experiencing ghost items in 1.7.2 using this plugin, it is due to the client-side Minecraft bug (https://mojang.atlassian.net/browse/MC-41165). This only affects 1.7.2 and is fixed in 1.7.4. The bug is not dangerous as it is not a real item. Any attempts to move the item out of the inventory, place it, or fill the same slot will result in it disappearing. Since this is a client-side only bug, it is recommended that players be urged to update from 1.7.2 to 1.7.4 as soon as possible. Note: it is possible to play on CB 1.7.2 R0.1 beta using a Minecraft 1.7.4 client.
After restart, my menus all have weird characters wherever there were hidden commands or colours
This is a text-encoding issue caused by the some CraftBukkit servers attempting to read menu files in the wrong text encoding by default. You can fix this by telling Java to use UTF-8 by default for CraftBukkit.
For users of McMyAdmin, MultiCraft and other server launchers, there should be an option to specify text-encoding in your settings and switch to UTF-8. If not, you should have a way to add optional command line arguments, and follow the advice below for a startup script.
If you are using a startup script you will have something along the lines of:
java -Xmx1024m -jar CraftBukkit.jar
You need to add the following option somewhere after java and before -jar. E.g.
java -Xmx1024m -Dfile.encoding=UTF8 -jar CraftBukkit.jar
After updating CraftBukkit (build #3009+), my Skript custom commands aren't working from menu items
Changes in CraftBukkit build #3009 (1.7.2-R0.3-SNAPSHOT) have updated the Bukkit plugin command system that broke Skripts custom command handler. This prevented Skript from receiving commands that had been directly dispatched by other plugins. This issue was fixed in Skript 2.1.1+, so downloading the latest version of Skript should correct the problem.
It says @a or @w instead of the player's name
If a @a or @w target selector is the last character in a command, it is not currently replaced correctly. This will be fixed in the next dev build. In the meantime, attempt to ensure there is a non-whitespace character after the last target selector.
Every time I click an item in my inventory it activates it like it was a menu item
You may have inadvertently locked all of your inventory slots by misuse of the '*' permission node. This will grant you all permissions, including 'cyom.slot.lock.*' which is used for locking inventory slots so that they can be used as menus. The best solution for this is to stop using the '*' node and instead only grant yourself the specific extra permissions that you need. However if you insist on using the '*' node you will need to grant yourself the negative permission '-cyom.slot.lock.*' in order to prevent your slots from getting locked.
Every time I restart my server, all changes I made to my menus are undone
There is a time-related bug with previous builds of CYOM that prevent file saving. To fix this you must update to the latest dev build: http://dev.bukkit.org/bukkit-plugins/createyourownmenus/files/18-create-your-own-menus-v0-5-8-dev/
I can't use {NBT data tags} in my commands
Unfortunately, we already have a use for the {curly braces} as dynamic arguments that predate their use in Minecraft, so you can't use NBT data tags in your menu commands. However, you can get around this in a couple of ways:
Any items that you need to be given to a player with data tags can be pre-created and placed in a menu, then you can use the /menu grab command to give them to the player. Since you can grab multiple items at once, and edit the menu visually, it makes for a rather convenient way of setting up item kits on a server.
You can also use a custom scripting plugin like Skript to set up a custom command to run the commands for you. Using Skript in this way allows a great deal more flexibility for your menu scripts by adding logic, variables, persistence and program flow, and if you need help with them they have a lot of friendly people on their forums who are always happy to help.
Donations
If you'd like to contribute towards the continued development, support and maintenance of this project, please consider joining me on Patreon, and making a one-time or recurring pledge.
Support Channel
If you need help you can leave a comment below and I will get back to you as soon as I can. You can also join the Gitter chatroom using the following link, but please read the tutorial first. https://matrix.to/#/#xhawk87s-bukkit-plugins:gitter.im
I am happy to give support, but repeatedly answering the same question that is explained in bold red on the plugin page is highly tedious. Don't be lazy, read first, then ask questions. It's the polite thing to do
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Posted Oct 19, 2013Very neat... but more complex then I really need or have time for. I like how it works similarly to a command block, that allows for lots of flexibility and neat tweaks ;)
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Posted Oct 19, 2013@TehCreator
By default all commands in menu scripts are executed as console. You need to tell it which player to open the menu for. I.e. /menu open @p Killstreaks
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Posted Oct 19, 2013Hey can anyone help me? When i do /menu script append /menu open Killstreaks (Already created menu) and right click with the menu item, it says that i need to be in-game to open a menu. Can anyone tell me what i am doing wrong?
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Posted Oct 13, 2013@XHawk87
Well i used to use PEX but it breaks easily so i moved to group manager, as for using it a lot i doubt it since it's gona be really expensive considering it's gona spawn legendary pokemons when used {is for my pixelmon server =p }
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Posted Oct 13, 2013@delsolsi213
That is entirely down to what permissions plugin you are using. If you find it spams the console too much, you might want to look into alternative solutions. If you don't care about the console getting spammed or it isn't used often enough to cause it, then its not a problem. Its up to your personal preference.
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Posted Oct 13, 2013@XHawk87
So you dont recomend me doing that?
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Posted Oct 13, 2013@delsolsi213
No delays are necessary. The only issue I have had using this method is that the commands to add and remove permissions may spam the console a bit if the menu item is used often.
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Posted Oct 12, 2013@XHawk87
yeah i was thinking about adding the permission then removing it but i wasnt sure it was gona work, for example i can add the command /requirecurrency 900000 on the first line then add /mangaddp @p {permission node} then add @p/pokespawn {pokemon name} and then /mangdelp @p {permission node} then /close and it'll work? or do i need to add dellays to each sommand
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Posted Oct 12, 2013@delsolsi213
/requirecurrency takes a single number as the amount of currency to check for. It uses Vault to check that the clicking player has at least this amount of the default Vault currency available to them to spend. If they do not, execution of the script stops at this line, otherwise it is allowed to continue. If you do not have Vault installed then this command is not available. It is typically used as the first command in a menu item script, in order to check that a transaction can take place before any part of it is performed.
There is currently no safe means within the Bukkit API to perform commands as a player with elevated permissions. Most solutions currently out there will break on Minecraft, CraftBukkit or Bukkit updates or introduce obscure errors and compatibility issues. For now, I recommend granting the player the needed permissions early in the script and removing those permissions again at the end of the script, or use the Skript plugin to write more complex scripted actions that are executed on menu item clicks.
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Posted Oct 12, 2013@XHawk87
How does the /requirecurrency work mate? for example i want to make it so they need to pay x amount of money to click on an item menu for example have a meu with lets say 10 kits 6 of them are free but the other 4 cost x amount of money.
EDIT: Also how can i make it so they can run commands that are for operators only without giving them the permission node to run the command directly without running the command as console, for example craftbook run item commands have an option to run commands as superuser when right clicking an item, can we also do the same with your plugin? im using your plugin for my pixelmon server and i want players to be able to pay x amount of money to spawn a legendary pokemon, so far it spawns the pokemon fine for operators with @p/pokespawn {pokemon name} but as a normal player i cant run the command :( i would love to make it so they need to pay x amount of money to spawn that pokemon without giving all players the permission node for the /pokegive command
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Posted Oct 12, 2013@Pr4w
You should be able to colour the {prompt text} using the & symbol and a Formatting code, and make them bold or italic.
It may be possible to fake a player receiving a chat message instead of running the command directly, I will look into that for a later release.
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Posted Oct 12, 2013@XHawk87
Ah ! So I guess nothing can be done about it ?
Concerning prompts, would it be possible to make them a bit more visible/customize them ? The problem is they are white at the moment, meaning they aren't very visible, especially for people who are new to using a system like this.
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Posted Oct 12, 2013@Pr4w
It appears that MCDocs sets up their custom command by listening to the PlayerCommandPreprocessEvent, which only occurs when an actual player sends a chat message starting with "/" to server. Since Bukkit API simply executes the command directly when plugins tell them to, its not an effective way of making a custom command that is compatible with other plugins. I guess they only intended to make the command available to real players and not plugins.
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Posted Oct 12, 2013@XHawk87
Works better, but still doesn't work for MCDocs unfortunately :/
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Posted Oct 12, 2013@Pr4w
Try executing the command as a player using the /sudo command or @p/. I have personally used it successfully with CommandHelper and Skript, I haven't used MCDocs.
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Posted Oct 12, 2013@XHawk87
Ah I see ! I thought that was what was going on, wasn't sure tho.
I've got a second concern with the plugin tho. Commands registered with plugins like CommandHelper or MCDocs don't seem to work, I get an error saying "Error in menu script (unknown command):"
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Posted Oct 12, 2013@Pr4w
Hey Pr4w
Glad you like the plugin.
Minecraft doesn't naturally contain support for invisible text. It could be changed to black, but that would increase the width of the text box and wouldn't work with all texture packs. Instead we are basically abusing the formatting code symbol by placing it before every character. This makes it treat every character as a formatting code instead of a printable character and so doesn't print it.
You can make it easier to edit the script part of the lore by using the /menu script show command before storing it back in the menu. This isn't ideal however, so I am about to introduce the /menu script import and /menu script export commands. This allows saving the full, unhidden lore for an item into a simple text file, and import such text files into items. This way you can use your text editor to modify the full lore out of game and reapply it without even having to reload the menus.
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Posted Oct 12, 2013Hey !
First off, this plugin is AMAZING ! I'm building so many menus, this is going to make life so much easier for players and complicated commands !
Quick question tho, is there a way to make commands invisible without such a complicated string in the lore ? And multi-lined strings for that would be good too : http://puu.sh/4OguF.png
Thanks ! Mark
EDIT: Nevermind, it can actually be done manually : http://puu.sh/4OgKC.png It would be better if when doing it with commands it seperated lines to make it easier to read, would that be possible? :)
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Posted Oct 4, 2013Wow extremely useful! Thank you so much XHawk87
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Posted Sep 28, 2013@mcgamingbuddies
To add a command to a menu script, hold an item in your hand and use /menu script add /command
To add the item to a menu, use /menu edit [menu id], then place the item into the menu.