CrazySpawner
Version 4.3
Description
Tired of empty or to complicated mob farms? Spawn and kill monsters or animals.
Revive grieved villages. Restore the entire The_End world with Ender-Dragons and -Crystals.
Use repetitive SpawnTask to automate these tasks.
Monster invasion? Spawn as much as possible. Are your players fast enough to kill them all?
Are you creating a rpg? Do you need custom monsters?
Have you tried killing a Zombie with Full Armor and 1000 life?
Do you want to have special monster spawn areas?
Do you need help with drop events? Just spawn your drops and XP.
Features
- Custom Entities
- angry (Wolf + Pigman)
- baby (Animals + Zombie)
- charged (Creeper)
- color (Sheep)
- custom (head) name
- custom max heath
- custom drops
- custom xp drops
- custom equipment
- custom damage
- size (Slimes)
- tamed (Cat/Ocelot + Wolf)
- villagertypes
- wither (Skeleton)
- detectionRange and alarmRange
- supports none living entities
- drops, falling blocks, fireworks + more
- + much more
- 56 spawnable entity types
- 46 optiongroups in total
- 170 options in total
- no new mob types included (only default minecraft ones)
- my plugin may support partially support new mob types added by mods
(Can be fully supported with a little coding - Ask)
- my plugin may support partially support new mob types added by mods
- Animal/Monster/Golem/Villager/Boss spawning
- All Slime sizes (1 - 100+)
- All Villager types
- Baby creatures
- CustomCreatures
- PoweredCreepers
- WitherSkeletons
- SkeletonHorses
- + more (Almost everything included in Minecraft)
- Animal/Monster/Golem/Villager/Boss removing
- Ability to respawn bosses
- + Command to automatically respawn Ender-Dragons and -Crystals in The_End world
- Change Spawner Types
- Overwrite default entities
- Supports jokeys/riders
- Currently only via custom creatures
- Peaceful option (don't attack)
- Detection range (include view range and angle)
Requirements
- CrazyCore (Version 10.7.7 or later)
Commands with their Permissions
Metrics

(Generated by MCStats.org)
Languages
- en_en (English)
- de_de (German - Deutsch)
- cn_cn (Chinese - 中国的, thanks to cdcp998)
- es_es (Spanish - Español, thanks to Sirikon)
- fi_fi (Finnish - Suomi, thanks to suomenlippis)
- fr_fr (French - Français, thanks to Finelarme2)
- nl_nl (Dutch - Nederlands, thanks to jekeke123)
- pl_pl (Polish - polski, thanks to MegaManNT)
- ru_ru (Russian - русский, thanks to kilolife, SannyOK)
(Please post additional translations here, so i can share them to everybody!)
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Posted Feb 10, 2014@djmichaelsaler
/cspawmer me ZOMBIER locrel:true locationy:20 locationx:20
Known aliases:
relloc
relativeloc
rellocation
relativelocation
locrel
locrelative
locationrel
locationrelative
x
locx
locationx
y
locy
locationy
z
locz
locationz
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Posted Feb 9, 2014Can you tell me any example from location param? I write location location: world 1067.0 64.0 959.0 and tell me: Wrong usage!
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Posted Feb 9, 2014@djmichaelsaler
You can create a custom (invisible) spawner using:
/cms ZOMBIE r:-1 ...
But you cannot attach a custom spawner to a spawner block.
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Posted Feb 9, 2014Can I create a spawner of custom entity?
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Posted Jan 25, 2014@underskull100
In order to run this plugin you need to copy the CrazyCore + CrazySpawner.jar in your plugins folder.
After that you can start your server.
In your server log some messages will show up.
CrazyCore enabled
CrazySpawner enabled
After that you can spawn a monster using /cms ZOMBIE or /cms ENDER_DRAGON
There is a list of things you can spawn in your /plugins/CrazySpawner/example/CustomEntityNames.yml or create a new customized entity using
/crazyspawner me ZOMBIE NEWZOMBIE
/crazyspawner me NEWZOMBIE health:42 [moreoptions:...]
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Posted Jan 25, 2014Hey. I am new to this bukkit thing. I dowloaded this olugin and added it to my server but it says I dont have it added. Also it doesnt tell me what commands I in simpler term. I saw the command page but I didnt know what to type to use the command.
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Posted Jan 18, 2014@Westz42
Can you please explain that in detail?
With the custom spawners it is already possible to customize spawnintervals, creature limits and spawn multiple creatures at once.
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Posted Jan 18, 2014I used to use CreatureBox on my server, and it served me well for a long time, but it hasn't been updated in a while. if you added some of the key features of CB, like spawn rate, limit, and counts, you would be my absolute hero.
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Posted Jan 17, 2014@Finelarme2
Maybe i should specify that a little bit clearer.
It is possible to modify a new mob type added by some mod but this support is limited to the interfaces they use. ex: Entity, Living, Creature, Monster, Creeper.
It is possible to add spawn support for your new mob types, but this requires some coding and the plugin has some caveats currently.
These caveats will be fixed in the near future. (You will still have to code 5-10 lines per mob type)
It is easily possible to add enhanced customization support for existing mob types.
It is possible to add enhanced customization support for new mob types.
This requires some coding too, and there are other caveats, you can avoid these caveats if you write a little extra code in your spawners.
I have never tested my plugin with new mob types, but i would like to support them.
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Posted Jan 16, 2014Thanks for your plugin.
Is it possible to change custom mobs, like Elefant of Mocreature mod (I'm on a MCPC+ server 1.6.2) ?
Edit : Ok i read "no new mob types (only default minecraft ones)".
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Posted Jan 16, 2014@Hywatary
It should be possible, but i've never tested that.
The simplest think you can try is this one.
Put the new item in your hand and type the following commands.
/cspawner me ZOMBIE Z20140116 iteminhand:ItemInHand iteminhanddropchance:1
/cms Z20140116
Please report any errors that may show up. (Don't forget to have a look on restarts and config reloads)
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Posted Jan 16, 2014Hum... I have another question. Can i add some new item (from Mods) to your custom drop ? I have see X7231, some code like this, in the material folder, in the exemples.
So... Can i add my Item ? And, if i can, how ?
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Posted Jan 13, 2014@Hywatary
Appling CrazySpawner features to new mobs especially mobs that extends Minecraft entites, should work.
My plugin uses the Minecraft.Entity.getBukkitEntity() method that returns a Bukkit entity.
I perform the checks using the Bukkit interfaces.
If you that method returns a
But there is one thing you should keep in mind. I cannot spawn your monster, i can only modify it. Spawning requires some extra coding for my plugin (by you).
(Create a subclass of CustomEntity and overwrite getSpawner() or spawn() and register it in my plugin every startup and if my plugin (silently) reloads the CustomEntity file :-()
(Will be simplyfied in the future, but only as a side effect of my development)
Last but not least: I cannot give any guarantees that it work and will not compensate for any damage this might cause.
But feel free to post the error log here maybe i can help you / fix it.
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Posted Jan 13, 2014I have another question for you. In my mod, we have added some new monster. Can i use it with your plugin ? This mobs have an entity, like the mojang mob. And not sure if you have thing about a solution to import some new entity
Thx to your help =)
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Posted Jan 2, 2014@Hangar
Thanks for your bug report.
Should be fixed now:
[Link removed]
or use the updated version here (need to be approved)
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Posted Jan 1, 2014Error spam on a fresh install of CrazyCore 1077 and CrazySpawner 433 on CB beta 2974:
http://pastebin.com/zdrk9Rwh
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Posted Dec 15, 2013can someone make a video thanks.P.S i dont have a clue on how to do it (sorry for bad english)
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Posted Nov 20, 2013@Hywatary
It is required to write the item type in uppercase:
http://dev.bukkit.org/paste/m8a05lw6y39opbxj/
This is a bukkit issue, i cannot fix that.
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Posted Nov 20, 2013Hi back ! I Done some monster with the same configuration (for drop, of course) And it's like the config i post in this file : www.hywatary.olympe.in/CustomEntities.yml
At the begining, when i post my monster in the CustomEntities.yml, that just don't work. The file is deleted, and i have to write again the mob.
After two day of test, i finaly find a problem in the config. Now, i can spawn some creature, with config HP/Damage, and speed, but equipement fail, and drop dont' work. I continu to search, but i think your help is not a bad idea =)
Sorry for my English... I think i do some mistake, but i hope it's understandable
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Posted Nov 19, 2013@Hywatary
How did you add the custom drops to the monster?
Via command or via config?
Please send me either the command you used or the config you used.
Please use
[code][/code]tags (supported by BBCode markup).I'll try to fix it for you.