CrazyLogin
Version 7.24
Its recommended to run your server in online mode!
Minecraft is a excellent game. If you want to play it, you should buy it, like every other game you play.
Description
Adds per player passwords to your server. This will increase your server's protection against griefers and account thiefs.
Keep these two things in mind:
- The protection is only as good as your passwords.
- The server is still less secure then a server in online mode.
- My plugin is not limited to offline mode servers,
therefore you can increase security for both server types (offline and online mode servers).
- My plugin is not limited to offline mode servers,
Features
- This plugin supports two modes. Maybe-Password and Password-Only
- Maybe-Password:
The user can create a password, if he wants to
(a password is required for ops/players with permission) - Password-Only:
The user has to create a password and login.
- Maybe-Password:
- Users who aren't logged in, cannot chat, build, fight, drop items, move, teleport.
- (Optional) Ability to hide/change Join/Quit-Messages, hide players who aren't logged in.
- Multiple password Encryption algorithms
- AuthMe, xAuth support
- Integrated Config, Flat, MySQL and SQLite-Database support.
- Integrated Logging support.
- Integrated CrazyPipes support.
- Session support
- Supports single sessions
- saveLogins (teleport to spawn until login).
- If you do not logout and autoLogout is disabled, you can rejoin from the same IP.
- Permission + option to disable ingame registration.
- forceSaveLogin option to hide the players current location until login
- this fixes the issues with AntiCheat being kicked for flying due to anti move protection.
- maxRegistrationsPerIP and maxOnlinesPerIP options
- Command usage is stricktly limited, when not logged in (whitelist).
- Possibility to block guest commands, chat and join.
- Warn players with permission, if some fails to login or execute a command if he isn't allowed to.
- (Optional) Kick players who don't register, don't login, fail to login, execute a command.
- (Optional) TempBan players who don't login or fail to login.
- Adminlogin and Tokenlogin commands available
- Command to logout automatically when leaving the server
- Command to expire passwords (force players to change their passwords)
- Filter- & Sortable Accountlist
- Playerinfo (Name, IP, Connection and more)
- Ability to delete inactive accounts.
- PluginAPI available
- Client AutoLogin Plugin available (can be blocked)
Requirements
- CrazyCore (Version 10.7.7 or later)
Related Plugins
- CrazyLoginAutoLogin (Client-Plugin)
- CrazyCaptcha (Captcha)
- CrazyLoginFilter (IP/Connection Access Filter)
- CrazyLoginRank (Join Ranking)
Configuration & Options
(with description of all available options)
Commands with their Permissions
Issues ?
CommandHelper
Have a look at this CommandHelper Extension
Factions
Factions uses a very special way to execute commands, which bypasses default command protection.
Use this plugin to fix that until Faction fixed that:
CrazyLogin_FactionProtection
Convert database
You can convert your database with /crazylogin mode database <Type>".
Especially on huge flat databases this may take very long.
You can use this tool to convert your flat database to a mysql import script.
CrazyLogin_Flat_2_MySQL
(Notice: This file has NOT been reviewed by any Bukkit staff!)
Just copy this jar to your accounts.db then execute this jar.
This will create an accounts.db.sql file.
Others ?
Create a ticket or post a message!
Metrics

(Generated by MCStats.org)
Languages
- en_GB (English)
- de_DE (German - Deutsch)
- bg_BG (Bulgarian - български, thanks to LocoFreak)
- el_GR (Greek - ελληνικά, thanks to razorrazor)
- es_AR (Spanish (Argentina) - argentino, thanks to LynnJordison)
- es_ES (Spanish - Español, thanks to Sirikon, vicente947)
- fi_FI (Finnish - Suomi, thanks to suomenlippis)
- fr_FR (French - Français, thanks to FireBurst699)
- it_IT (Italian - italiano, thanks to giuditta1974)
- kr_KR (Korean - 한국어, thanks to TABtech)
- lt_LT (Lithuanian - Lietuvos, thanks to donatass162)
- nl_NL (Dutch - Nederlands, thanks to blipman17, jekeke123)
- pl_PL (Polish - polski, thanks to MegaManNT)
- pt_BR (Portuguese (Brazil) - brasileiro, thanks to bchilelli)
- ro_RO (Romanian - Romana, thanks to Cozzmy13)
- ru_RU (Russian - русский, thanks to kilolife, SannyOK)
- zh_CN (Chinese - 简体中文, thanks to cdcp998, mindcat, Liouftgoo)
- zh_TW (Traditional Chinese - 繁體中文, thanks to Chanmo)
(Please post additional translations here, so i can share them to everybody!)
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Posted Aug 4, 2012When players join in with someones name and dont login, they can drop that players items and that is huge problem, pls fix it...
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Posted Aug 4, 2012@Mayhem777
Are you using CB 1.2.5-R4 or later?
@adia1e
Please post the error message too!
Please use [ code][/ code]Tags, http://dev.bukkit.org/paste/ or pastebin
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Posted Aug 4, 2012players that tring to connect get an error cant send chat massage but they are doing /register pass
version: C7.6_5.16 database: tableName: players columns: name: name password: password ips: ips lastAction: lastAction saveType: FLAT saveOnShutdown: true alwaysNeedPassword: true autoLogout: 3600 autoKick: -1 autoTempBan: -1 autoKickUnregistered: -1 autoKickLoginFailer: 3 autoTempBanLoginFailer: -1 autoKickCommandUsers: false blockGuestCommands: false blockGuestChat: false blockGuestJoin: false resetGuestLocations: true doNotSpamRequests: false commandWhitelist: - /login - /register - /crazylogin password - /worldedit cui algorithm: CrazyCrypt1 autoDelete: -1 forceSingleSession: true forceSingleSessionSameIPBypass: true forceSaveLogin: false maxOnlinesPerIP: 3 maxRegistrationsPerIP: 3 pluginCommunicationEnabled: false moveRange: 5.0 filterNames: false minNameLength: 3 maxNameLength: 16 logs: Login: false ChatBlocked: false CommandBlocked: false Logout: false AccessDenied: false Quit: false Join: false LoginFail: false
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Posted Aug 4, 2012I'm getting this now when CLOSING the server:
http://pastebin.com/4gGCfrZ4
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Posted Aug 3, 2012I use homespawnplus for spawns, but doesn't gived me problems with authme reloaded, the strategy is "first spawn players --> go to spawn"
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Posted Aug 2, 2012Tested all my plugins with 1.3.1.
They still work.
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Posted Aug 1, 2012@Mayhem777
Can you please make a video or something similar (a picture before and after each step is enough), to help me reproduce this.
Do you use a plugin or something to modify your worlds spawn?
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Posted Aug 1, 2012But... i've tested by myself... i enter from new ip, register and when i login i appear on mid of nowhere not in the spawn :/
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Posted Aug 1, 2012@Mayhem777
when you "/register ..." there are no teleports.
but when you already have an account and join the server you are teleported to the exact spawn location of your world (forceSaveLogin),
until you are logged in successfully. then you are teleported back to you old location, where you left the server.
you can check that location when you are in gamemode.
maybe i'll rework that.
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Posted Aug 1, 2012Don't worry i just telled my 350 users to register again with your encription XDD
Here's my config (for the spawn problem)
http://pastebin.com/KWWgAf6q
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Posted Aug 1, 2012@Mayhem777
you have to choose one custom encryption method. If there is a mixed mode maybe i can add that too.
I've another problem now, why when a new player is registered they don't stay on spawn? they appear on mid of the sea or under terrain and die :/
I will take a look an that, but i need your config to test it with your values.
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Posted Aug 1, 2012I've another problem now, why when a new player is registered they don't stay on spawn? they appear on mid of the sea or under terrain and die :/
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Posted Aug 1, 2012Awesome :D
Yes it can't use authme reloaded db... i tried with the info:
algorithm: AuthMe
customEncryptor:
algorithm: MD5 / SHA1 / SHA256 / WHIRLPOOL / XAUTH
But give those errors.
Also can i block the register command? i want the users just be able to use /login and changepassword features :)
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Posted Jul 31, 2012@Mayhem777
Ok i fixed the problem, is the auth conversion, doesn't works with autme reloaded
what have you tried? the first error message is to short to understand it. how did you loose the encrytor?
can you add a command to register from console or admin?
/crazylogin create <Name> <Player>
I want the players only be able to enter if the console registers them.
blockGuestJoin=true
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Posted Jul 31, 2012Ok i fixed the problem, is the auth conversion, doesn't works with autme reloaded, can you add a command to register from console or admin? i mean /crazylogin register <player> <password> ?
I want the players only be able to enter if the console registers them.
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Posted Jul 31, 2012OMG getting to much errors :
http://pastebin.com/vz6mfi1d
and
http://pastebin.com/5XaA6H7F
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Posted Jul 31, 2012@krone6
It's annoying to login every freaking time. I want that command to only be needed only if your ip changes.
Its a config option (autoLogout). If you /logout you cannot use this feature.
config.yml
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Posted Jul 31, 2012How can I save the IP after someone does /login? It's annoying to login every freaking time. I want that command to only be needed only if your ip changes.
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Posted Jul 30, 2012@Mayhem777
If guests should be allowed to use commands just set
blockGuestCommands=False
blockGuestChat=False (i guess chat should be allowed too)
this can be done while server is running:
/crazylogin mode blockGuestCommands false
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Posted Jul 30, 2012They should can use commands because they have the permissions and they're registered, but if they're not logged they can't, i want them to use the commands i let them even not registered.