CrazyLogin
Version 7.24
Its recommended to run your server in online mode!
Minecraft is a excellent game. If you want to play it, you should buy it, like every other game you play.
Description
Adds per player passwords to your server. This will increase your server's protection against griefers and account thiefs.
Keep these two things in mind:
- The protection is only as good as your passwords.
- The server is still less secure then a server in online mode.
- My plugin is not limited to offline mode servers,
therefore you can increase security for both server types (offline and online mode servers).
- My plugin is not limited to offline mode servers,
Features
- This plugin supports two modes. Maybe-Password and Password-Only
- Maybe-Password:
The user can create a password, if he wants to
(a password is required for ops/players with permission) - Password-Only:
The user has to create a password and login.
- Maybe-Password:
- Users who aren't logged in, cannot chat, build, fight, drop items, move, teleport.
- (Optional) Ability to hide/change Join/Quit-Messages, hide players who aren't logged in.
- Multiple password Encryption algorithms
- AuthMe, xAuth support
- Integrated Config, Flat, MySQL and SQLite-Database support.
- Integrated Logging support.
- Integrated CrazyPipes support.
- Session support
- Supports single sessions
- saveLogins (teleport to spawn until login).
- If you do not logout and autoLogout is disabled, you can rejoin from the same IP.
- Permission + option to disable ingame registration.
- forceSaveLogin option to hide the players current location until login
- this fixes the issues with AntiCheat being kicked for flying due to anti move protection.
- maxRegistrationsPerIP and maxOnlinesPerIP options
- Command usage is stricktly limited, when not logged in (whitelist).
- Possibility to block guest commands, chat and join.
- Warn players with permission, if some fails to login or execute a command if he isn't allowed to.
- (Optional) Kick players who don't register, don't login, fail to login, execute a command.
- (Optional) TempBan players who don't login or fail to login.
- Adminlogin and Tokenlogin commands available
- Command to logout automatically when leaving the server
- Command to expire passwords (force players to change their passwords)
- Filter- & Sortable Accountlist
- Playerinfo (Name, IP, Connection and more)
- Ability to delete inactive accounts.
- PluginAPI available
- Client AutoLogin Plugin available (can be blocked)
Requirements
- CrazyCore (Version 10.7.7 or later)
Related Plugins
- CrazyLoginAutoLogin (Client-Plugin)
- CrazyCaptcha (Captcha)
- CrazyLoginFilter (IP/Connection Access Filter)
- CrazyLoginRank (Join Ranking)
Configuration & Options
(with description of all available options)
Commands with their Permissions
Issues ?
CommandHelper
Have a look at this CommandHelper Extension
Factions
Factions uses a very special way to execute commands, which bypasses default command protection.
Use this plugin to fix that until Faction fixed that:
CrazyLogin_FactionProtection
Convert database
You can convert your database with /crazylogin mode database <Type>".
Especially on huge flat databases this may take very long.
You can use this tool to convert your flat database to a mysql import script.
CrazyLogin_Flat_2_MySQL
(Notice: This file has NOT been reviewed by any Bukkit staff!)
Just copy this jar to your accounts.db then execute this jar.
This will create an accounts.db.sql file.
Others ?
Create a ticket or post a message!
Metrics

(Generated by MCStats.org)
Languages
- en_GB (English)
- de_DE (German - Deutsch)
- bg_BG (Bulgarian - български, thanks to LocoFreak)
- el_GR (Greek - ελληνικά, thanks to razorrazor)
- es_AR (Spanish (Argentina) - argentino, thanks to LynnJordison)
- es_ES (Spanish - Español, thanks to Sirikon, vicente947)
- fi_FI (Finnish - Suomi, thanks to suomenlippis)
- fr_FR (French - Français, thanks to FireBurst699)
- it_IT (Italian - italiano, thanks to giuditta1974)
- kr_KR (Korean - 한국어, thanks to TABtech)
- lt_LT (Lithuanian - Lietuvos, thanks to donatass162)
- nl_NL (Dutch - Nederlands, thanks to blipman17, jekeke123)
- pl_PL (Polish - polski, thanks to MegaManNT)
- pt_BR (Portuguese (Brazil) - brasileiro, thanks to bchilelli)
- ro_RO (Romanian - Romana, thanks to Cozzmy13)
- ru_RU (Russian - русский, thanks to kilolife, SannyOK)
- zh_CN (Chinese - 简体中文, thanks to cdcp998, mindcat, Liouftgoo)
- zh_TW (Traditional Chinese - 繁體中文, thanks to Chanmo)
(Please post additional translations here, so i can share them to everybody!)
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Posted Feb 6, 2014Hi!
I've been having a few issues the past couple of months. When ever players attempt a command before logging in, it auto-kicks them. And it also spams with join/quit messages. Like the screenshot below:
I've gone through the config, and can't seem to find anything. The option "autoKickCommandUsers:" is set to -1, which should disable it correct?
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Posted Feb 4, 2014@TheOneMadHawk
No sorry, i see that this version i downloaded 22th of june 2013 :) I will update ASAP
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Posted Feb 4, 2014@siemaeniu500
Have you updated CrazyLogin_FactionProtection as well?
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Posted Feb 3, 2014Error: http://paste.ubuntu.com/6869530/
I am using the latest version of crazylogin and crazycore
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Posted Feb 1, 2014@ThisUsernameIsMine
Sounds good.
I'll add that soon.
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Posted Jan 30, 2014Can you make it so, that when confirmNewPassword is set to 'false' and someone enters a password twice, it ignores the second entry and just uses the single password?
I ask this because i often notice that most (younger) players don't pay attention to the login-message and just type whatever they think is right.
I'm looking forward to your answer/reply ;-)
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Posted Jan 28, 2014As I can convert the base of flat data to Mysql?
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Posted Jan 27, 2014@xmasterpumax
I send you a PM with a link to a converter.
Posting links to remote/unapproved files is not allowed.
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Posted Jan 26, 2014How to migrate From Flat File to mysql?
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Posted Jan 25, 2014@ThisUsernameIsMine
I looked at config, and hidePlayer option is enabled. I will set that to false, and i will let you about that tommorow.
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Posted Jan 24, 2014@siemaeniu500
Does this happen with hidePlayer enabled?
If so, can you test if this also happens when hidePlayer is set to 'false'?
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Posted Jan 24, 2014I love this plugin, I had used Authme Reloaded and lag all my lobby, and with this plugin 0 lag, I love CrazyLogin.
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Posted Jan 24, 2014I found bug with invisibility. Players who want to get that, are relogging for example 4 times (not logging to server, just joining and leaving). After some x joining they get invisibilityt (not like potion), and they can for example kill players, when victim don't know where damage comes from.
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Posted Jan 23, 2014@liuguo552
Links should be fixed now.
@Ruthless_Gamer
This bug is caused by minecrafts spawning mechanisms.
I'll have a look at it.
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Posted Jan 22, 2014Ive had several instances where players have logged out in world2 after making their homes deep in a mountain or high in the sky. And come back a day or two later the login forces them to the another world in which everyone spawns(world1) at the coordinates of world2 and end up suffocating in a wall or falling great heights. How do i fix?
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Posted Jan 22, 2014@liuguo552
@TheOneMadHawk
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Posted Jan 22, 2014CrazyLogin_Encryptor_AuthMe.jar 404
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Posted Jan 21, 2014@TheOneMadHawk
Thanks for looking into it ;-)
Oh.. about that problem/bug. Its possible that this only occurs if a player gets hurt, but i haven't tested this yet.
I simply noticed a player that walked around on the savelogin-location.
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Posted Jan 21, 2014@ThisUsernameIsMine
This feature will be added in the next release.
Maybe this command will help you until then:
/cl sll <World/*> <CopyFromWorld>
Use <CopyFromWorld>'s sll for the given world/all worlds.
With saveLoginEnabled enabled, it works again.. BUT then players APPEAR on the savelocation AFTER a successfull login (i.e. they aren't teleported to their original coordinates), and they walk around on the savelocation (which isn't what i want to happen)
I will check that.
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Posted Jan 20, 2014Hello again :-)
I have a feature-suggestion/request:
Can you make it possible that when typing /cl saveloginlocation or /cl sll with no arguments (or when not entering coordinates), it saves the command issuer's current coordinates (including yaw/pitch) to the config (and only under the world he/she is in)?
This would save me and others lots of typing :-)
EDIT: I noticed a problem. I want my players to be teleported to the savelocation UNTIL logging in successfully, or when receiving damage BEFORE a successfull login.
BUT.. (and here comes the problem), when ONLY enabling forceSaveLogin, players DON'T get teleported to the location anymore (and saveLoginEnabled is automatically set to 'true' / enabled again).
With saveLoginEnabled enabled, it works again.. BUT then players APPEAR on the savelocation AFTER a successfull login (i.e. they aren't teleported to their original coordinates), and they walk around on the savelocation (which isn't what i want to happen) =/
- grüß