CrazyLogin
Version 7.24
Its recommended to run your server in online mode!
Minecraft is a excellent game. If you want to play it, you should buy it, like every other game you play.
Description
Adds per player passwords to your server. This will increase your server's protection against griefers and account thiefs.
Keep these two things in mind:
- The protection is only as good as your passwords.
- The server is still less secure then a server in online mode.
- My plugin is not limited to offline mode servers,
therefore you can increase security for both server types (offline and online mode servers).
- My plugin is not limited to offline mode servers,
Features
- This plugin supports two modes. Maybe-Password and Password-Only
- Maybe-Password:
The user can create a password, if he wants to
(a password is required for ops/players with permission) - Password-Only:
The user has to create a password and login.
- Maybe-Password:
- Users who aren't logged in, cannot chat, build, fight, drop items, move, teleport.
- (Optional) Ability to hide/change Join/Quit-Messages, hide players who aren't logged in.
- Multiple password Encryption algorithms
- AuthMe, xAuth support
- Integrated Config, Flat, MySQL and SQLite-Database support.
- Integrated Logging support.
- Integrated CrazyPipes support.
- Session support
- Supports single sessions
- saveLogins (teleport to spawn until login).
- If you do not logout and autoLogout is disabled, you can rejoin from the same IP.
- Permission + option to disable ingame registration.
- forceSaveLogin option to hide the players current location until login
- this fixes the issues with AntiCheat being kicked for flying due to anti move protection.
- maxRegistrationsPerIP and maxOnlinesPerIP options
- Command usage is stricktly limited, when not logged in (whitelist).
- Possibility to block guest commands, chat and join.
- Warn players with permission, if some fails to login or execute a command if he isn't allowed to.
- (Optional) Kick players who don't register, don't login, fail to login, execute a command.
- (Optional) TempBan players who don't login or fail to login.
- Adminlogin and Tokenlogin commands available
- Command to logout automatically when leaving the server
- Command to expire passwords (force players to change their passwords)
- Filter- & Sortable Accountlist
- Playerinfo (Name, IP, Connection and more)
- Ability to delete inactive accounts.
- PluginAPI available
- Client AutoLogin Plugin available (can be blocked)
Requirements
- CrazyCore (Version 10.7.7 or later)
Related Plugins
- CrazyLoginAutoLogin (Client-Plugin)
- CrazyCaptcha (Captcha)
- CrazyLoginFilter (IP/Connection Access Filter)
- CrazyLoginRank (Join Ranking)
Configuration & Options
(with description of all available options)
Commands with their Permissions
Issues ?
CommandHelper
Have a look at this CommandHelper Extension
Factions
Factions uses a very special way to execute commands, which bypasses default command protection.
Use this plugin to fix that until Faction fixed that:
CrazyLogin_FactionProtection
Convert database
You can convert your database with /crazylogin mode database <Type>".
Especially on huge flat databases this may take very long.
You can use this tool to convert your flat database to a mysql import script.
CrazyLogin_Flat_2_MySQL
(Notice: This file has NOT been reviewed by any Bukkit staff!)
Just copy this jar to your accounts.db then execute this jar.
This will create an accounts.db.sql file.
Others ?
Create a ticket or post a message!
Metrics

(Generated by MCStats.org)
Languages
- en_GB (English)
- de_DE (German - Deutsch)
- bg_BG (Bulgarian - български, thanks to LocoFreak)
- el_GR (Greek - ελληνικά, thanks to razorrazor)
- es_AR (Spanish (Argentina) - argentino, thanks to LynnJordison)
- es_ES (Spanish - Español, thanks to Sirikon, vicente947)
- fi_FI (Finnish - Suomi, thanks to suomenlippis)
- fr_FR (French - Français, thanks to FireBurst699)
- it_IT (Italian - italiano, thanks to giuditta1974)
- kr_KR (Korean - 한국어, thanks to TABtech)
- lt_LT (Lithuanian - Lietuvos, thanks to donatass162)
- nl_NL (Dutch - Nederlands, thanks to blipman17, jekeke123)
- pl_PL (Polish - polski, thanks to MegaManNT)
- pt_BR (Portuguese (Brazil) - brasileiro, thanks to bchilelli)
- ro_RO (Romanian - Romana, thanks to Cozzmy13)
- ru_RU (Russian - русский, thanks to kilolife, SannyOK)
- zh_CN (Chinese - 简体中文, thanks to cdcp998, mindcat, Liouftgoo)
- zh_TW (Traditional Chinese - 繁體中文, thanks to Chanmo)
(Please post additional translations here, so i can share them to everybody!)
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Posted Oct 21, 2013@TheOneMadHawk
Ah thanks. I had set alwaysNeedPassword to false but couldnt find the permission
Do you have a page with all the permissions listed? As im finding the command/permissions page a little confusing
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Posted Oct 21, 2013@pomtom44
Sure this is possible:
/cl mode alwaysNeedPassword false
And give your admins this permission:
crazylogin.requirepassword: true
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Posted Oct 21, 2013Is there a way you can force a player to register a password?
I want normal users to be able to register if they want. And my staff members have to register (as they have admin commands so need extra security)
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Posted Oct 20, 2013@ThisUsernameIsMine
No sorry. I haven't found a fix yet.
Otherwise i would have uploaded it already.
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Posted Oct 19, 2013@TheOneMadHawk
Hello friend :-)
Have you found a workaround yet for the HideInventory-related damage-effect/screen-tilt whenever a player logs on and their health is (re)set back to the last known value?
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Posted Oct 12, 2013@xK3ks
Yes it does also work with the command:
/cl sll world world 10 65 10 45 15
/cl sll <affectedWorld/*> <targetWorld> <x> <y> <z> <yaw> <pitch>
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Posted Oct 12, 2013Do I have to customize this manualy or does it also work with the command?
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Posted Oct 12, 2013@xK3ks
You can also customize the direction you are looking at:
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Posted Oct 12, 2013Thanks. Im looking in the wrong direction but it works
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Posted Oct 12, 2013@xK3ks
ok then maybe another plugin moves you after joining the server.
Try using:
delayPreLoginSecurity: 5
delayRegisterSecurity: 5
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Posted Oct 12, 2013yes I have
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Posted Oct 12, 2013@xK3ks
Do you have forceSaveLoginLocation enabled?
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Posted Oct 12, 2013Hey just a question. Alway when a new person joins or I have to login I am somewhere else but not on the saveloginlocation which I set. Should I create a ticket for this?
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Posted Oct 12, 2013@UltimateRuneMaster @UltimateRuneMaster
I read every post.
I guess the issue you are experienceing is, that you used /reload to reload CrazyLogin.
That simply does not work because CrazyLogin saves its config on shutdown.
You can use either /crazylogin reload config or stop the server before changing that value.
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Posted Oct 11, 2013@UltimateRuneMaster
wow, of course as soon as I post a comment the exact same thing i did before works. anyways, thanks for the moral support on this even though you probably never read it
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Posted Oct 11, 2013hey madhawk, i have a bit of an issue here, I'm trying to move the spawn point and I am able to change it in every pluing except this one, it holds me at the previous point until login and then it's good. I'm able to get to the config and change it to where I need and save it, but when I reload to implement it, it goes back to where it was before, can you help with this? I'll keep working on it, but it's getting irritating
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Posted Oct 6, 2013@siemaeniu500
Use delayPreLoginSecurity for that, set it to 1 or 5, this should fix your issues.
@ThisUsernameIsMine
I'll check that.
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Posted Oct 6, 2013With hideInventory set to true, is it possible to (re)set the player's health but without the damage-effect i.e. sceen tilt / hitting sound?
Many players think that they've been hit by someone, while i know its CrazyLogin that (re)sets their health back to the original value it was, the last time they logged from the server.
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Posted Oct 6, 2013If player logout during survival game, they will be stay on this arena. After login he won't be teleport to lobby spawn, but he will be stay there and steal items for chest. How to fix that?
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Posted Oct 2, 2013@CryptoSmashr
Well you can always specify which version of CMS is supported.
To be honest password hashing methods don't change so often in those most popular CMSs...