CrazyLogin
Version 7.24
Its recommended to run your server in online mode!
Minecraft is a excellent game. If you want to play it, you should buy it, like every other game you play.
Description
Adds per player passwords to your server. This will increase your server's protection against griefers and account thiefs.
Keep these two things in mind:
- The protection is only as good as your passwords.
- The server is still less secure then a server in online mode.
- My plugin is not limited to offline mode servers,
therefore you can increase security for both server types (offline and online mode servers).
- My plugin is not limited to offline mode servers,
Features
- This plugin supports two modes. Maybe-Password and Password-Only
- Maybe-Password:
The user can create a password, if he wants to
(a password is required for ops/players with permission) - Password-Only:
The user has to create a password and login.
- Maybe-Password:
- Users who aren't logged in, cannot chat, build, fight, drop items, move, teleport.
- (Optional) Ability to hide/change Join/Quit-Messages, hide players who aren't logged in.
- Multiple password Encryption algorithms
- AuthMe, xAuth support
- Integrated Config, Flat, MySQL and SQLite-Database support.
- Integrated Logging support.
- Integrated CrazyPipes support.
- Session support
- Supports single sessions
- saveLogins (teleport to spawn until login).
- If you do not logout and autoLogout is disabled, you can rejoin from the same IP.
- Permission + option to disable ingame registration.
- forceSaveLogin option to hide the players current location until login
- this fixes the issues with AntiCheat being kicked for flying due to anti move protection.
- maxRegistrationsPerIP and maxOnlinesPerIP options
- Command usage is stricktly limited, when not logged in (whitelist).
- Possibility to block guest commands, chat and join.
- Warn players with permission, if some fails to login or execute a command if he isn't allowed to.
- (Optional) Kick players who don't register, don't login, fail to login, execute a command.
- (Optional) TempBan players who don't login or fail to login.
- Adminlogin and Tokenlogin commands available
- Command to logout automatically when leaving the server
- Command to expire passwords (force players to change their passwords)
- Filter- & Sortable Accountlist
- Playerinfo (Name, IP, Connection and more)
- Ability to delete inactive accounts.
- PluginAPI available
- Client AutoLogin Plugin available (can be blocked)
Requirements
- CrazyCore (Version 10.7.7 or later)
Related Plugins
- CrazyLoginAutoLogin (Client-Plugin)
- CrazyCaptcha (Captcha)
- CrazyLoginFilter (IP/Connection Access Filter)
- CrazyLoginRank (Join Ranking)
Configuration & Options
(with description of all available options)
Commands with their Permissions
Issues ?
CommandHelper
Have a look at this CommandHelper Extension
Factions
Factions uses a very special way to execute commands, which bypasses default command protection.
Use this plugin to fix that until Faction fixed that:
CrazyLogin_FactionProtection
Convert database
You can convert your database with /crazylogin mode database <Type>".
Especially on huge flat databases this may take very long.
You can use this tool to convert your flat database to a mysql import script.
CrazyLogin_Flat_2_MySQL
(Notice: This file has NOT been reviewed by any Bukkit staff!)
Just copy this jar to your accounts.db then execute this jar.
This will create an accounts.db.sql file.
Others ?
Create a ticket or post a message!
Metrics

(Generated by MCStats.org)
Languages
- en_GB (English)
- de_DE (German - Deutsch)
- bg_BG (Bulgarian - български, thanks to LocoFreak)
- el_GR (Greek - ελληνικά, thanks to razorrazor)
- es_AR (Spanish (Argentina) - argentino, thanks to LynnJordison)
- es_ES (Spanish - Español, thanks to Sirikon, vicente947)
- fi_FI (Finnish - Suomi, thanks to suomenlippis)
- fr_FR (French - Français, thanks to FireBurst699)
- it_IT (Italian - italiano, thanks to giuditta1974)
- kr_KR (Korean - 한국어, thanks to TABtech)
- lt_LT (Lithuanian - Lietuvos, thanks to donatass162)
- nl_NL (Dutch - Nederlands, thanks to blipman17, jekeke123)
- pl_PL (Polish - polski, thanks to MegaManNT)
- pt_BR (Portuguese (Brazil) - brasileiro, thanks to bchilelli)
- ro_RO (Romanian - Romana, thanks to Cozzmy13)
- ru_RU (Russian - русский, thanks to kilolife, SannyOK)
- zh_CN (Chinese - 简体中文, thanks to cdcp998, mindcat, Liouftgoo)
- zh_TW (Traditional Chinese - 繁體中文, thanks to Chanmo)
(Please post additional translations here, so i can share them to everybody!)
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Posted Apr 22, 2013If I use delayprelogin security and set it to 0 ticks will it be automatic or will it be disabled?
Thanks
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Posted Apr 22, 2013@TheOneMadHawk
alright =) thanks for your help
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Posted Apr 22, 2013@Solblade45
i tried your command debug and it does nothing nor does anything show up on the console
If "[CommandDebug] Command Detected" shows never up, this is a BukkitForge issue i cannot fix.
I guess you have to report this bug to BukkitForge team.
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Posted Apr 22, 2013@TheOneMadHawk
hi i tried your command debug and it does nothing nor does anything show up on the console except for this:
this lines are next to each other on the console.. nothing about command being blocked and all.. i tried this with the default generated config, then on crazylogin i typed on prohibited names Netty13 and she was still able to login.. xD
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Posted Apr 21, 2013@ThisUsernameIsMine
Please test this dev build:
https://dl.dropboxusercontent.com/u/16999313/Bukkit/CrazyLogin.jar
(added saveLoginEnabled option, still MONITOR priority)
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Posted Apr 19, 2013@TheOneMadHawk
Thanks a lot TOMH :)
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Posted Apr 19, 2013@ThisUsernameIsMine
What i wonder now is if you continue to use this MONITOR priority for any upcoming versions of CrazyLogin,
No, because this breaks Bukkits API contract. Not modifying an event with MONITOR priority.
or that you will add it as configurable config setting (if possible)?
I'll add an option to disable saveLoginLocations.
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Posted Apr 19, 2013@TheOneMadHawk
Hmm, i actually changed the spawn-stragegies because of this glitch
What i wonder now is if you continue to use this MONITOR priority for any upcoming releases of CrazyLogin, or that you will add it as configurable config setting (if possible)?
Thanks ;)
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Posted Apr 19, 2013@ThisUsernameIsMine
Use this dev build (uses MONITOR priority once again)
[Link outdated]
Can you PLEASE make SaveLoginLocations optional :(
I'll try.
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Posted Apr 19, 2013@TheOneMadHawk
As mentioded before i already tried 'high', but the glitch occurs in either case.
This glitch never happened before SaveLoginLocations was added, and because of this my HSP spawn-stragegies don't work the way i want them to work. Can you PLEASE make SaveLoginLocations optional :(
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Posted Apr 19, 2013@ThisUsernameIsMine
Setting it to "highest" is wrong. Use high or below.
(CrazyLogin must have a higher priority than HSP (Execute after HSP))
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Posted Apr 19, 2013Argh.. (for your information): with CrazyLogin 7.13.2 the 'respawn after relog' glitch has returned.
I followed the advice of that other plugin's author by setting the prioirty of HSP to 'highest' but CrazyLogin seems to take the lead, once again =/
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Posted Apr 18, 2013@Solblade45
I'll create a testplugin for you.
EDIT: https://dl.dropboxusercontent.com/u/16999313/Bukkit/CommandDebug.jar
Part A
Just install this and watch the console while executing commands while not logged in.
If "[CommandDebug] Command Detected" shows never up, this is a BukkitForge issue i cannot fix.
if "[CommandDebug] Status: CANCELLED" shows up CrazyLogin cancelled the event and another plugin or BukkitForge messes around => Part B
if "[CommandDebug] Status: PROCESSING" shows up CrazyLogin or another plugin fails => Part B
Part B
Disable all plugins except CrazyCore, CrazyLogin and CommandDebug.
if "[CommandDebug] Status: CANCELLED" shows up and the command isn't blocked, it is not CrazyLogins fault, it is a BukkitForge issue i cannot fix.
if "[CommandDebug] Status: CANCELLED" shows up and the command is properly blocked, it is not CrazyLogins fault, install one plugin after another and test it again.
if "[CommandDebug] Status: PROCESSING" shows up, it is a CrazyLogin issue, in this case please send me a copy of your config and i'll try to reproduce it at my place.
In every case please give me a feedback. Other server owners may have the same problem.
One little question. Which Minecraft version is BukkitForge currently?
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Posted Apr 18, 2013@TheOneMadHawk
the plugins i am currently ussing are:
all on the latest versions and all configured to work for the server but its like i said im using BukkitForge so it might be that because i tried another login system and i can still do commands like gamemode, ban, unban before i login. and like i said i run a cracked server and this kinda hurts me alot.. xD
is there anyway you could make this work for Bukktiforge? or is there something wrong with the plugin?
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Posted Apr 18, 2013@Solblade45
Which commands can be executed before login?
All of them?
Special ones?
There are some things you can try until i know more about your issue.
/crazylogin mode blockGuestCommands true
/crazylogin mode allwaysNeedPassword true
Issues caused by other plugins
CommandHelper
http://pastebin.com/Nz89TWdQ (Thanks to dermarionator)
Factions (and other plugins with "special" command handling)
Factions uses a very special way to execute commands, which bypasses default command protection.
Use this plugin to fix that until Faction fixed that:
CrazyLogin_FactionProtection.jar
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Posted Apr 18, 2013hi i have a problem with this.. ive disabled all commands before loggin in but players still manage to do commands befire login in.. this is a pain to me because i run a cracked server and someone managed to use a proxy server to switch ips and logged into admin accounts and unbaned himself and all that bad stuff. i was wondering how can i prevent this? i had to revert the server back to online mode for the time bein.. i run a bukkitforge server with pixelmon and custom NPCs if you can help me out please itd be great thx n.n
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Posted Apr 12, 2013@TheOneMadHawk
Thanks for this info.
I'll put the saveloginlocation into a stone block.
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Posted Apr 12, 2013@TheOneMadHawk
You're very most welcome! :)
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Posted Apr 12, 2013@ThisUsernameIsMine
Thanks for this information.
the author of HomeSpawnPlus already contacted me and i will fix it in the next version.
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Posted Apr 12, 2013@TheOneMadHawk
I have some news for you from the author of HomeSpawnPlus, concerning the MONITOR priority you've used to work around the respawn glitch:
http://dev.bukkit.org/server-mods/homespawnplus/?page=2#c1014