CraftConomy

CraftConomy is a simple, lightweight and yet very effective economy handling plugin. It provides a very easy API for the developer to use. Manage your whole server in-game money with this plugin! Lottery, Shops, Payments, Killing reward, Anything! Your imagination is the only limit you can encounter!
Latest version: 3.3. Compatible with Craftbukkit 1.8 (1.7.9 too!)
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irc.spi.gt #craftconomy
Javadoc
Documentation
- Translations
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Features:
- Simplicity: This plugin is a simple drag & drop to use with a in-game setup wizard!
- Multiple data storage: Choose between a vast array of data storage for your player data (Currently only SQLite/MySQL but more to come!)
- Multi-World support (Have different balance between worlds)
- Multi-Currency support
- Bank support
- PayDay support
- Convert from iConomy / BoseEconomy / Essentials / Feconomy (Dev build)!
- Very fast!
- Supported by Vault!
- And much much more!
Todo
- Add the Interest system
Update Checking
This plugin utilizes Gravity's update checker to notify when a new version of the plugin is out, it will not automatically download the new version. It also notifies the admins that a new plugin version is available. This can be enabled ordisabled in the config.yml. To disable update-checking, set updates.check-for-updates to false. To disable admin notifying, set updates.notify-admin to false.
Metrics Collection
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
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Posted Apr 20, 2014@fishing4fish85
Configure craftconomy with the setup wizard on 1 server then just copy the config.yml on every other servers. It will then use the same data.
You do need to use MySQL for that.
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Posted Apr 20, 2014Hey, I heard I could use this for bungeecord, I have a bunch of survivalgames servers, Is there a way I could link there economy with this plugin? I was told I could.
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Posted Apr 18, 2014thanky for the quick response.
It didnt work also, but it printed an error message in the console:
http://pastebin.com/Zvjdj3FZ
In the chat it printed: Notice: The conversion...(you know it)
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Posted Apr 18, 2014@Phreag
./money balance <name>
For iConomy, try a dev build.
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Posted Apr 18, 2014if i start conversion from iConomy it asks me about username, database ans so on. but after settin all it doesnt continue and does nothing. whats the command for this?
and ist there also an option for player to check other's balance like /money <player>?
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Posted Apr 17, 2014@Commander_Keks
logging is in the config.yml.
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Posted Apr 17, 2014Hi there! I want to enable logging, but it seems like my configuration is stored in a mysql table. I can't find the option to enable logging in this table. Help! :D
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Posted Apr 16, 2014@greatman321
Oooh. I'll give it a go. New features as well I guess :D
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Posted Apr 16, 2014@Blabla72
Try dev build #2138
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Posted Apr 16, 2014I need help please... http://dev.bukkit.org/bukkit-plugins/craftconomy/?page=2#c1413
I use currently iConomy with (accounts.mini) and I would like use CraftConomy 3. I would like convert iConomy database to CraftConomy 3. I copy the file account accounts.mini in the CraftConomy 3 folder (in plugins), and now, I use this command : /ccsetup convert filename accounts.mini but don't work. Why?
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Posted Apr 15, 2014@dddeeefff
Actually, #2138 should be the most stable atm.
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Posted Apr 15, 2014@dddeeefff
The latest dev build should be stable enough. I'm more in code stabilization (Unit tests & such) mode at the moment.
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Posted Apr 15, 2014@greatman321
Thanks a bunch! Don't know whether to update the plugin now (I have a database table of all my players' UUIDS so timing isn't an issue) or wait until a full release. What do you think?
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Posted Apr 14, 2014Build #2138 and upwards should be UUID compliant. The UUID's will get filled when the player connects. Be sure to backup before trying it.
You can get that build on the build server.
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Posted Apr 13, 2014@greatman321
Looking foward to the update! :)
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Posted Apr 12, 2014@greatman321
Great! Thanks! Excited is still get to use this plugin! :)
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Posted Apr 11, 2014@Matthiasiam
UUID's are not supported yet but should be in the following weeks.
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Posted Apr 11, 2014So about UUID's. Is this plugin completely dependent on Vault updating to handle name changes. (Sorry If I am asking a question that has already been addressed) Thanks!
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Posted Apr 8, 2014@TheLecturer
@harryjamesuk
It is now ;)
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Posted Apr 7, 2014@TheLecturer
I, too can confirm this.