CraftConomy

CraftConomy is a simple, lightweight and yet very effective economy handling plugin. It provides a very easy API for the developer to use. Manage your whole server in-game money with this plugin! Lottery, Shops, Payments, Killing reward, Anything! Your imagination is the only limit you can encounter!
Latest version: 3.3. Compatible with Craftbukkit 1.8 (1.7.9 too!)
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Found a bug? Have a suggestion?
GitHub
irc.spi.gt #craftconomy
Javadoc
Documentation
- Translations
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Features:
- Simplicity: This plugin is a simple drag & drop to use with a in-game setup wizard!
- Multiple data storage: Choose between a vast array of data storage for your player data (Currently only SQLite/MySQL but more to come!)
- Multi-World support (Have different balance between worlds)
- Multi-Currency support
- Bank support
- PayDay support
- Convert from iConomy / BoseEconomy / Essentials / Feconomy (Dev build)!
- Very fast!
- Supported by Vault!
- And much much more!
Todo
- Add the Interest system
Update Checking
This plugin utilizes Gravity's update checker to notify when a new version of the plugin is out, it will not automatically download the new version. It also notifies the admins that a new plugin version is available. This can be enabled ordisabled in the config.yml. To disable update-checking, set updates.check-for-updates to false. To disable admin notifying, set updates.notify-admin to false.
Metrics Collection
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
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Posted May 5, 2014@greatman321
Sweet! Gotta do tests with it, gonna check if it really works with the mysql storage for dis purpose! Btw, even if I never tried, seems an awesome plugin!
And, I guess its do-able to do "/money pay" -> "/pay", like essentials with aliases or commands.yml in bukkit.
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Posted May 5, 2014@TNTUP
Usually plugins binds on Vault instead of directly to a plugin. So it should work with anything.
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Posted May 4, 2014@greatman321
Sweet, I saw in the latest release that it can import Ess's economy, but does other plugins that rely on known economy plugins would work or else they're bound to Vault?
Sorry for being a noobish, better knowing it first before doing things
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Posted May 4, 2014@Dyenx999
/money pay
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Posted May 4, 2014@greatman321
Can u add a /pay command ?
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Posted May 4, 2014@TheUltimativeLink
Essentials should disable his money thing if it detects Vault. Be sure Vault detected craftconomy.
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Posted May 4, 2014Hey,
This plugin doesnt support Essentials. I got a Plugin who give Money when i kill a Pig but its add to the Essentials Account and the Craftconomy Account doesnt get Money :3
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Posted May 3, 2014@TNTUP
No issue with bungeecord servers.
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Posted May 3, 2014Safe plugin for bungeecord purpose? Im planning to setup it this month, That would be divided into 3 servers (survival worlds, creative worlds and skyblock)
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Posted May 1, 2014Hi pleas can you add to your plugin finction on DISABLE/false bank module? I have other bank plugin with signs, but get missmatch, if used /bank. Your plugin have on my server thx for your work, if you can add its be cool.
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Posted Apr 28, 2014@Azumiko
You need a permission plugin like PermissionEx, Privileges, etc.
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Posted Apr 28, 2014@greatman321
Sorry for spamming your inbox, how do I set permission nodes?
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Posted Apr 28, 2014@Azumiko
Give the permission nodes. They are listed in the documentation
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Posted Apr 27, 2014@Kervinou
If you notice 1 day ago I made a notice about a update :P
Anyway you can go forward with your translation, I got a forum where you can put it when you are done: http://dev.bukkit.org/bukkit-plugins/craftconomy/forum/translations/
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Posted Apr 27, 2014Hi !
Do you plan to continue devloppement of this plugins ? => important ;-) if yes, i will use your plugin so i'll make en french translation and i can send it to u when it ll be finish ++
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Posted Apr 26, 2014Good to know. Provided you're not uuid/balance paired up only like some systems are switching to, then vault etc should be able to have a fallback access by non-player account names for things like towny and nonplayer entities.
FYI, in your login event handler... put the is-op test first, it will register false for all but a few players, short-circuiting the test with one check only and failing if the update check is false only for those few login cases; otherwise, checking if the setting is set then requires the op-test for every player if it was, two checks 100% of the time vs two checks infrequently. :) Sure its just the login, and not a high-frequency event, but...
Will begin testing on dev server tomorrow.
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Posted Apr 25, 2014@TheBoomer
UUID are only set on a player login or on account creation if it's a player and he is logged in.
https://github.com/greatman/craftconomy3/blob/9f0141582b37bc463ff2c48df298f3861b27c0c8/src/main/java/com/greatmancode/craftconomy3/events/EventManager.java#L43
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Posted Apr 25, 2014UUID support... so eventually Vault will end up hooking into this in time...
Does your import system also handle doing UUID lookups on the imported accounts, or is it import to format first, reboot, en-mass lookups, table now good to go? Or is it only dealing with UUIDs when it has to update an account for the first time, or add them only for now-forwards.
In the case of towny, existing town balances are in the form of town-namehere. How do you deal with nonexistant UUIDs for these and NPC-like entities?
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Posted Apr 25, 2014@Appaloosa13
Ive also watched the video and my setup is different from his so can you please help me I would really love to use this plugin
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Posted Apr 25, 2014@greatman321
Java 7 Update 55. I tested your plugin with my local testserver. I will try later on 1.7.9 and also do more tests.