CraftConomy

CraftConomy is a simple, lightweight and yet very effective economy handling plugin. It provides a very easy API for the developer to use. Manage your whole server in-game money with this plugin! Lottery, Shops, Payments, Killing reward, Anything! Your imagination is the only limit you can encounter!
Latest version: 3.3. Compatible with Craftbukkit 1.8 (1.7.9 too!)
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Found a bug? Have a suggestion?
GitHub
irc.spi.gt #craftconomy
Javadoc
Documentation
- Translations
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Features:
- Simplicity: This plugin is a simple drag & drop to use with a in-game setup wizard!
- Multiple data storage: Choose between a vast array of data storage for your player data (Currently only SQLite/MySQL but more to come!)
- Multi-World support (Have different balance between worlds)
- Multi-Currency support
- Bank support
- PayDay support
- Convert from iConomy / BoseEconomy / Essentials / Feconomy (Dev build)!
- Very fast!
- Supported by Vault!
- And much much more!
Todo
- Add the Interest system
Update Checking
This plugin utilizes Gravity's update checker to notify when a new version of the plugin is out, it will not automatically download the new version. It also notifies the admins that a new plugin version is available. This can be enabled ordisabled in the config.yml. To disable update-checking, set updates.check-for-updates to false. To disable admin notifying, set updates.notify-admin to false.
Metrics Collection
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
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Posted Apr 12, 2013I feel like im missing something, But i cannot for the life of me figure out what is supposed to go into the command /ccsetup convert <filename> <value>
I assumed /ccsetup convert accounts,txt but have no clue what value is to be. I have the old flatfile in both plugin folders, BOSEconomy. and Craftconomy. but that command has no details :/
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Posted Apr 11, 2013@djaydino
@danb123
Back up.
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Posted Apr 11, 2013@djaydino
yeh when i try it too it does 502 bad gateway
cant even get my permissions for my players
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Posted Apr 11, 2013when i click on the Documentation link i get a :
502 Bad Gateway
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Posted Apr 10, 2013@JericM
The Vault API doesn't transport the currency so the only thing I can do through that is to know the world. Even then it's up to the plugin to give it.
I'm working atm to probably implement at least multiworld in ChestShops.
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Posted Apr 10, 2013@greatman321
So what is the point of having multiple currencies if vault only recognizes one at a time? Unless maybe you're not using vault but that would be almost impossible given how many plugins rely on it?
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Posted Apr 9, 2013@JericM
Usually /cmd help "should work".
The default currency is server wide. It's what Vault use.
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Posted Apr 8, 2013@greatman321
So I am understanding it correctly: setting the default currency sets it for the whole server and isn't player specific? If so, that doesn't solve the "insufficient funds" my beta testers are receiving when using anything other than the default currency.
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Posted Apr 8, 2013@greatman321
When I type /currency in game, it shows nothing, no sub-commands or anything. The documentation doesn't list how to set a main currency, unless I am missing it. Thank you for the response. :D
Edit: The Help commands only show up in console. Is this intended?
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Posted Apr 8, 2013<<reply 1402936="">>
Main currency can be set with the /currency command.
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Posted Apr 8, 2013So is there no way to set which currency a player uses primarily? Because otherwise, if they don't have the first created currency, it just says they have insufficient funds. . .
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Posted Apr 8, 2013@greatman321
Thanks alot. Again great plugin.
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Posted Apr 8, 2013<<reply 1402169="">>
Use a permission plugin like bPermissions, Privileges, permissionsEx, etc.
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Posted Apr 8, 2013@greatman321
How do I do that, I'm a little bit new to servers?
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Posted Apr 8, 2013<<reply 1400784="">>
give them the proper permission.
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Posted Apr 8, 2013The command "/money balance <Player" is missing in your wiki!
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Posted Apr 8, 2013Hey, first of all great plugin, love it. Secondly, only my server ops have the /money command that displays your balance, how do I make it to where all players have that command?
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Posted Apr 8, 2013I have 2 currencies in my test world. When I convert all of my money from one currency to the other, it says I no longer have sufficient funds when buying something from Hyperconomy. Is there a fix for this or am I missing something?
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Posted Apr 7, 2013@wouter688
If the plugin you are using hooks in Vault, in needs to support the new API that can give the world.
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Posted Apr 7, 2013Hey Greatman321/steffengy
I have 2 different money worlds main world and skyworld
when you buy/sell some thing in skyworld if will go of/on the balance from the main world how do i fix that ?
Regards Wouter
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