CraftConomy

CraftConomy is a simple, lightweight and yet very effective economy handling plugin. It provides a very easy API for the developer to use. Manage your whole server in-game money with this plugin! Lottery, Shops, Payments, Killing reward, Anything! Your imagination is the only limit you can encounter!
Latest version: 3.3. Compatible with Craftbukkit 1.8 (1.7.9 too!)
Download
Found a bug? Have a suggestion?
GitHub
irc.spi.gt #craftconomy
Javadoc
Documentation
- Translations
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Features:
- Simplicity: This plugin is a simple drag & drop to use with a in-game setup wizard!
- Multiple data storage: Choose between a vast array of data storage for your player data (Currently only SQLite/MySQL but more to come!)
- Multi-World support (Have different balance between worlds)
- Multi-Currency support
- Bank support
- PayDay support
- Convert from iConomy / BoseEconomy / Essentials / Feconomy (Dev build)!
- Very fast!
- Supported by Vault!
- And much much more!
Todo
- Add the Interest system
Update Checking
This plugin utilizes Gravity's update checker to notify when a new version of the plugin is out, it will not automatically download the new version. It also notifies the admins that a new plugin version is available. This can be enabled ordisabled in the config.yml. To disable update-checking, set updates.check-for-updates to false. To disable admin notifying, set updates.notify-admin to false.
Metrics Collection
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
-
View User Profile
-
Send Message
Posted Feb 14, 2013@greatman321
Please. And, /ccgroup does not give me any help page for it, it says "This subcommand does not exist!"
Also, is there a way you can add a reload command, and one that cleans up your database, like removing players who have the default balance, and resetting the id's to start at one and other possible ways to clean the database?
-
View User Profile
-
Send Message
Posted Feb 14, 2013@doggyroc
You can remove the world from the group. It will reset it to the default group. The balance aren't moved tho. It would need to be done manually. I could add a command that does it.
-
View User Profile
-
Send Message
Posted Feb 14, 2013Excuse me, How can I remove the groups? I just want craftconomy to be working the way it did without multiworld?
-
View User Profile
-
Send Message
Posted Feb 14, 2013@greatman321
Thank you, I think its working fine!
-
View User Profile
-
Send Message
Posted Feb 14, 2013@ravand
/ccgroup is the command you want to look for. First you /ccgroup create, then /ccgroup addworld
-
View User Profile
-
Send Message
Posted Feb 14, 2013Is there any instruction on how to use the multiworld money accounts?
-
View User Profile
-
Send Message
Posted Feb 14, 2013@deleted_8873967
http://build.greatmancode.com/browse/CRAFTCONOMY-CRAFTCONOMY3-1034
I added a CreateOnLogin flag in the config.yml. Set that to true and it should do what you want.
-
View User Profile
-
Send Message
Posted Feb 14, 2013@HerrGrim
Will be back in a minute. It died.
-
View User Profile
-
Send Message
Posted Feb 14, 2013I seem to get a "502 Bad Gateway" on the link to documentation: "http://wiki.greatmancode.com/display/CRAFTCONO/Craftconomy+Home"
-
View User Profile
-
Send Message
Posted Feb 14, 2013@deleted_8873967
I could add a setting in the config.yml for that.
-
View User Profile
-
Send Message
Posted Feb 14, 2013@tiwar
Update to latest vault.
-
View User Profile
-
Send Message
Posted Feb 13, 2013Hi,im getting this error: start error: 23:41:17 ChestShop: tiwar sold 64 Wool:15 for 18,00 to Palaceshop at [world] 70, 72, 39 23:41:17 CONSOLE: [ALLVARLIG] Could not pass event TransactionEvent to ChestShop v3.50 t0045 23:41:17 CONSOLE: java.lang.IllegalAccessError: tried to access field com.greatmancode.craftconomy3.currency.CurrencyManager.defaultCurrencyID from class net.milkbowl.vault.economy.plugins.Economy_Craftconomy3 end:
im using vault,chestshop,craftconomy3. is this a craftconomy error or some of the others that triggers this?
Edit: problem was solved by updating vault to 1.2.23-b301
-
View User Profile
-
Send Message
Posted Feb 13, 2013When a player (e.g. Bob) joins and I type "/money balance Bob", CC says that the account does not exist. As soon as "Bob" does any economical interaction, like running the command "/money" or just join and directly buying a region with simpleregionmarket, I can do "/money balance Bob" and can see his balance. So he either has to do something economical or run "/money" to create an account.
Cant you fix this, so that the account gets created when a new player joins?
-
View User Profile
-
Send Message
Posted Feb 13, 2013@greatman321
Thank you!
-
View User Profile
-
Send Message
Posted Feb 13, 2013@Minecrell
Fixed that in http://build.greatmancode.com/browse/CRAFTCONOMY-CRAFTCONOMY3-1029
Forgot to set the value in the config :P
-
View User Profile
-
Send Message
Posted Feb 13, 2013@Minecrell
I had this problem too when I set up mysql link like somethig.something.com. When i put in localhost, it works fine.
-
View User Profile
-
Send Message
Posted Feb 13, 2013Can you add the chat prefix to the language configuration file?
Edit: It seems to be that the craftconomy setup does not allows me to use mysql database. In the configuration after the setup is sqlite in type.
-
View User Profile
-
Send Message
Posted Feb 13, 2013@greatman321
It's strange, but I can't reproduce the error today...
-
View User Profile
-
Send Message
Posted Feb 12, 2013@Minecrell
Hmm. Looks like my side bug. Let me check.
-
View User Profile
-
Send Message
Posted Feb 12, 2013SimpleRegionMarket doesn't work with the Vault dev build... (and the latest craftconomy)
Log: http://pastebin.com/fQniwu8e