CraftConomy

CraftConomy is a simple, lightweight and yet very effective economy handling plugin. It provides a very easy API for the developer to use. Manage your whole server in-game money with this plugin! Lottery, Shops, Payments, Killing reward, Anything! Your imagination is the only limit you can encounter!
Latest version: 3.3. Compatible with Craftbukkit 1.8 (1.7.9 too!)
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GitHub
irc.spi.gt #craftconomy
Javadoc
Documentation
- Translations
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Features:
- Simplicity: This plugin is a simple drag & drop to use with a in-game setup wizard!
- Multiple data storage: Choose between a vast array of data storage for your player data (Currently only SQLite/MySQL but more to come!)
- Multi-World support (Have different balance between worlds)
- Multi-Currency support
- Bank support
- PayDay support
- Convert from iConomy / BoseEconomy / Essentials / Feconomy (Dev build)!
- Very fast!
- Supported by Vault!
- And much much more!
Todo
- Add the Interest system
Update Checking
This plugin utilizes Gravity's update checker to notify when a new version of the plugin is out, it will not automatically download the new version. It also notifies the admins that a new plugin version is available. This can be enabled ordisabled in the config.yml. To disable update-checking, set updates.check-for-updates to false. To disable admin notifying, set updates.notify-admin to false.
Metrics Collection
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
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Posted Oct 10, 2013@Xibalba7
Latest Vault only supports 3.1.4
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Posted Oct 10, 2013@greatman321
I have latest version of Vault and CC3.1.3 installed (I doubt switching to 3.1.4 will change anything)
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Posted Oct 10, 2013@Xibalba7
Be sure to have latest Vault.
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Posted Oct 10, 2013@greatman321
Vault is using Essentials-Eco instead of CC3, how could I manage to make it use CC3 instead ?
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Posted Oct 9, 2013@ValeraSTK
Go for it.
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Posted Oct 9, 2013@greatman321
Great! Should I create a ticket as reminder?
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Posted Oct 9, 2013@Xibalba7
Be sure to have a default currency & Vault see craftconomy.
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Posted Oct 9, 2013@greatman321
I still have a problem : I installed CC3 like any economy plugin (with Vault, deleted previous economy plugin, ...) but no money is withdrawed when a player uses a third party plugin (SCS, dtlTraders, ...) to pay an other player :|
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Posted Oct 9, 2013@Xibalba7
The settings of currency in the config.yml are ONLY used during setup. You can change the names in the /currency command (There's a current bug with 3.1.4. You will need to do "/currency default" command after each edit)
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Posted Oct 9, 2013@ValeraSTK
Hmm. ill look in making the official converter.
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Posted Oct 9, 2013@greatman321
Hi! some time ago I ask about converting from other vault economy plugin, and you advice me to use " /vault-convert sdfeconomy craftconomy3". I did as you say, and I use this command after normal install of cc3.
So, this is what I get in console http://pastebin.com/txMmNp1H
Can you please watch this, and explain me whats happen there? Im not really common with this kind of stuff. Thank you!
Also, after this happens, converting was done, and my mysql cc3 db was filled with values of last economy plugin, but when all my players check balance through cc3 - they all have 0.
When I look directlu into cc3 mysql db - I see all old balances on their places (world:deafault currencyID: 1) but in game its always 0 for everyone.
Can you please help me with this?
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Posted Oct 8, 2013Hello,
I am a bit lost on the way CraftConomy3.1.3 read the config file...
By eg. if I do the following :
When I log in and type /money, it will still use "Dollar"
Edit : This is a bit more disturbing : when a play buy an item using ShowCaseStandalone or another plugin, no money is withdrawed from his account :o
I have Vault installed.
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Posted Oct 5, 2013http://forums.bukkit.org/threads/using-vault-craftconomy-causing-lag.180330/
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Posted Oct 3, 2013Verified that this plugin works and has been for 3-5 versions I've been testing on it.
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Posted Sep 30, 2013@dragonz12345
The plugin don't break between updates.
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Posted Sep 30, 2013Please Update!!! We really need a 1.6.4/1.7 update!
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Posted Sep 26, 2013@ValeraSTK
I don't support directly this plugin but Vault have a intern converter. Run the whole craftconomy setup like a new install and when you are done, type /vault-convert sdfeconomy craftconomy3. I think it will work.
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Posted Sep 26, 2013Hi! Does CraftConomy support converting from other vault economy plugin, with yaml file as database? (http://dev.bukkit.org/bukkit-plugins/sdfeconomy/) And if its does, can you please link me an instruction?
I find only how to convert from iConome, so far.
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Posted Sep 26, 2013Hi I am brand new with this account but kjburr I know a diffrent plugin that works with its self or a diffrent 1 thats with Craftconomy **
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Posted Sep 26, 2013@kjburr
Only 1 currency display is available at a time atm. Do a ticket and I will probably add it per-currency!