CraftConomy

CraftConomy is a simple, lightweight and yet very effective economy handling plugin. It provides a very easy API for the developer to use. Manage your whole server in-game money with this plugin! Lottery, Shops, Payments, Killing reward, Anything! Your imagination is the only limit you can encounter!
Latest version: 3.3. Compatible with Craftbukkit 1.8 (1.7.9 too!)
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Javadoc
Documentation
- Translations
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Features:
- Simplicity: This plugin is a simple drag & drop to use with a in-game setup wizard!
- Multiple data storage: Choose between a vast array of data storage for your player data (Currently only SQLite/MySQL but more to come!)
- Multi-World support (Have different balance between worlds)
- Multi-Currency support
- Bank support
- PayDay support
- Convert from iConomy / BoseEconomy / Essentials / Feconomy (Dev build)!
- Very fast!
- Supported by Vault!
- And much much more!
Todo
- Add the Interest system
Update Checking
This plugin utilizes Gravity's update checker to notify when a new version of the plugin is out, it will not automatically download the new version. It also notifies the admins that a new plugin version is available. This can be enabled ordisabled in the config.yml. To disable update-checking, set updates.check-for-updates to false. To disable admin notifying, set updates.notify-admin to false.
Metrics Collection
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
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Posted Jul 18, 2013Seems to be fixed - thank you! Now I take a look at taxes :) What is the command or config change to make every player pay taxes? (like 0.5% of their account balance each day) Does it work? How?
And how can I see the balance of a specific player (as admin) ?
And how to delete a bank account ?
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Posted Jul 18, 2013@pellopo82
Restarting should fix it. Else, setuing the setup.Enabled value in the config.yml to false will stop the wizard.
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Posted Jul 18, 2013Please help! Still stuck in the setup process...
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Posted Jul 18, 2013Thanks for your help & time. Now it seem to have them converted. But I typed /money and it says this: This command is disabled while Craftconomy is under setup mode!
What to do now to finish the setup?
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Posted Jul 18, 2013@pellopo82
/ccsetup convert filename accounts.mini
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Posted Jul 18, 2013Ok, what to enter here:
"minidb selected. Please enter the correct values for the database format chosen.Syntax is: /ccsetup convert <filename> <value>
???
I have already uploaded the accounts.mini to the craftconomy folder.
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Posted Jul 18, 2013@pellopo82
Try the 3.1.4 release.
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Posted Jul 18, 2013I've done exactly that! Now I have done the setup for the 3rd time and I am stuck at "ccsetup currency sign $"
It says: "An Internal error occured while attempting ...."
:-(
I am using the latest dev build
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Posted Jul 18, 2013@pellopo82
Copy the accounts.mini in the craftconomy3 folder and just follow the setup wizard.
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Posted Jul 18, 2013How can I import balances / accounts from iconomy 6 (accounts.mini) to CraftConomy Mysql? Please explain ! I tried during setup, but did not seem to work. Now I finished setup without converting. I tried and put this at the end of the config file:
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Posted Jul 18, 2013@sizilium
The whole payday thing is a huge mess atm, the interval is in seconds.
Hopefully I will have a rewrite of that thing in 3.1.5.
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Posted Jul 18, 2013Hi, I can't find documentation for those payday feature. What unit is interval? Seconds? Changing the interval using /payday modify test interfal 10 has no effect, interval has not changed.
Assigning another world has no effect as well, because I get payouts even when player is located in another world.
Can anybody help? Thanks.
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Posted Jul 17, 2013@jjacobson
No problem ;)
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Posted Jul 17, 2013@greatman321
Ah, that happens because essentials does not put their balance into their file unless they make money. It was happening to the users that had not made any money. The conversion seems to work correctly though. I am still making sure that everyone has their old balance. For now it seems to have worked. Thanks a ton for adding that.
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Posted Jul 17, 2013@jjacobson
It does what when the money: value isn't a valid double. Can you check that value in the player file?
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Posted Jul 17, 2013http://gyazo.com/27e433515bf028a823f5da2db3b393f5
Whats up with that? I tried to import over 100,000 users and I get a ton of those could not import errors. I am importing from essentials.
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Posted Jul 17, 2013@thomhyoki
What Craftconomy version you have? On the new version (3.1.4) and Vault .26 ChestShop works fine for me.
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Posted Jul 17, 2013@greatman321
I am currently using Vault 1.2.25-b333, not Vault 1.2.26.
I have done some testing, and there is certainly a problem. EssentialsSigns, (weather, day, night, etc.) which we have that our players can buy, are working but it doesn't take any money away from the player's account when they use it.
ChestShop doesn't give or take any money to and from the players' accounts when they use it.
Jobs aren't giving players money for their various jobs.
The manual /money give and /money take commands are working, but none of our plugins are working correctly CraftConomy right now. Please help, this has become a severe issue with our players. Thanks again, Thom.
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Posted Jul 17, 2013@jjacobson
It's there in the latest dev build ;)
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Posted Jul 17, 2013Is there any way you could add an import for essentials eco anytime soon, it would really help me out. I was going to use fe economies but it seems broken. If you could add this you would save my ass.