CraftConomy

CraftConomy is a simple, lightweight and yet very effective economy handling plugin. It provides a very easy API for the developer to use. Manage your whole server in-game money with this plugin! Lottery, Shops, Payments, Killing reward, Anything! Your imagination is the only limit you can encounter!
Latest version: 3.3. Compatible with Craftbukkit 1.8 (1.7.9 too!)
Download
Found a bug? Have a suggestion?
GitHub
irc.spi.gt #craftconomy
Javadoc
Documentation
- Translations
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Features:
- Simplicity: This plugin is a simple drag & drop to use with a in-game setup wizard!
- Multiple data storage: Choose between a vast array of data storage for your player data (Currently only SQLite/MySQL but more to come!)
- Multi-World support (Have different balance between worlds)
- Multi-Currency support
- Bank support
- PayDay support
- Convert from iConomy / BoseEconomy / Essentials / Feconomy (Dev build)!
- Very fast!
- Supported by Vault!
- And much much more!
Todo
- Add the Interest system
Update Checking
This plugin utilizes Gravity's update checker to notify when a new version of the plugin is out, it will not automatically download the new version. It also notifies the admins that a new plugin version is available. This can be enabled ordisabled in the config.yml. To disable update-checking, set updates.check-for-updates to false. To disable admin notifying, set updates.notify-admin to false.
Metrics Collection
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
-
View User Profile
-
Send Message
Posted Jul 16, 2013now i'm using MultiEco and Iconomy 7... working... Just need vault =s
but.. thanks for everything
-
View User Profile
-
Send Message
Posted Jul 16, 2013@greatman321
so, what can i do? any suggestion?
-
View User Profile
-
Send Message
Posted Jul 16, 2013@guimartino
Any plugin hooking through Vault are in the same situation. If they don't use the multiworld API, I simply give them the default wallet since in absolute no way i'm able to magicly know what world that person is doing the transaction from.
-
View User Profile
-
Send Message
Posted Jul 16, 2013@greatman321
But it is not just the plugin shop, all others who need to "remove" or "give" money does not work
ItemSlotMachine, SpotProtection.. (Maybe others) ItemSlotMachine and SpotProtection use Vault..
-
View User Profile
-
Send Message
Posted Jul 16, 2013@guimartino
I explained why in this comment: http://dev.bukkit.org/bukkit-plugins/craftconomy/#c1091
-
View User Profile
-
Send Message
Posted Jul 16, 2013yes, but i have one wallet for each world... it isn't work...
-
View User Profile
-
Send Message
Posted Jul 16, 2013@guimartino
Idk what you do to break it. Myself on my test server I got a simple 100$ wallet (for P1 & P2), I buy a torch at 5$ from P1 with ChestShops. P1 now have 105$ and P2 have 95$ in their default wallet.
-
View User Profile
-
Send Message
Posted Jul 16, 2013@greatman321
isn't work... i have one plugin of plot.. (SpotProtection).. when i try buy one plot, says that i don't have money, but when I type "/money" i have $5.000 (the plot cost $500)
-
View User Profile
-
Send Message
Posted Jul 16, 2013@greatman321
i'll test
-
View User Profile
-
Send Message
Posted Jul 16, 2013To those interested, Craftconomy 3.1.5-SNAPSHOT #1744+ supports Essentials importing!
Download from the Dev build link!
-
View User Profile
-
Send Message
Posted Jul 16, 2013@guimartino
The Shop plugins need to implement the Vault multiworld API else Craftconomy can't know from where the transaction came from. They basicly to implements functions like this one: http://mythcraft.dyndns.org/javadoc/vault/net/milkbowl/vault/economy/Economy.html#has(java.lang.String, java.lang.String, double)
-
View User Profile
-
Send Message
Posted Jul 16, 2013No plugin that builds on vault to function is working properly, just taking for default wallet...
-
View User Profile
-
Send Message
Posted Jul 16, 2013@greatman321
What I have to do then? o0
-
View User Profile
-
Send Message
Posted Jul 16, 2013@guimartino
If chestshop didin't implement the multiworld feature of Vault, only the default wallet will work unfortunatly
-
View User Profile
-
Send Message
Posted Jul 16, 2013when I'm in another world, chestshop says "you don't have enough money!" but i have ("/money" show Survival: 1.00 Coin) At chestshop sign "AdminShop 1 B 1 Stone"
-
View User Profile
-
Send Message
Posted Jul 16, 2013@greatman321
ok.. i'll update.. thank you xD
i'll test it now!
-
View User Profile
-
Send Message
Posted Jul 16, 2013@guimartino
You need latest vault for 3.1.4.
-
View User Profile
-
Send Message
Posted Jul 16, 2013i configured again the plugin and nothing happened... i had 0 coin and i still could buy.. because i had $2999 at Essentials..
i don't know why, but i need it :(
kkk
Thanks
-
View User Profile
-
Send Message
Posted Jul 16, 2013@greatman321
Thank you for new Release.. but for me isn't work...
i'm using Multiverse-core... something i need to do for resolve this problem?
i'm still using vault 1.2.24
-
View User Profile
-
Send Message
Posted Jul 16, 20133.1.4 Released!
Release notes:
Please. Do a backup of your database in case something happen. That way you can rollback easily
Download: http://build.greatmancode.com/viewLog.html?buildId=1726&tab=buildResultsDiv&buildTypeId=bt2&guest=1