CraftConomy

CraftConomy is a simple, lightweight and yet very effective economy handling plugin. It provides a very easy API for the developer to use. Manage your whole server in-game money with this plugin! Lottery, Shops, Payments, Killing reward, Anything! Your imagination is the only limit you can encounter!
Latest version: 3.3. Compatible with Craftbukkit 1.8 (1.7.9 too!)
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irc.spi.gt #craftconomy
Javadoc
Documentation
- Translations
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Features:
- Simplicity: This plugin is a simple drag & drop to use with a in-game setup wizard!
- Multiple data storage: Choose between a vast array of data storage for your player data (Currently only SQLite/MySQL but more to come!)
- Multi-World support (Have different balance between worlds)
- Multi-Currency support
- Bank support
- PayDay support
- Convert from iConomy / BoseEconomy / Essentials / Feconomy (Dev build)!
- Very fast!
- Supported by Vault!
- And much much more!
Todo
- Add the Interest system
Update Checking
This plugin utilizes Gravity's update checker to notify when a new version of the plugin is out, it will not automatically download the new version. It also notifies the admins that a new plugin version is available. This can be enabled ordisabled in the config.yml. To disable update-checking, set updates.check-for-updates to false. To disable admin notifying, set updates.notify-admin to false.
Metrics Collection
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
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Posted Jul 7, 2013if i do /money i get this error
13:52:51 [INFO] xiTzJardix issued server command: /money 13:52:51 [SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'money' in plugin Craftconomy3 v3.1.3 b1125-d4c7ab080721d282a1ad07cd90b9e1be9b549a33-master at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:189) at org.bukkit.craftbukkit.v1_6_R1.CraftServer.dispatchCommand(CraftServer.java:523) at net.minecraft.server.v1_6_R1.PlayerConnection.handleCommand(PlayerConnection.java:983) at net.minecraft.server.v1_6_R1.PlayerConnection.chat(PlayerConnection.java:901) at net.minecraft.server.v1_6_R1.PlayerConnection.a(PlayerConnection.java:858) at net.minecraft.server.v1_6_R1.Packet3Chat.handle(SourceFile:49) at net.minecraft.server.v1_6_R1.NetworkManager.b(NetworkManager.java:293) at net.minecraft.server.v1_6_R1.PlayerConnection.d(PlayerConnection.java:118) at net.minecraft.server.v1_6_R1.ServerConnection.b(SourceFile:37) at net.minecraft.server.v1_6_R1.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_6_R1.MinecraftServer.t(MinecraftServer.java:590) at net.minecraft.server.v1_6_R1.DedicatedServer.t(DedicatedServer.java:226) at net.minecraft.server.v1_6_R1.MinecraftServer.s(MinecraftServer.java:486) at net.minecraft.server.v1_6_R1.MinecraftServer.run(MinecraftServer.java:419) at net.minecraft.server.v1_6_R1.ThreadServerApplication.run(SourceFile:582) Caused by: java.lang.NullPointerException at com.greatmancode.craftconomy3.commands.money.MainCommand.execute(MainCommand.java:32) at com.greatmancode.craftconomy3.commands.CommandHandler.execute(CommandHandler.java:65) at com.greatmancode.craftconomy3.commands.managers.BukkitCommandManager.onCommand(BukkitCommandManager.java:45) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) ... 15 more
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Posted Jun 29, 2013@greatman321
What about a config option to not show faction banks, town banks, etc. in addition to players? I created a ticket about it a while back, and posted a comment here - never got a response here or on the tracker. Here you go: http://bug.greatmancode.com/issue/CRAFTCONO-71
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Posted Jun 29, 2013Will you add an import from essentials eco?
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Posted Jun 27, 2013@pimsserver
In what? /money top? I don't control how faction create the accounts.
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Posted Jun 25, 2013Would it be possible for factions to show up with their name, rather then their ID? "Faction8"
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Posted Jun 23, 2013@turtledude01
Every commands/action reads/write the database.
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Posted Jun 22, 2013@greatman321 a craftconomy shop would be pretty cool
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Posted Jun 17, 2013Im just wondering, Does this plugin keep the data in a cache and save it all at an interval or does it save and load at every command? Im hopeing for at every command so that I can use this on multiple servers. Thanks in advance.
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Posted Jun 15, 2013@greatman321
It would be great if you could toss in a quick improvement to the plugin. I posted a ticket for it. Non-player balances are shown in the top balance list, which is a bit of a nuisance. An option in the config to show only player balances would be awesome. :3
EDIT: To clarify, the balances of Towny towns are listed in the top list, as well as shop accounts. For example, if I'm top on the balance list with $1,000,000 and a Towny town's bank has $999,999 that town will be second on the list. Then if the admin shop account (ChestShop) has $999,998 it will be listed third. An option to not show non-player balances would be great. :D
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Posted Jun 14, 2013Craftconomy 3.1.4 will hit beta state this weekend. If you want to test it out (Not on a live server if possible, or do backups...), simply download the latest development build.
Current changes:
Any bugs found? Please write them on http://bug.greatmancode.com ! (No registration required but recommended!
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Posted Jun 12, 2013@dockter
Ill work on it this weekend.
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Posted Jun 11, 2013greatman321: Could you add an event that we can listen to when a users' account balance changes?
We use on-screen GUI widgets to display the balance and its hard on the server to hit the db via tick.
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Posted Jun 10, 2013Okay, I know I'm using the dev build, so which non-dev build has vault hooking working?
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Posted Jun 10, 2013@superdusto
You would need another plugin for that. Mine is just like iConomy sort of speak.
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Posted Jun 10, 2013Is there anyway to configure this to where if someone kills you they get all the money on that player? Or if they die to a mob they lose all cash like they would items? This would make them use my banking system.
Thanks in advance
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Posted Jun 5, 2013@Javi_San_Power
About none atm if you want stability.
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Posted Jun 5, 2013@greatman321 Also, which development build do you recommend, latest isn't letting me finish the setup.
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Posted Jun 5, 2013@NeoBlu
If you use the proper code (not the &), it should work I think
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Posted Jun 5, 2013@NeoBlu
I wish to know this to :L
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Posted Jun 4, 2013@The_Wizard
100% normal. I need to fix the hook