CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Jul 6, 2013You can download version 0.94 somewhere or have to wait for until it comes out here?
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Posted Jul 6, 2013Ty :)
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Posted Jul 6, 2013@niv200
The file is awaiting approval. Bukkit needs to approve the file first.
As for subscriptions:
http://dev.bukkit.org/bukkit-plugins/crackshot/manage-subscriptions/
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Posted Jul 6, 2013How can I download 0.94? How & where i subscribe? :)
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Posted Jul 5, 2013it worked thank you so much!
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Posted Jul 5, 2013i have the latest version. would it make a difference if i re-downloaded it?
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Posted Jul 5, 2013@Brofish31
Update to the latest version of CraftBukkit and splash yourself with a speed potion.
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Posted Jul 5, 2013i am having a serious problem. i am stuck in zoom. i have tried everything i can think of and nothing works. how do i get out of zoom? plz help
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Posted Jul 5, 2013@chakyl
Woops, I'd forgotten to add a check, thanks for letting me know. Version 0.94 has been replaced by a newer version. This also means that the previous link will no longer work, so you may want to update your forum post.
@buttatron2000
Due to lack of information, I'm going to assume you have altered the weapon and removed the One_Time_Use node without fully understanding the consequences.
@WASasquatch
If you are indeed using the default configuration files, then it is very likely that this issue is due to an external cause.
@niv200
The ability to grant the shooter a potion effect upon shooting has been added in version 0.94. If you had ever wanted to be a Spy from Team Fortress 2, now you can. Food for thought.
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Posted Jul 5, 2013There is a glitch where the cocopops are infinite. Please fix or tell me how please
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Posted Jul 5, 2013Can we get Vault support for actual money prices? I don't like trading items for items.
Also, the Carbine randomly turns into a Bazooka, default settings...
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Posted Jul 5, 2013Melee weapons with extra effects like potion effects and fire can damage other players that are allies or in safe zones using Factions. Not sure about other plugins just yet.
Config for one: http://pastie.org/8113286
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Posted Jul 5, 2013Subscribe the file updates and you will get access to updates a bit early, there is no "dev" builds.
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Posted Jul 5, 2013@jacob_vejvoda
Only if we can disable it. Everyone doesn't have a big computer and it's extremely laggy when fireworks explode.
Thanks for reading (I'm french). pmilon.
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Posted Jul 5, 2013Loving the energy nodes, it's everything that I ever hoped for!
EDIT: I'm having way too much fun with these melee weapons.
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Posted Jul 5, 2013please add potion effect while shoot - the only potion effect there is at the moment are : hit/critical/headshot but not on shooting :( also can you please add shooting falling blocks entities? anddd mybe add smoke/fire after the bullet?
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Posted Jul 4, 2013@jacob_vejvoda
https://github.com/Shampaggon/CrackShot/wiki/Frequently-Asked-Questions#wiki-config
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Posted Jul 4, 2013Where am I supposed to put the Enchantment_To_Check tag?
I put it under Item_Information, but now it won't load.
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Posted Jul 4, 2013Where do I get the dev builds?
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Posted Jul 4, 2013@Maraghast
All guns start off with max ammo and spawning a gun isn't reloading... so it doesn't take the ammo.
@sirnixalot98
The zoom feature works by applying a slowness effect, I think.