CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Jun 6, 2013Hello i REALY want to use this plugin:
But our server is a player v.s entity server
And can not see how you can set up guns that kill mobs but not players ....
If there is any support for this type of server please can you let me know Thanks.
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Posted Jun 5, 2013@RavenWT
Oh, I see. You probably have a plugin that gives zombies custom HP. That will conflict with almost every weapons plugins out there, including CrackShot. You could try asking the author of that zombies plugin to add support.
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Posted Jun 5, 2013@Acasher
I tried against zombies, and no damages... is that normal? or maybe something is wrong with my config i dont know... I'll try again tonight!
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Posted Jun 4, 2013@RavenWT
...lol?
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Posted Jun 4, 2013Hi ! I really like your plugin... but could you add damages to monsters? We have PVE based server, and we want tu use your amazing plugin against zombies :D
Thx! :)
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Posted Jun 3, 2013@shadowdemon488
Use enchantment to check so for example every melon stem(use pumpkin stems too) thats enchanted with unbreaking or anything turns into the gun. So if ur using pvp arena use a melon stem with different enchantments for different guns.
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Posted Jun 3, 2013@Mr_Wired
Mind sharing plugin list?
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Posted Jun 3, 2013For some reason the weapons only sometimes do damage. Not sure what I did wrong but I even reset the config and I still can only do damage randomly. It's almost like i'm not shooting at them half the time xD
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Posted Jun 2, 2013@shadowdemon488
Here is my advice: Set each weapon as a different tool, then, create a texture pack that has textures of guns as the different tools. After that, set it as your server texture by uploading it to a file-hosting site (I recommend dropbox). In order to do this successfully, go to the page that has a download button. Then Right-click>copy link adress>paste into server config. After all that is done, restart your server and you should be set :D
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Posted Jun 2, 2013@shadowdemon488
I would recommend making the switch to 379 (Brewing Stand), and having the following setup:
Weapon 1
Weapon 2
Weapon 3
...and so forth. Bear in mind that this method of altering the secondary data value in order to individualize each weapon does not work on block items and durability items.
Clarification: You can now spawn 379:1 for Weapon 1, 379:2 for Weapon 2, and 379:3 for Weapon 3.
@jacob_vejvoda
That should not happen as long as that those regions have PVP and explosions disabled.
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Posted Jun 2, 2013@DododragonX Yes But Im using the same item for all my wepons the melon stem and so every weapon will be like the first one so have any ideas for nonused materials for my other weapons?
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Posted Jun 2, 2013@chrisp50
Erm... Put infinite health in spawn or explosions do no damage or no explosions in spawn at all?
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Posted Jun 2, 2013@shadowdemon488
Shadow when you have a sword for example for ak47 and put skipnamecheck. Then every sword thats like the the type of sword will turn into ak-47. You use skip name check becuase for war it justs spawns a sword with no gun so u use skip name check so tht the weapon turns into the right weapon. Get itXD
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Posted Jun 2, 2013Please Help Im trying to link crackshot into the pluin war so I made sure every weapon in the class had skip_name set to true but every time I get a weapon the name changes to ak-47 and will act as one also all my weapons use the same item id does any one have any other item ids or textures?? Help!
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Posted Jun 2, 2013These weapons (like the cluster bomb) can still kill in non-pvp zones!
Is there a way for me to fix this?
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Posted Jun 2, 2013I know there is allready a way to change the skin after the c4 has been triggerd but is there also a way to change the skin of a c4 after it has been placed? I want to change the steve skin to another skin.
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Posted Jun 1, 2013How can I change the default permissions to false, or deny them? Such as all users can craft, buy and use weapons, is there a way to change the default permissions? Thanks for all the help ;)
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Posted May 31, 2013@Mrninjabobdude
Don't worry, that's not a bug. Rightclick fires events continuously. Leftclick does not. It's a Minecraft thing.
@chakyl
I assumed the custom death messages use Minecraft's default death messages and just changes the message displayed. I could be wrong.
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Posted May 31, 2013@Artmonstar
There is a thing called a Permission node that allows you to set certain functions to a group. You should read about it here.
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Posted May 31, 2013@Acasher
I was referring to custom ones, not the ones on default.