CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Apr 7, 2013@bijx
Sign_Gun_ID:
"This must be a UNIQUE number from 1-999. There should not be more than one weapon in the configuration that shares the same Sign_Gun_ID value."
I bet all your weapons are using "95" as the sign_gun_ID.
Learn to read the guide. -.-
@DododragonX
you thought correctly
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Posted Apr 7, 2013@bijx
I really think you should use SignShops
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Posted Apr 7, 2013Why can i only sell type 95's? Whenever i do [CS]95& &eAK-47 &eCosts 10 &eGold Ingots
It only sells me another type 95. please help
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Posted Apr 7, 2013I thoought trinkets couldn't be set off by the owner
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Posted Apr 7, 2013@Arbtrose
Meh... i dont really see much use for it on my servers, since there are no chests anywhere
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Posted Apr 7, 2013@datamann10
thats funny, because it's working fine for me... try submitting a ticket with more info? conflicting plugin, maybe?
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Posted Apr 7, 2013@Shampaggon
I was using regular chests
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Posted Apr 7, 2013@datamann10
The particular version that you are using fails to take into account double chests and only works for single ones. This has been corrected in the newer variant of version 0.816.
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Posted Apr 7, 2013@Acasher
of course im not in creative mode -.-
I see that as a sort of insult to the knowledge i have acquired so far
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Posted Apr 7, 2013@datamann10
It explodes when dispensed, picked up or when someone opens a chest that has it inside. It's really useful for making cool redstone mechanisms, luring players by dropping diamond booby-traps, making item-drop landmines, etc...
EDIT: If the you can't hit the player, the player will not be able to trigger your traps. It turns out your problem is caused by something else.
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Posted Apr 7, 2013Also, does anyone understand the trinket? Its the first explosive i don't get, i left clicked and put it in a chest, nothing happened when an enemy opened it.
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Posted Apr 7, 2013@xxxtrigger50xxx
Nope. It doesn't matter whether the zombies are naked or fully equipped with diamond gear, the problem is that one of your plugins is modifying the zombie's HP.
Plugins that give mobs custom HP will conflict with CrackShot and just about every other projectile-based weapons plugin out there. No biggie, you just can't really damage mobs that have modified health.
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Posted Apr 7, 2013@xxxtrigger50xxx
I know about the spawner thing, but i have damaged zombies that have picked up armor.
I don't really get why it can't damage some mobs, i mean all it fires is overpowered snowball entities. Well that's what i think :P
And i think the range feature will be added in the 2nd or 3rd major update
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Posted Apr 6, 2013Hello, I love your gun plugin but I have noticed some issues.
Guns wont damage custom spawner zombies. Or At least zombies that have armor on them. I have tested this and you can check it on my server if you want to just let me know.
Anyways if you have any idea why this is so please let me know thanks!
EDIT: Also could you add a audible range for guns, so if you shoot a gun everyone within 100 blocks will hear the gun shot? Just an idea and one thing you don't have yet in a gun plugin lol.
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Posted Apr 6, 2013@xH3LLRAIZ3Rx
-.-
Read the module
Also who ever is removing my comments, stop it, im just trying to help out the community, so that players can test the guns, before using the plugins -.-
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Posted Apr 6, 2013Can you make it to were we can enable guns Per World?
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Posted Apr 6, 2013@Yomsthebomb
there is always a download -.-
if ur subscribed to file updates
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Posted Apr 6, 2013Can't wait for the download!!!! Nice work sham!
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Posted Apr 5, 2013@DododragonX
yea ill use more "child" friendly words, if thats what the bukkit admins are
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Posted Apr 5, 2013WHAT THE!!! Acashers comment and both of Data's comments were deleted.. Well I guess because you were cussing Data.