CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Mar 30, 2013@Jarrett78
Any problems in the console?
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Posted Mar 30, 2013It's not damaging mobs on my server....
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Posted Mar 30, 2013@datamann10
Does, and thanks!
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Posted Mar 30, 2013@kahlilnc
well as long as it works now :)
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Posted Mar 30, 2013@datamann10
oh.. I did see that but just skimmed and was still confused :O
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Posted Mar 30, 2013@kahlilnc
-.-
He said in the latest update
The Grenade_Type node has been replaced by Projectile_Subtype.
Means, you have to go in the grenade/explosives config, and change Grenade_Type to Projectile_Subtype
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Posted Mar 29, 2013:( Grenades say when I use them:
They 'Projective_Subtype:' node of 'Grenade' has not been defined.
:((((( I dont understand what to do :(((
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Posted Mar 28, 2013Lol drop a Zomb Bomb on em. Walking Dead
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Posted Mar 28, 2013@Zombine911
Still, it all won't work if you can't spawn them when you hit an entity with a grenade.
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Posted Mar 28, 2013@chakyl
That's actually a really good idea, spawning a zombie with invisibility and resistance and speed on throwing it. I have to try that now, hehe.
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Posted Mar 28, 2013Over 9000 downloads, gratz! ^_^
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Posted Mar 28, 2013@DododragonX
Because there is no actual stick/track function; it simulates that the explosion follows you with a zombie.
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Posted Mar 27, 2013Chakyl why would you need to spawn entities for a sticky grenade??
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Posted Mar 27, 2013Grenades don't seem to register when used to spawn entities, which is bad because I would like to make a sticky grenade :P
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Posted Mar 27, 2013@bobberto7
Yes, this is why u need to configure any hack detector plugins :P
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Posted Mar 27, 2013Question when you "shoot" a gun does it act as if the player throu the snow ball
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Posted Mar 27, 2013@GalgoR12
Your cake thing doesnt even work...
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Posted Mar 27, 2013i have another question 2 :) , i cant configure something to issue a command. how do you use the run_console_command: and Make_Victim_Run_Commmand: cause i would like to use it to activate a command from another plugin when the gun is used. specifically the command is /dt flight helicopter , can use the gun on urself to make u the victim? ive tried everything i dont know what to do. Can nyone help :)
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Posted Mar 27, 2013i no shampaggon runs it, i said thnx to acasher for helping me with something and the rest was for the developers
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Posted Mar 27, 2013@GalgoR12
Advertising here will just make you seem desperate :)