CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Mar 25, 2013Yes you can Galgo. And if you want guns go check out the forums.
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Posted Mar 25, 2013@datamann10
Thanks! Can you edit the default ones?
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Posted Mar 25, 2013@GalgoR12
1. You should make the weapons yourself, hes working on a big update
2. there is no more config file, you now have to code your own weapon by making a .yml file for each weapon
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Posted Mar 25, 2013I really like the plugin, but can you add some new weapons? Also, I can't find the config file. Could you help?
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Posted Mar 25, 2013@datamann10
Yes........ Just stating that it's there. Lol thats like the most basic thing.
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Posted Mar 25, 2013@DododragonX
Wasnt that implemented like in .810?
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Posted Mar 25, 2013@Clawshot
Oh I have that problem sometimees too:( @datamann10
Oh I meant it had unlimited shots if it had no ammo but not in the clip. So basically with ammo you shoot 6 shots in python and you have no ammo left. You can't shoot anymore. If you didn't set ammo then you can fire 6 reload and fire again.
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Posted Mar 25, 2013@anisredbull
Step 1 - Enter creative mode.
Step 2 - Build your own lobby.
Step 3 - ???
Step 4 - Profit.
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Posted Mar 25, 2013@anisredbull
If you mean as in map making, this is not the right thread to post this in :)
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Posted Mar 25, 2013@anisredbull
A lobby for what?
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Posted Mar 25, 2013[Suggestion]Make a lobby please!
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Posted Mar 25, 2013@DododragonX
I know i can turn the Explosion Radius to 5 and more
The grenade has Explosion Damage On and the Radius and the enemy was standing in the Grenade and doesnt get Damage
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Posted Mar 25, 2013@DododragonX
Since when was this implemented? The Python (gun i haven't optimized that one yet) still has infinite ammo. As of 0.814v2
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Posted Mar 25, 2013Fiahy all guns have unlimited ammo unless you set ammo to the weapon. For a grenade launcher I would recommend using item id 46 (tnt) as ammo. If you need a grenade launcher just ask in the help section and I'll post one for you.
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Posted Mar 25, 2013Clawshot does it often hit nobod in explosion radius or do no damage?? If the radius is too small or the time to explode is to long you can edit it in the config and the explosion time is in ticks I believe.
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Posted Mar 25, 2013Very nice Shooter Plugin but i found a bug:
Grenades often hits Nobody
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Posted Mar 25, 2013@Shampaggon
Ah, that's neat! I must have skimmed over that by accident when reading the guide. Thank you!
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Posted Mar 25, 2013@Zombine911
Yes. Enchantment_To_Check can convert items with certain enchantments into CrackShot weapons, likewise with Skip_Name_Check, only it converts items with certain item-IDs. These nodes are quite advanced; most people fail to understand their purpose.
Example
You make a weapon named Derp. You set Item_Type to 264 (Diamond Gem), and you set Enchantment_To_Check to THORNS-2. Any Diamond Gem with a Thorns II enchantment will automatically be converted to Derp.
If your kits support enchantments, this means you can throw in a Diamond Gem enchanted with Thorns II, and when players receive that item from the kit, it will be converted.
More examples can be found in the complete guide to CrackShot.
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Posted Mar 25, 2013@Fishy107
Set On_Impact_With_Anything to true.
@datamann10
Crafting recipes support sub-IDs...
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Posted Mar 25, 2013@Fishy107
what do u have under ammo type?