CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Mar 26, 2016is there a way to make a type of grenade which spawns an invisible mob?
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Posted Mar 24, 2016@DeeCaaDD
Yep U are my new love :).. yes just did the whole file, no problems , works great.. they aren't exact match ups, but u can choose the next closest thing
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Posted Mar 24, 2016@Zany101
Update your guns sounds to new ones. Here is list of updated sounds.
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Posted Mar 24, 2016When I updated my server to 1.9 my guns no longer make any sounds. I had custom sounds in a texture pack which replaced the note block sounds which worked well in 1.8 but now don't play anything at all. Suggestions? (They were .ogg files) Could this have something to do with how mojang changed the playsound file names?
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Posted Mar 23, 2016@Dragon_12dk I've made a very simple workaround for the "kill yourself bug" where projectile guns damage you for Skript; here's the code: http://pastebin.com/WgEjFVu1 It does mean all players can not hurt themselves so if your server needs to have that feature then I recommend you don't use it.
Secondly, for invisible projectiles, there's the energy projectile used by the default Gauss gub. Check https://github.com/Shampaggon/CrackShot/wiki/The-Complete-Guide-to-CrackShot for more details.
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Posted Mar 22, 2016can I have invisible projectiles? the only projectile that you wont end up killing yourself at point blank with is an arrow, and its not realistic to have arrows come out of the guns barrels... you cant see bullets in the air irl anyways so I would like either no projectiles or invisible ones :P
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Posted Mar 20, 2016@galacticwarrior
Thank, I may try it but for now we have many different guns and some have damage to player while some do not. Im not sure I want to off set that balance atm.
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Posted Mar 20, 2016@NullBlox
Patch the plugin with Spigot's SpecialSource
I've made a very simple workaround for the "kill yourself bug" where projectile guns damage you for Skript; here's the code: http://pastebin.com/WgEjFVu1 It does mean all players can not hurt themselves so if your server needs to have that feature then I recommend you don't use it.
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Posted Mar 17, 2016-
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Posted Mar 16, 2016@robotnikthingy
Yeah... well I hope someone is generous to create a temporary plugin to fix this issue
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Posted Mar 15, 2016@pandapipino
Now they said its a Vanilla Issue. Great, now we need to wait forever for Mojang to fix it.
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Posted Mar 14, 2016@KaiDaKale
I have the same problem
Only explode and Gauss work Please repair this
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Posted Mar 12, 2016@TobiDenmark
Yep!
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Posted Mar 12, 2016Does this plugin work on 1.9 servers?
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Posted Mar 11, 2016Still waiting for this to be fixed on spigot before we can use this plugin without a problem.
https:hub.spigotmc.org/jira/browse/SPIGOT-1787
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Posted Mar 11, 2016Please update to 1.9
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Posted Mar 11, 2016@Androkai
Weird... Why they doesn't approve it...? I think Shampaggon should move CrackShot to spigot.
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Posted Mar 11, 2016@marcocount
Seems like the 1.9-Update get's two times not approved from the bukkitdev-staff. :(
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Posted Mar 8, 2016Hi, I've been having issues on my server with what seemingly only occurs with the olympia and ak-47. So, basically, when I shoot mobs with the olympia, they do not take damage. Period. I see the blast and hit particles, I hear the sound, I get the recoil, but the mob is fine. no fire, no damage. I have noticed that if you get at the right specific angle it might take out the mob. Also I know this is not the bug with the tall grass interfering. It's on flat clean ground. Please help! btw this only started happening after 1.9.
p.s. Chickens and sometimes cows ARE affected, but all the other mobs cannot be hit
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Posted Mar 8, 2016Where is 1.9 update? I saw it some days ago