CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Mar 9, 2015id love to see a particle effect trail for bullets!
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Posted Mar 9, 2015any chance of some quake style weapons? railgun?
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Posted Mar 8, 2015Just wanted to report this error : http://hastebin.com/dabetavecu.avrasm I don't know when it occured, but I'm using the latest version of Crackshot, and I'm using Spigot 1.8 build 1649
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Posted Mar 7, 2015Wich Texture pack could i get for my server using this plugin?
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Posted Mar 7, 2015The crafting node does not seem to work for me, this is what I have:
Multi Bow: Item_Information: Item_Name: "&r&lMulti Bow" Item_Type: 261 Item_Lore: "&7Type: Ranged|&7Tier: 5|&7Info: Fully charged shot fire up to 8 arrows." Sounds_Acquired: BAT_TAKEOFF-1-1-0 Remove_Unused_Tag: true Shooting: Right_Click_To_Shoot: true Projectile_Damage: 10 Delay_Between_Shots: 5 Projectile_Amount: 1 Projectile_Type: arrow Projectile_Speed: 50 Remove_Bullet_Drop: false Bullet_Spread: 0.5 Sounds_Shoot: ARROW_HIT-1-1-0,SHOOT_ARROW-1-1-0 Burstfire: Enable: true Shots_Per_Burst: 8 Delay_Between_Shots_In_Burst: 1 Firearm_Action: Type: slide Open_Duration: 5 Close_Duration: 5 Close_Shoot_Delay: 1 Reload: Enable: true Reload_With_Mouse: false Starting_Amount: 0 Reload_Amount: 8 Reload_Bullets_Individually: false Take_Ammo_On_Reload: true Take_Ammo_As_Magazine: false Reload_Duration: 15 Reload_Shoot_Delay: 0 Destroy_When_Empty: false Sounds_Reloading: CHICKEN_WALK-1-0-0,CLICK-1-2-0 Ammo: Enable: true Ammo_Item_ID: 262 Take_Ammo_Per_Shot: false Crafting: Enable: true Quantity: 1 Shaped: true Ingredients: 0,265,287,280,261,287,280,265,287
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Posted Mar 6, 2015@wpgg
What i just can say is: wow!!! Add this into bukkit as a plugin!
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Posted Mar 5, 2015And how can i get dual wield guns?
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Posted Mar 5, 2015How do i use Health Bar with CrackShot?
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Posted Mar 5, 2015Some features broke in the latest, can you add them back please?
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Posted Mar 5, 2015@Clawshot
I have one, the only thing not being blocked is crackshot. It used to work perfectly until I upgraded crackshot.
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Posted Mar 5, 2015@justin393
Then you should get an external ItemFrame Protection Plugin
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Posted Mar 3, 2015Guns and explosives bypass all WorldGuard flags and destroy item frames
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Posted Mar 3, 2015Hello, I'm a developper and i'm looking for a feature on the CrackShot API : cancel of change the future rename of the CrackShot Weapon (Ak-47
<<Number of bullets>>). Cause in the 1.8 version, gun in hand moves upwards and downwards at every change on the ItemStack / ItemMeta. So, i want to cancel this, could you do something for me ?Excuse me for my misspellings, English isn't my native language.
Thanks in advance,
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Posted Feb 26, 2015@AcePilot10
Hello, AcePilot10
I have fixed your Gun Data it should work now:
http://pastebin.com/j3ZwaDky
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Posted Feb 25, 2015Love this plugin but can someone explain why any item changes into a gun when its obtained in crea mode. This however does not happen with redstone torches for the airstrike. Odd?
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Posted Feb 25, 2015Here is just some examples what i have created. My pack contains near 100 guns, magazines and other related items. What you guys think ?
Here is a video sample from beta stage pistol physics: YouTube Vid.
I have also made the guns work in TDM, and DayZ style survival game where they spawn in chest. Interested ? Then check out our server at ip: mc.shadez.tk
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Posted Feb 20, 2015Hi, I need some guns for my survival games plugin and I have configured a couple simple ones but their not showing up ingame. I'm sure theres a spacing error or something in there or something but i cant seem to find it. I really need help soon. Thanks!
here's the config http://pastebin.com/ZSbv3r4r
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Posted Feb 18, 2015I made a wooden sword in crackshot, but it is being affected by durability. How do I disable it? I tried unbreaking 100 enchants and it still doenst work.
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Posted Feb 17, 2015@VashAdvance
The guardian beam should probably replace the current "energy" projectile type. That would make EPIC lasers!
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Posted Feb 14, 2015i notice that sometimes, explosions from the grenade launcher dont occur when usually they do in similar situations, are they a little buggy or am i doing something wrong