CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Dec 10, 2014@Shampaggon
Great work, works again yay thank you so much!
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Posted Dec 10, 2014mis usuarios dicen que les pide dinero!! como saco eso? :c
My Users say that asks money sack that?
Sorry iam speak Spanish :S you help me? please :c
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Posted Dec 10, 2014@KevinEssence
Thank you for reminding me about that; it seems not everyone prefers item bombs, and I haven't had much time until now.
Give version 0.97.17 a try. Report back to me if it works? :)
@Bimmr
There is a getWeaponTitle() function for TNTPrimed entities in version 0.97.17. If it returns a weapon title, you'll know it's a product of CrackShot.
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Posted Dec 10, 2014hey would it be possible to make all or any crackshot weapons destroy endcrystals but not other entitys of that nature? (minecarts boats item frames etc)
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Posted Dec 10, 2014Just wondering, Is there a way to see if a primed tnt entity is from a crackshot gun(Using the API)? Because I can use WeaponDamageEntityEvent but that triggers after EntityDamageEvent so I can't add the tnt to a list for EntityDamageEvent to ignore...
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Posted Dec 10, 2014Will the c4 remote every be fixed?
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Posted Dec 7, 2014Hello I am a crack shot you have v0.94 Is that requires you send to asd482054@gmail.com?
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Posted Dec 5, 2014I use Citizens and CrackShot together, but when i use an explosive close to an NPC, he moves everytime due to the knockback, now i know i can't disable the knockback because it's built in minecraft. But is there any way to make the NPC not move when it explodes?
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Posted Dec 4, 2014Either I've configured it wrong or the plugin still hasn't fixed the individual damage node.
I've made a basic shotgun based on the Olympia set up so I can't muck it up, yet with both my shotgun and Olympia, the damage doesn't do as it should, I landed all 8 pellets from the one shot on a test NPC with the sentry trait (Citizens and Sentry work fine) and each time I shoot the NPC it will only deal the set damage of 1 pellet even though it should deal the damage of every pellet that hit he NPC. This is majorly messing with my server atm as I need to release this shotgun (Once I've made it look pretty with the lore and stuffs) so then I can finally get my Pirate class fixed.
If this can get fixed that would be ace. I'm using Crackshot 0.97.16, Spigot 1.7.9 R0.2 Implementing MC version 1.7.10. There is nothing in the console with errors so what exactly can I do here?
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Posted Dec 2, 2014Thanks For Fix Reset Hit Cooldown Problem :)
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Posted Dec 2, 2014Instead of adding the getBulletSpread() and setBulletSpread() event for the API why don't we get a Module with:
Bulletspread: enabled: true Bullet_Spread: 2 Sneak_Spread: 1 Scope_Spread: 0 Accuracy_Fall: true-0.1-1
<Enabled>-<Accuracy Decrease per Shot>-<Maximum Accuracy>
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Posted Dec 1, 2014Hi,
Sorry the problem reset hit cooldown still does not working as well with olympia / shotgun
When olympia / shotgun the projectile with the same speed and same time damage the target will count for 1 hit
Example: When i using a olympia with 9 Projectile and 2 Damage this will be count for 18 damage to the target but now system is no count the damage as well , system count the 9 projectile with 2 damage
Version : CrackShot v0.97.15 and git-Spigot-1543 (1.7.9) My File : http://pastebin.com/7UES7Cmv (The Normal Olympia From You)
Sorry for my english
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Posted Dec 1, 2014@lucasrango
A new version was just released, this fix your error.
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Posted Nov 30, 2014Need help! Copied the plugin into the plugins folder but Crackshot folder is still not being created after starting the server.
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Posted Nov 29, 2014@DreamChronicles
They use either custom plugins, plugin hook, or simply another gun plugin to handle that. The ion cannon in that server not only generate particles, but has a chain-effect between multiple targets.
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Posted Nov 29, 2014There's a bug of No-Hit-Cooldown for this plugin. In any version of CB/Spigot 1.7.9/1.7.10/1.8(it has been released), the No-Hit-Cooldown will NOT work, meaning you need to hook it to another plugin, requires programming knowledge and generates lots of processor traffic. My server is now using Spigot 1.7.8, meaning all players using 1.8.x can't join the server.
EDIT: Never mind, this bug has been fixed in the new October version. Thank you for your update and I am very appreciated!
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Posted Nov 26, 2014Can you add a way to shift to zoom? Please and ty, TxS
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Posted Nov 26, 2014I'm getting the same as NiceFinal, I have a custom weapon styled like a shotgun, the multiple projectiles do naff all now. I'm running Spigot 1.7.9 R.02 for 1.7.10
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Posted Nov 26, 2014its there possibility to make armor that will protect some damage from crackshot weapons? cuz right now its not a diffrent if i use diamond items or not.
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Posted Nov 26, 2014Hi,
I got a problem with olympia damage
Olympia projectile with the same speed and same time damage the target will count for 1 hit
Example: When i using a olympia with 9 Projectile and 2 Damage this will be count for 18 damage to the target but now system is no count the damage as well , system count the 9 projectile with 2 damage
Version : CrackShot v0.97.14 and git-Spigot-1543 (1.7.9) My File : http://pastebin.com/7UES7Cmv (The Normal Olympia From You)
Thx to fix the bug , reset hit cooldown :) Sorry for my english