CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Oct 17, 2014Are you able to add Accuracy Fall? That means if you are shooting longer then your Gun Get's more inaccurate everytime you shoot really fast.
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Posted Oct 15, 2014Ressources pack of 1.7.2 CrackShot?
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Posted Oct 14, 2014Is it possible to add particles upon projectile flight? For example when shooting s snowball it will leave firework particles behind. Thanks, keep up your great work!
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Posted Oct 13, 2014@asonofashadow
This plugin has already support MultiWorld.
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Posted Oct 13, 2014Honestly I'd rather see a move to Spigot since it's future is now instead of maybe. Sponge claims it will have unmodded client support. I hope my cynicism is unwarranted but I'll believe that when I see it. Again, Spigot is thriving and evolving now. I'd love to add this to my server.
Suggestion, can you please add MultiWorld support?
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Posted Oct 12, 2014Will CrackShot support the new API (Sponge)?
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Posted Oct 11, 2014@NiceFinal
The Reset_Hit_Cooldown node in version 0.97.14 will also function alongside the newer versions of Bukkit/Spigot.
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Posted Oct 10, 2014Hi,
I got a problem, Abilities - Reset_Hit_Cooldown:true does not work well, How do i can fix that,i am using CrackShot v0.97.13 and git-Spigot-1543 (1.7.9)
My File : http://pastebin.com/j1QDhFRy
Sorry for my english
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Posted Oct 7, 2014@WolfeBersahd
Okay, i found out why now. I got a backup of the file in the folder.
Thank you :D
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Posted Oct 6, 2014@ern2002
Hi erm, looks like the plugin is detecting multiple versions of the same weapon, I've checked your "weapon config file" and indeed there is only one of each, do you have any other files in the weapon folder?
CrachShot will load any file in that folder. So if by chance you have 2 copies of the same file, or 2 files that contains those weapons, it'll detect identical copies of the same weapons.
Try it and get back to me.
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Posted Oct 5, 2014Hey I have a bug and I'm not sure if this is the correct place to report it but...
If you set Spawn_Entity_On_Hit to spawn wither skeletons, the wither skeletons are equipped with flame bows for some reason.
This is definitely a must-have plugin for most servers, keep up the great work!
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Posted Oct 5, 2014In my console i got a error and i can`t really fix it...
Error: [10:06:29] [Server thread/INFO]: [CrackShot] Disabling CrackShot v0.97.13 [10:06:29] [Server thread/INFO]: [CrackShot] Loading CrackShot v0.97.13 [10:06:29] [Server thread/INFO]: [CrackShot] Enabling CrackShot v0.97.13 [10:06:29] [Server thread/INFO]: [CrackShot] Each weapon must have a unique name, but two or more weapons have '&eForslag' for Item_Name! Tip: '&eWeapon' and '&eWea&epon' are different, but both look the same. [10:06:29] [Server thread/INFO]: [CrackShot] Each weapon must have a unique name, but two or more weapons have '&eAK-47' for Item_Name! Tip: '&eWeapon' and '&eWea&epon' are different, but both look the same. [10:06:29] [Server thread/INFO]: [CrackShot] Each weapon must have a unique name, but two or more weapons have '&eShotgun' for Item_Name! Tip: '&eWeapon' and '&eWea&epon' are different, but both look the same. [10:06:29] [Server thread/INFO]: [CrackShot] Gun-mode activated. Boop!
My weapon config: http://pastebin.com/4rM4143d
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Posted Oct 4, 2014@Spiky2006
Read up on the 'Explosives' module
https://github.com/Shampaggon/CrackShot/wiki/The-Complete-Guide-to-CrackShot#-explosive-devices-
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Posted Oct 2, 2014How would one make a land mine?
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Posted Sep 30, 2014Hi,
I'm using the ammunition module.
Is there a format to use more than 1 ammo_item_id?
or
I tried both and the file seems to just ignore it?
It's because I want a gun to require 1 flint and 1 gunpowder per reload.
Thanks,
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Posted Sep 30, 2014Hi, Is it possible to set that diamond tools wont be able to drop? like the rare items such as olympia
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Posted Sep 29, 2014@Ponygobyebye
Thanks I'll give it a try
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Posted Sep 28, 2014@vlee02
Invalid "secondary data values".
I used to have Magma Cream as 378
~1 on my server, which renders correctly in 1.7, but turns into a purple and black rubik's cube for 1.8 clients. In the end, I just changed it to 378 so that it works for both versions.-
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Posted Sep 28, 2014Hey any help here I just updated to 1.8 (1.7.10 snapshot) and am wondering why all my guns turned into blobs xD. It would be greatly appreciated!!! - v_lee02
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Posted Sep 28, 2014@KevinEssence
Just throw on a shooting delay to prevent spam. :)