CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted May 28, 2014killcam?
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Posted May 27, 2014What you neef to add in the config file of defaultweapons.yml to get firesnowballs or the id of firesnowballs als ammo??!?
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Posted May 27, 2014If you wotn a flamethrower Go to crackshot forums and than share weapons and than fixed flamethrower i ussed iT but if i shoot someone hes not going on fire :P
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Posted May 27, 2014Hi I have a problem: When a glayer dies, leave the Server or switch the World the Weampon names changes to '??eOlympia ??e....' . How can i fix it and is a Plugin the Problem?
My Plugins: BarAPI,BeastModeBlood,BossBroadcast,BossShop,Citizens,CrackShot,CostumJoinItems, DoubleJump,EchoPets,Essentials,EssentialsChat,EssentialsSpawn,HeavySpleef, SlotMachine,JoinCommands,JustWarp,LWC,LibsDisiquises,linkOnSigns,Loot,MicroBlocks, MoneyDrop,Multiverse,MvInv,MvP,Paintball,Pex,PlayerPoints,ProtocolLib,Quake, ServerSigns,ShopKeepers,SignEdit,Sparktrails,Statistics,SurvivalGames,UltimateArena,Vault,WE,WG,Iconnomy,ucars
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Posted May 27, 2014@Shampaggon: This is an awesome plugin but please make it so guns can use other guns as ammo, e.g. Ammo clip:renamed iron ingot that doesn't do anything except be crafted and used as ammo for the ak-47. Thanks! :)
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Posted May 26, 2014@xJavid
Just use the Skip_Name_Check and add the tool into the loot chests.
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Posted May 26, 2014Hello!
I am trying to make a DayZ server using the popular DayZ plugin "CraftZ" In CraftZ you can make random loot chests. I was wondering if there was a way to make it possible to have guns in loot chests. Or if anyone knows a better DayZ plugin that can do this please reply.
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Posted May 26, 2014The IP id play.gtamc.net or gtamc.net if you know the youtuber ssundee he plays on that server with that flamethrower
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Posted May 26, 2014@Giovanni1709
Orrrrrrrrr just make it yourself.
And what GTA Server. There are tons of GTA Servers. Even mine.
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Posted May 26, 2014Can You Please Add A Flamethrower From GTA Server And Mini-Gun From The GTA Server
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Posted May 24, 2014My Youtube channel is: https://www.youtube.com/user/Deatheaters599
And the Video Link Is: https://www.youtube.com/watch?v=pYi9w-aEuCY
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Posted May 24, 2014Hi,
Im just messaging you telling you I made a video on your plugin.
And the Video Link Is: https://www.youtube.com/watch?v=pYi9w-aEuCY
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Posted May 23, 2014@varfarn
Yeah, I've used it with all of those except factions, which doesn't seem to work. Have you used Factions 2.4.0 for 1.7.9?
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Posted May 23, 2014@chakyl
using crackshot with worldguard, factions, pvparena and mobarena. never had a problem with the friendly fire checks... its brilliant.
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Posted May 23, 2014@patriot245
Da ist eine API, die Sie mit dem Plugin verwenden können, können Sie es auch verwenden. (traurig, verwendet einen Übersetzer)
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Posted May 23, 2014Seems like guns go through factions friendly fire checks. Am I doing something wrong?
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Posted May 23, 2014@Mr_x_socks
You have to create your own plugin for that. Zambies is highly developed with custom plugins. Only guns and part throwables are from Crackshot.
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Posted May 23, 2014@Crazydoc134
You need to add to Item_information this: Skip_Name_Check: true So every item that get gun id will turn into a gun For example, a grenade that is a block of stone (ID 1) You make a gun with Item id 1 and the Skip_Name_Check: true Now every stone block will turn into a gun
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Posted May 22, 2014How can i make a sentry?, like the Test server one?
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Posted May 22, 2014Urgent!How do I put guns into kit tools? The guns are disks but by obtaining Disks they don't turn into guns.(I've done it on purpose)