CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Apr 28, 2014@DunderMifflinDMI
Non of those Projectile_Subtypes worked..
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Posted Apr 27, 2014@jumpingpea
Learn the difference between riot shield and chainsaw, buddy.
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Posted Apr 27, 2014@jumpingpea
Am I missing something or is Chainsaw now spelt Riot Shield?
@JustinDoezMC
If setting the Projectile Type to Energy add:
Projectile_Subtype: RANGE-RADIUS-WALLS-VICTIMS
Source: https://github.com/Shampaggon/CrackShot/wiki/The-Complete-Guide-to-CrackShot#shooting
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Posted Apr 27, 2014can you add ammunition for just general play like outside of minigames, like snowballs as ammunition
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Posted Apr 27, 2014@DunderMifflinDMI
yes there is..
Riot_Shield: Enable: Do_Not_Block_Projectiles: Do_Not_Block_Melee_Attacks: Durablity_Based_On_Damage: Durability_Loss_Per_Hit: Forcefield_Mode: Sounds_Blocked: Sounds_Break:
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Posted Apr 27, 2014You should make a command such as /shot toggle and the item that you're holding changes back to it's normal minecraft item. Such as using Sugar Cane for a health pack but when you use /shot toggle. It changes it back to a sugar cane so you can place it.
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Posted Apr 27, 2014@JustinDoezMC
From my experience, the range is based on the projectile speed.
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Posted Apr 27, 2014You should add a teleportation feature, that teleports where the player is looking at. Could be a really awesome player tool, if limited correctly.
@Shablox You can change that in the settings, theres some option called Right_Click_to_Shoot.
@thomaq All guns are customizable, just take a look at the wiki.
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Posted Apr 27, 2014@DunderMifflinDMI
How do i edit the range? there's no range settings on my guns.
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Posted Apr 27, 2014Can you make it so some of the guns and be shot with right-click instead of left-click because if you're shooting something than it'll look like your punching something, and also is it possible to add textures to the weapons even though some of them are the same items?
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Posted Apr 27, 2014mabye you can ad drones with remote's and customisble guns
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Posted Apr 27, 2014@jumpingpea
No there isn't?
@JustinDoezMC
Set the Projectile to Energy, set it's range to one or two, and enable Right Click To Shoot.
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Posted Apr 27, 2014@JustinDoezMC
you use the chainsaw node :P there is literally one callled chainsaw.. check the wiki
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Posted Apr 27, 2014How can i make a Chainsaw?, i've heard there's a node when you right click someone with your item it gives them damage?, how do i do that?.
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Posted Apr 26, 2014Hi I use this plugin on my zombies server and I was wondering how to make a Katana or a chainsaw. I understand how you have to set it to a Melee weapon, but how do you give it a certain amount of health until it breaks?
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Posted Apr 26, 2014Can you make items into guns or what?
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Posted Apr 26, 2014Hi. When i tried to spawn in the C4 i was able to place down the 2 heads, but when i click it it dose not explode
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Posted Apr 25, 2014@JadenTheSly
You can remove Skip Name Check and use the /shot get <weapon> command.
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Posted Apr 25, 2014Hey,
what do I have to do so that a fireball-shooting weapon doesn't set things on fire?
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Posted Apr 25, 2014@djarda06
Recoil Amount is set to 16